Triple Guns (BTD6): Difference between revisions

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still kinda needs work, but we are getting there
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'''Triple Guns''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It reduces the Monkey Sub's [[attack cooldown]] by exactly 33%, increasing its [[attack speed]] by ~49%. Its overall attack speed is ~2.985× faster than a Monkey Sub with no attack speed upgrades. The left and right guns' eject points are offset from the center by 4.14 [[distance unit]]s.
'''Triple Guns''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It reduces the Monkey Sub's [[attack cooldown]] by exactly 33%, increasing its [[attack speed]] by ~49%. Its overall attack speed is ~2.985× faster than a Monkey Sub with no attack speed upgrades. Similarly to [[Twin Guns (BTD6)|Twin Guns]], shots from Triple Guns alternate from left to right. The left and right guns' eject points are offset from the center by 4.14 [[distance unit]]s.


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Monkey Sub|3|3}}
{{BTD6 cost list by upgrade|Monkey Sub|3|3}}
==Strategy==
{{Strategy needed}}
Triple Guns improves on the [[Airburst Darts (BTD6)|Airburst Darts]] attack in exchange for forgoing its other T3 Sub upgrades, and is a decently buffable tower that is a strong candidate for [[Berserker Brew (BTD6)|Berserker Brew]]. Standalone, it is somewhat underperforming for its cost, as an uncrosspathed Triple Guns costs more per DPS than multiple [[Airburst Darts (BTD6)|Airburst Darts]],<!--(325+450+1000+1100)/3 - (325+450+1000)/2 > 0, hence RHS is cheaper--> and still has low pierce, which is mostly compensated by its synergies with external buffs. It tends to be the preferred Sub of choice for [[Sub Commander (BTD6)|Sub Commander]] armies when given the 2-0-3 crosspath, maximizing Sub Commander's bonus damage and pierce and hitting bloons from the range of any tower on screen.


==Update history==
==Update history==