Epic Range (BTD6)

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For other uses, see Epic Range (disambiguation).
Epic Range
Portrait of Epic Range
Icon of Epic Range Why settle for super when you can have EPIC?
Tower Path Tier
Super Monkey 2 2
XP cost 1,300
Cash cost $1,615 — Easy
$1,900 — Medium
$2,050 — Hard
$2,280 — Impoppable

Epic Range is the Super Monkey's path 2 tier 2 upgrade in Bloons TD 6. It increases the range of the Super Monkey by 12 units, increases the pierce of its projectiles by 2, and increases projectile speed by 75%.

Stats

For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range72 units
Footprint radius11 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.045s
Offset (X, Y, Z)
-4.27, 19.11, 8.7
TargetingDepends on targeting option
Targeting range72 units
Filters
  • Cannot target Camo
Projectile
Random angle
Pierce4
Damage1
Damage typeSharp
Speed350 units/s
Lifespan0.6s
Radius2 units
Filters
  • Cannot hit Camo

1-2-0

Attack
Offset (X, Y, Z)
-4.27, 19.11, 8.7
0, 9.05, 18.48
Projectile
Pierce4 → 5
Damage typeSharpEnergy
Radius2 units → 5 units

2-2-0

Attack
Cooldown0.045s → 0.03s
Projectile
Damage typeEnergyPlasma
Radius5 units → 6 units

0-2-1

Attack
Projectile
Knockback
Multiplier×-0.25
Multiplier for Lead×0.4
Multiplier for Ceramic×0.4
Multiplier for MOAB-Class×0.7
Duration0.5s

0-2-2

Tower
Display range72 units → 75 units
Attack
Targeting range72 units → 75 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+1
Filters
  • Can now hit Camo

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-2-0 $5,015 $5,900 $6,370 $7,080 $3,511 $4,130 $4,459 $4,956
1-2-0 $6,715 $7,900 $8,530 $9,480 $4,701 $5,530 $5,971 $6,636
2-2-0 $8,840 $10,400 $11,230 $12,480 $6,188 $7,280 $7,861 $8,736
3-2-0 $25,840 $30,400 $32,830 $36,480 $18,088 $21,280 $22,981 $25,536
4-2-0 $110,840 $130,400 $140,830 $156,480 $77,588 $91,280 $98,581 $109,536
5-2-0 $535,840 $630,400 $680,830 $756,480 $375,088 $441,280 $476,581 $529,536
0-2-1 $7,565 $8,900 $9,610 $10,680 $5,296 $6,230 $6,727 $7,476
0-2-2 $8,585 $10,100 $10,905 $12,120 $6,010 $7,070 $7,634 $8,484
0-2-3 $13,345 $15,700 $16,955 $18,840 $9,342 $10,990 $11,869 $13,188
0-2-4 $60,565 $71,255 $76,955 $85,505 $42,396 $49,879 $53,869 $59,854
0-2-5 $201,365 $236,905 $255,855 $284,285 $140,956 $165,834 $179,099 $199,000

Update history

For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
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  • Buff Now increases pierce by 1
  • Buff Now increases projectile speed by 25%
  • Buff Overall pierce increased ― 2 → 3 (due to changes to previous tiers)
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey.
— Update notes
  • Buff Epic Range pierce bonus increased ― +1 → +2
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade.
— Update notes
  • Buff Base attack rate decreased ― 0.06s → 0.045s
    • Note: Plasma Blasts remains at 0.03s
We weren't sure we’d see the day but the bottom crosspath is now quite used on all Supers, especially so it seems to make Robo Monkey very powerful currently so to address a few different concerns on Super Monkey we’re moving costs from top to middle crosspath
— Update notes
  • Nerf Upgrade cost increased ― $1,400 → $1,900
    • Nerf Overall cost increased by $1,000 (due to cost changes for previous tiers)
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath.
— Update notes
  • Neutral Epic Range projectile speed bonus ― 25% → 75%
    • Note: Projectile speed remains the same
0-2-5
  • Nerf Pierce reduced ― 26 → 19
For more Super Monkey images, see Gallery:Super Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic رماية ملحمية
لماذا تختار الخارق إذا كان بمقدورك الحصول على الملحمي؟
Danish Episk Rækkevidde
Hvorfor nøjes med super, når du kan få EPISK?
German Monumentale Reichweite
Warum sich mit Super zufriedengeben, wenn man MONUMENTAL haben kann?
Spanish Alcance épico
¿Por qué conformarse con algo súper si puedes tener algo épico?
Spanish (LA) Alcance épico
¿Por qué conformarse con algo súper si puedes tener algo épico?
Finnish Eeppinen kantama
Miksi tyytyä superiin kun voi saada EEPPISTÄ?
French Portée épique
Pourquoi se contenter de super quand on peut avoir de l’ÉPIQUE ?
Italian Portata epica
Perché accontentarsi di qualcosa di super quando può diventare EPICO?
Japanese エピックレンジ
壮大なものを入手できるのに、なぜスーパー級で妥協するの?
Korean 에픽 사정거리
에픽을 가질 수 있는데 왜 슈퍼에 만족하죠?
Dutch Episch bereik
Waarom genoegen nemen met super als je EPISCH kunt hebben?
Norwegian Episk rekkevidde
Hvorfor nøye seg med super når du kan få EPISK?
Polish Epicki zasięg
Czemu zadowalać się czymś super, skoro może być EPICKIE?
Portuguese (Brazil) Alcance Épico
Por que se contentar com super, quando se pode ter ÉPICO?
Russian Огромное расстояние
Кому нужны супер-вещи, когда есть мега?
Swedish Episk räckvidd
Varför nöja sig med super när man kan ha EPISK?
Thai อีปิคเรนจ์
ทำไมต้องหยุดแค่ "ซูเปอร์" ในเมื่อคุณไปถึง "เอพิก" ได้?
Turkish Efsanevi Mıntıka
EPİK’e sahip olmak varken neden süperle yetinesin ki?
Chinese (simplified) 史诗射程
既然有史诗射程,又何需超级射程?
Chinese (traditional) 史詩射程
如果你能用上史詩級,還要什麼超級?
This list was last updated for: version 43.1