Twin Sixes: Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|49.3}}
{{BTD6 last updated|52.2|section=y}}
For its price tag, Twin Sixes has solid single-target damage but struggles against groups of Bloons due to its lack of pierce. Cleanup towers that deal with the lower-tier Bloons are necessary with Twin Sixes. It benefits from being far from the track to maximise speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (especially against single targets).
For its price tag, Twin Sixes has solid single-target damage but struggles against groups of Bloons due to its lack of pierce. Cleanup towers that deal with the lower-tier Bloons are necessary with Twin Sixes. It benefits from being far from the track to maximise speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (especially against single targets).


4-2-0 is generally better as a crosspath because the 4x damage from crits have a chance to one-shot normal Ceramics, and improves its average DPS, compared to 4-0-2, as [[Nomad]]'s speed per bloon in range is not enough to offset Standoff, and [[Wanderer]] not providing enough speed to be worth giving up nearby supports.
4-2-0 is generally better as a crosspath because the 4x damage from crits have a chance to one-shot normal Ceramics, and improves its average DPS more than 4-0-2 when attacking from far. 4-0-2's speed buffs from [[Nomad]] and [[Wanderer]] are less effective, even with many Bloons in range and not near any tower, because its attack speed is limited by the fixed rate of the bursts.


==Update history==
==Update history==