Paragon: Difference between revisions

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*Paragons are not affected by any [[Power]]s, including the [[Time Stop]].
*Paragons are not affected by any [[Power]]s, including the [[Time Stop]].
*Paragons cannot be relocated by [[Support Chinook (BTD6)|Support Chinook]]s or [[Special Poperations (BTD6)|Special Poperations]].
*Paragons cannot be relocated by [[Support Chinook (BTD6)|Support Chinook]]s or [[Special Poperations (BTD6)|Special Poperations]].
*Paragons can be sacrificed to [[Sun Temple (BTD6)|Sun Temple]]s, [[True Sun God (BTD6)|True Sun God]]s, or [[Adora (BTD6)|Adora]].
*Paragons cannot be sacrificed to [[Sun Temple (BTD6)|Sun Temple]]s, [[True Sun God (BTD6)|True Sun God]]s, or [[Adora (BTD6)|Adora]].
*In ''[[Rogue Legends]]'', Paragons are affected by [[Artifact]]s (including [[Boost]]s).
*In ''[[Rogue Legends]]'', Paragons are affected by [[Artifact]]s (including [[Boost]]s).
*Some Heroes, like [[Striker Jones (BTD6)|Striker Jones]], have abilities, e.g. Artillery Command, that affect Paragons, such as the [[Ballistic Obliteration Missile Bunker]], while others do not, such as [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics.
*Some Heroes, like [[Striker Jones (BTD6)|Striker Jones]], have abilities, e.g. Artillery Command, that affect Paragons, such as the [[Ballistic Obliteration Missile Bunker]], while others do not, such as [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics.
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***Note: This is based on the Paragon's cost on the current [[difficulty]], so [[Easy]] requires less cash per power and higher difficulties require more cash per power
***Note: This is based on the Paragon's cost on the current [[difficulty]], so [[Easy]] requires less cash per power and higher difficulties require more cash per power
*Tier 5 towers — 50,000 power max
*Tier 5 towers — 50,000 power max
**6 power per tier 5 tower absorbed — excludes the first three tier 5 towers
**6,000 power per tier 5 tower absorbed — excludes the first three tier 5 towers
*Upgrades — 10,000 power max
*Upgrades — 10,000 power max
**100 power per upgrade tier of absorbed towers — all absorbed tier 5 towers are ignored by this, including their crosspath
**100 power per upgrade tier of absorbed towers — all absorbed tier 5 towers are ignored by this, including their crosspaths
*Damage/income — 200,000,000 power max
*Damage/income — 90,000 power max
**1 power per 180 damage dealt by absorbed towers, as shown on their [[damage counter]]s
**1 power per 180 damage dealt by absorbed towers, as shown on their [[damage counter]]s
**1 power per $500,000 generated by absorbed towers (from [[Merchantman (BTD6)|Merchantmen]], [[Bloon Trap (BTD6)|Bloon Trap]]s, etc.), as shown on their income counters. Note that this doesn't include extra money generated if it doesn't show it, like [[Pirate Lord (BTD6)|Pirate Lord's]] hook ability that gives 2x the normal amount of cash per MOAB-class bloon
**1 power per $45 generated by absorbed towers (from [[Merchantman (BTD6)|Merchantmen]], [[Bloon Trap (BTD6)|Bloon Trap]]s, etc.), as shown on their income counters. Note that this doesn't include extra money generated if it doesn't show it, like [[Pirate Lord (BTD6)|Pirate Lord's]] hook ability that gives 2x the normal amount of cash per MOAB-class bloon
*[[Paragon Power Totem]]s — no upper limit
*[[Paragon Power Totem]]s — no upper limit
**2,000 power per totem absorbed
**2,000 power per totem absorbed