Double Gun (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: some bits didn't make sense but i did some improvements i reckon |
Qwertyxp2000 (talk | contribs) wording here always felt iffy but somehow the Laser Blasts page for BMC got me inspired |
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'''Double Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It halves the [[attack cooldown|cooldown]] of the Engineer Monkey's base [[attack]], doubling its [[attack speed]]. It alternates between its left and right guns, which are offset from each other by 6.16 [[distance unit]]s. | '''Double Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It halves the [[attack cooldown|cooldown]] of the Engineer Monkey's base [[attack]], doubling its [[attack speed]]. It alternates between its left and right guns, which are offset from each other by 6.16 [[distance unit]]s. | ||
With the [[Sentry Gun (BTD6)|Sentry Gun]] crosspath, | With the [[Sentry Gun (BTD6)|Sentry Gun]] crosspath, sentries shoot 2 projectiles in parallel, instead of 1. | ||
==Stats== | ==Stats== | ||