Central Market (BTD6): Difference between revisions
mNo edit summary |
Blackeyefly (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{for|the upgrade in [[Bloons TD Battles 2]]|Central Market (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Central Market (Battles 2)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Central Market | |id=Central Market | ||
| Line 18: | Line 17: | ||
|xp =20000 | |xp =20000 | ||
}} | }} | ||
'''Central Market''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Central Market''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the amount of cash generated by [[Marketplace (BTD6)|Marketplace]] from $20 per collection to $70, for a total of +$1,120 per round before crosspathing. [[Increased Production (BTD6)|Increased Production]] and [[Greater Production (BTD6)|Greater Production]] each increase the number of collections per round by 2. [[Long Life Bananas (BTD6)|Long Life Bananas]] does nothing to Central Market, but [[Valuable Bananas (BTD6)|Valuable Bananas]] increases the value of each collection by +25% (+30% with {{BTD6 mk|More Valuable Bananas}}). Also, each Central Market provides all [[Merchantman (BTD6)|Merchantmen]] and subsequent upgrades +10% increased income. This buff to merchantmen stacks additively with multiple Central Markets, and has a maximum benefit of +100%. | ||
Marketplaces generate 3 lives at the end of each round with {{BTD6 mk|Healthy Bananas}}. | |||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Banana Farm|3|4}} | {{BTD6 cost list by upgrade|Banana Farm|3|4}} | ||
== Strategy == | |||
Central Markets are an integral part of farming strategies which involve [[Trade Empire (BTD6)|Trade Empire]], as they increase the cash generated by path 3 boats by +10% each. Trade Empire combined with 20 [[Favored Trades (BTD6)|Favored Trades]] and 10 Central Markets is among the most effective farming methods, while also helping significantly with defense on most maps where it is viable. Once 10 Central Markets are placed, even Merchantmen which are not buffed by Trade Empire become super efficient due to having their income doubled. This strategy is effective on maps with lots of water such as [[Spice Islands]] and [[Luminous Cove]], and poor on maps with little to no water. It can still be used on waterless maps thanks to [[Lord of the Abyss]], but is an inefficient choice due to the high price of the tier 5 [[Mermonkey (BTD6)|Mermonkey]]. | |||
Outside of Trade Empire strategies, Central Market fits a similar function as [[Marketplace (BTD6)|Marketplace]]. It can be used as a set-and-forget farming tower, or as a stepping stone to be sold for expensive farms such as [[Banana Central (BTD6)|Banana Central]]. Central Market is slightly less cost efficient than Marketplace, but more space efficient which may be valuable when trying to fit farms in range of [[Favored Trades (BTD6)|Favored Trades]] and/or [[Monkey City (BTD6)|Monkey City]]. | |||
==Update history== | ==Update history== | ||