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| '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack from 18 to 50, damage to Ceramics from +18 to +50, and doubles its [[attack speed]] (without affecting its 0.1-second delay between shots). Its shotgun pellets now each deal 10 damage instead of 3, deal +20 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at -200% speed and other Bloons at -300% speed. The shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). | | '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly. |
| | | *'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots). |
| With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons. | | *'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal +40 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons. |
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| == Stats == | | == Stats == |
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| ==Strategy== | | ==Strategy== |
| {{strategy needed}} | | {{strategy needed|Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?}} |
| {{outdated|Desphan buffs in v52.0, maybe good enough knockback on those awkward map formats?}}
| | {{BTD6 last updated|52.2|section=y}} |
| {{BTD6 last updated|51.2|section=y}} | | The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with [[Monkey Intelligence Bureau (BTD6)|MIB]]) without [[Overclock (BTD6)|Overclock]], and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often. |
| The Desert Phantom is an easy to use DPS tower that has the added benefit of stalling blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of bloons. 2-0-5 is preferred for general damage and single target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. | | |
| | Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on most Expert maps because of its various weaknesses. |
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| Despite its strengths on paper, it struggles immensely on harder maps where it is unable to consistently target bloons in its shotgun range. It becomes much stronger with damage and pierce buffs such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], but even with a [[Monkey Intelligence Bureau (BTD6)|MIB]] it can't attack fast enough to keep up with DDTs without an [[Overclock (BTD6)|Overclock]]. Even while requiring a significant amount of support to be usable on Expert maps, it has a negligible amount of BAD damage since its explosions only trigger when bloons are popped. Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on Expert maps because of its various weaknesses.
| | 2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. |
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| ==Update history== | | ==Update history== |
The Desert Phantom
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They say Desperado hits so hard it's like a mine blast.
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The Desert Phantom is the Desperado's path 3 tier 5 upgrade in Bloons TD 6. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly.
- Pistol: Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its attack speed (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots).
- Shotgun: Pellets now each deal 10 damage instead of 3, deal +40 damage to MOAB-Class Bloons, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a damage over time effect that deals 10 fire-type damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to Ceramic Bloons, to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With Quickdraw, the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons.
| Attack |
|---|
| Burst count | 2 |
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| Burst interval | 0.1s |
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| Cooldown | 0.6s |
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| Offset (X, Y, Z) | 0, 12.65, 11.25 |
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| Targeting | Depends on targeting option |
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| Targeting range | 60 units |
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| Speed with no towers in range | +45% |
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| Penalty per tower in range | -15% |
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| Speed per Bloon in range | +2% |
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| Speed per Bloon in range max | +50% |
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| Filters | |
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| Shotgun attack |
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| Burst count | 2 |
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| Burst interval | 0.2s |
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| Cooldown | 1.97s |
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| Offset (X, Y, Z) | 0, 14.73, 8.43 |
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| Targeting | Depends on targeting option |
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| Targeting range | 36 units |
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| Speed with no towers in range | +45% |
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| Penalty per tower in range | -15% |
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| Speed per Bloon in range | +2% |
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| Speed per Bloon in range max | +50% |
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| Filters | |
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| Projectile |
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| | Knockback |
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| Multiplier | ×-3 |
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| Multiplier for Lead | ×-3 |
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| Multiplier for Ceramic | ×-3 |
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| Multiplier for MOAB-Class | ×-2 |
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| Duration | 0.2s |
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1-0-5
| Attack |
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| Speed per distance from target | +1% |
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| Speed per distance from target max | +50% |
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| Shotgun attack |
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| Speed per distance from target | +1% |
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| Speed per distance from target max | +50% |
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2-0-5
| Attack |
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| Speed with 0 or 1 Bloon in range | +60% |
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| Penalty per additional Bloon in range | -15% |
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| Shotgun attack |
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| Speed with 0 or 1 Bloon in range | +60% |
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| Penalty per additional Bloon in range | -15% |
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0-1-5
0-2-5
| Attack |
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| Crit multiplier | ×4 |
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| Crit base chance | 2.5% |
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| Crit chance per distance from target | +0.25% |
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| Shotgun attack |
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| Crit multiplier | ×4 |
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| Crit base chance | 2.5% |
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| Crit chance per distance from target | +0.25% |
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| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-0-5
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$36,890 |
$43,400 |
$46,870 |
$52,080 |
$25,823 |
$30,380 |
$32,809 |
$36,456
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| 1-0-5
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$37,060 |
$43,600 |
$47,085 |
$52,320 |
$25,942 |
$30,520 |
$32,960 |
$36,624
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| 2-0-5
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$37,230 |
$43,800 |
$47,300 |
$52,560 |
$26,061 |
$30,660 |
$33,110 |
$36,792
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| 0-1-5
|
$37,015 |
$43,550 |
$47,030 |
$52,260 |
$25,911 |
$30,485 |
$32,921 |
$36,582
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| 0-2-5
|
$37,310 |
$43,900 |
$47,410 |
$52,680 |
$26,117 |
$30,730 |
$33,187 |
$36,876
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?
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The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with MIB) without Overclock, and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as Stronger Stimulant or Primary Training, to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often.
Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. Sunset Gulch), but should not be considered as a serious option on most Expert maps because of its various weaknesses.
2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if Quickdraw's attack speed bonus cannot be maintained or no external Camo detection can be granted.
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This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
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Attack speed scaling with Bloons in radius should work correctly (bug fix)
Cash bonus on Bloon leak should no longer stack per Desperado
Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
| “
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At higher tiers Pistol damage has increased for better long-range Single Target performance. — Update notes
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”
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Pistol: Damage increased ― 20 → 50
Pistol: Bonus damage to Ceramic Bloons increased ― +20 → +50
Shotgun: Attack cooldown increased ― 1.56s → 1.97s (attack speed reduced by 20.81%)
| “
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Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics. — Update notes
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”
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Overall cost reduced by $1,000 (due to cost changes for previous tiers)
Shotgun attack: Bonus damage to MOAB-Class Bloons increased ― +10 → +20
Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons
Shrapnel explosion: Bonus damage to Ceramic Bloons increased ― +5 → +15
Pistol now reloads at the end of the round
- 1-0-5, 2-0-5
Shrapnel: Now deals +10 damage to Ceramics (undocumented)
| “
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Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost. — Update notes
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”
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Overall cost reduced by $2,000 (due to cost changes for previous tiers)
Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -1× → -2×
Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -2× → -3×
Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -2× → -3×
| “
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At the same time bottom path Desperado’s low shotgun range is being scaled up to increase their useful placement, and as a fittingness and fun bonus Nomads[sic] will also be allowed to group up in range of other Nomads[sic] with no penalty. The Desert Phantom also gains more single target buckshot power as this big weakness holds it back considerably. — Update notes
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”
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Overall cost increased by $3,000 (due to cost changes for previous tiers)
Shotgun attack: Range increased ― 28 → 36 - Note: Also increases the range required to lose Wanderer stacks
Shotgun main projectile: Bonus damage to MOAB-Class Bloons increased ― +20 → +40
Wanderer buff: Wanderer Desperados in range no longer reduce a Wanderer stack from each other
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Name
| Language
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Text
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Notes
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| Arabic
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شبح الصحراء
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—
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| Danish
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Ørkenfantomet
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—
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| German
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Das Wüstenphantom
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—
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| Spanish
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El fantasma del desierto
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—
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| Spanish (Latin America)
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El fantasma del desierto
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—
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| Finnish
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Aavikon aave
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—
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| French
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Le fantôme du désert
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—
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| Italian
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Il fantasma del deserto
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—
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| Japanese
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砂漠の幻影
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—
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| Korean
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사막의 환영
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—
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| Dutch
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De Woestijnfantoom
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—
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| Norwegian
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Ørkenfantomet
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—
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| Polish
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Pustynny upiór
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—
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| Portuguese (Brazil)
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O Fantasma do Deserto
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—
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| Russian
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Пустынный мираж
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—
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| Swedish
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Ökenfantomen
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—
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| Thai
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ผีทะเลทราย
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—
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| Turkish
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Çöl Hayaleti
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—
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| Chinese (simplified)
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沙漠幻影
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—
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| Chinese (traditional)
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沙漠幻影
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—
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Description
| Language
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Text
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Notes
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| Arabic
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يُقال إن ضربات المجرم الطائش قوية جدًا لدرجة أنها تشبه انفجار لغم.
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—
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| Danish
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De siger, at Desperado rammer så hårdt, at det er som en minesprængning.
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—
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| German
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Man sagt, dass Desperado so hart zuschlägt, dass es wie eine Minenexplosion wirkt.
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—
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| Spanish
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Se dice que Desperado golpea tan fuerte como una explosión de mina.
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—
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| Spanish (Latin America)
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Dicen que los disparos del forajido son tan fuertes como una explosión.
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—
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| Finnish
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Sanotaan, että desperado osuu niin kovaa, että se on kuin miinan räjähdys.
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| French
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On dit que le desperado inflige autant de dégâts qu'une explosion de mine.
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| Italian
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Si dice che Fuorilegge colpisca così forte da sembrare l'esplosione di una miniera.
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—
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| Japanese
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デスペラードの射撃は、地雷が爆発したような衝撃を与えるという噂だ。
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—
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| Korean
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데스페라도의 공격이 어찌나 거센지 흡사 지뢰가 폭발하는 것 같다고들 합니다.
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| Dutch
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Men zegt dat een treffer van Desperado inslaat als een mijnexplosie.
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| Norwegian
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De sier Desperado treffer så hardt at det er som en mine som sprenges.
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—
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| Polish
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Ponoć atak Desperado można jedynie porównać do wybuchu miny
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—
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| Portuguese (Brazil)
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Dizem que o Pistoleiro bate tão forte que parece a explosão de uma mina.
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—
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| Russian
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Говорят, десперадо бьет сильно, как динамитная шашка.
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—
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| Swedish
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De säger att Desperado träffar så hårt att det är som en gruvsprängning.
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—
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| Thai
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พวกเขาบอกว่าเดสเปราโดโจมตีอย่างแรงเหมือนกับระเบิดเหมือง
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—
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| Turkish
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Derler ki Desperado'nun vuruşları adeta mayın patlaması etkisi yaratır.
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—
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| Chinese (simplified)
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据说亡命猴的威力堪比地雷爆炸。
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—
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| Chinese (traditional)
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據說亡命之猴攻勢超猛,仿佛地雷爆炸般震撼。
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