The Tack Zone (BTD6): Difference between revisions

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'''The Tack Zone''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the number of tacks fired per shot from 16 to 32, decreases attack cooldown by 40% (resulting in a ~66.7% attack speed increase), increases the [[range]], and the tacks deal +1 damage to [[MOAB-Class Bloon]]s.  
'''The Tack Zone''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the number of tacks fired per shot from 16 to 32, decreases attack cooldown by 40% (resulting in a ~66.7% attack speed increase), increases the [[range]], and the tacks deal +1 damage to [[MOAB-Class Bloon]]s.  


== Special crosspath bonuses ==
If crosspathed with [[Super Range Tacks (BTD6)|Super Range Tacks]], its total range bonus increases to +20, and each tack gains +8 pierce.
[[Super Range Tacks (BTD6)|Super Range Tacks]] — tacks gain +8 pierce.


==Stats==
==Stats==

Revision as of 08:19, 30 March 2025

The Tack Zone
Portrait of The Tack Zone
Icon of The Tack ZoneMany, many tacks.
Tower Tack Shooter — Path 3 — Tier 5
XP cost 26,500
Cash cost $17,000 — Easy
$20,000 — Medium
$21,600 — Hard
$24,000 — Impoppable

The Tack Zone is the Tack Shooter's path 3 tier 5 upgrade in Bloons TD 6. It increases the number of tacks fired per shot from 16 to 32, decreases attack cooldown by 40% (resulting in a ~66.7% attack speed increase), increases the range, and the tacks deal +1 damage to MOAB-Class Bloons.

If crosspathed with Super Range Tacks, its total range bonus increases to +20, and each tack gains +8 pierce.

Stats

For a complete list of Tack Shooter stats, see Stats:Tack Shooter (BTD6).
This data was last updated for: version 55.1
Tower
Display range30 units
Footprint radius6 units
Targeting options
  • Close
Attack
Cooldown0.224s
Offset (X, Y, Z)
0, 0, 14.08
TargetingDepends on targeting option
Targeting range30 units
Filters
  • Cannot target Camo
Projectile
Count32
Angle360°
Pierce2
Damage1
Damage to MOAB-Class+1
Damage typeSharp
Speed240 units/s
Lifespan0.2s
Radius0 units
Filters
  • Cannot hit Camo

1-0-5

Attack
Cooldown0.224s → 0.168s

2-0-5

Attack
Cooldown0.168s → 0.126s

0-1-5

Tower
Display range30 units → 33.91 units
Attack
Targeting range30 units → 33.91 units
Projectile
Speed240 units/s → 267.2 units/s
Lifespan0.2s → 0.2238s

0-2-5

Tower
Display range33.91 units → 50 units
Attack
Targeting range33.91 units → 50 units
Projectile
Pierce2 → 10
Lifespan0.2238s → 0.2442s

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $20,510 $24,130 $26,060 $28,950 $14,357 $16,891 $18,242 $20,265
1-0-5 $20,635 $24,280 $26,220 $29,130 $14,445 $16,996 $18,354 $20,391
2-0-5 $20,890 $24,580 $26,545 $29,490 $14,623 $17,206 $18,582 $20,643
0-1-5 $20,595 $24,230 $26,170 $29,070 $14,417 $16,961 $18,319 $20,349
0-2-5 $20,785 $24,455 $26,415 $29,340 $14,550 $17,119 $18,491 $20,538

Strategy

Tack Zone is a map-dependent tower, being strong on maps with good loops (such as Dark Dungeons) but weak on maps without them (such as Peninsula), in addition to performing well against Boss Bloons (except Vortex). It is less cost-efficient than Overdrive, but has more concentrated power, making it more space-efficient and not require multiple buffs for separate towers. As with Overdrive, it is recommended to place it so that its deadzone (location directly above its placement where all tacks hit) is on the track and deals massive damage.

Just like Overdrive, Tack Zone necessitates buffs to maximize its power. Geraldo (with Sharpening Stone and Jar of Pickles), Stronger Stimulant, Primary Training, and Embrittlement all benefit it greatly. Despite Super Range Tacks granting a much larger pierce boost than for Overdrive, 2-0-5 is still the generally better crosspath, allowing Tack Zone to fulfill its role as a blimp-damaging tower better and work better with pierce buffs.

Update history

For a complete list of Tack Shooter changes, see Update history:Tack Shooter (BTD6).
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0-1-5, 0-2-5
  • Buff Now increases tack projectile lifespan (bug fix)
  • Buff Attack cooldown reduced by 50%
  • Nerf Upgrade cost increased ― $20,000 → $24,000
    • Nerf Overall cost increased by $4,700 (due to cost changes for previous tiers)
With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
— Update notes
  • Buff Damage increased ― 1 → 2
  • Nerf Range reduced ― 46 → 30
  • Nerf Pierce reduced ― 9 → 4
0-2-5
  • Buff Super Range Tacks grants Tack Zone +20 range bonus ― +3.9 → +20
    • Note: range reduced from 53.8 to 50
  • Buff Super Range Tacks grants Tack Zone +6 pierce bonus ― +1 → +6
    • Note: pierce unchanged at 10
Similar to Bomb, Tack Zone’s innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
— Update notes
  • Buff Upgrade cost reduced ― $24,000 → $20,000
  • Nerf Damage type changed ― NormalSharp
The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup utility scales too well with so many options, as this is primarily intended to be the single-target damage path. To reinforce this we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential, so watch out for cluster and Super Ceramics now.
— Update notes
  • Nerf Damage reduced ― 2 → 1
  • Buff Now deals +1 damage to MOAB-Class
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this.
— Update notes
  • Buff Tack Zone rate increase from previous tier ― 25% → 35%
  • Nerf Tack Zone pierce reduced ― 4 → 2
    • Note: 025 pierce reduced from 10 to 8
0-2-5
  • Buff Pierce bonus increased ― +6 → +8
Every Tack Shooter Tier 3 needed a different attack rate boost, so to tidy this up we’ve moved much of that rate to the base tack shooter. Given the bottom path Tack is slightly nerfed from this rate change, it is seeing additional pierce to make an overall buff.
— Update notes
  • Buff Reload rate reduced ― 0.2275s → 0.224s
    • Note: Stacks with top crosspath: 1-0-5 ― 0.1706s → 0.168s. 2-0-5 ― 0.128s → 0.126s
For more Tack Shooter images, see Gallery:Tack Shooter.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic منطقة المسامير
العديد والعديد من المسامير.
Danish Stift-zonen
Mange, mange stifter.
German Die Reißnagelzone
Viele, viele Reißnägel.
Spanish La zona tachuelada
Muchas, muchas tachuelas.
Spanish (LA) La zona tachuelada
Muchas, muchas tachuelas.
Finnish Nastavyöhyke
Monta, monta nastaa.
French La zone des punaises
Beaucoup, beaucoup de punaises.
Italian La zona puntine
Puntine in gran quantità.
Japanese びょうゾーン
とてもたくさんのびょう。
Korean 압정 구역
압정이 아주 많습니다.
Dutch Punaisechaos
Heel veel punaises.
Norwegian Stiftesonen
Mange, mange stifter.
Polish Strefa gwoździa
Wiele, wiele gwoździ.
Portuguese (Brazil) Zona das Tachinhas
Muitas, muitas tachinhas.
Russian Зона шпилек
Очень много шпилек.
Swedish Nubbzonen
Många, många nubb.
Thai เดอะแท็กโซน
ตะปูปริมาณมาก
Turkish Çivi Bölgesi
Bir sürü, bir sürü çivi.
Chinese (simplified) 刺钉区域
大量刺钉。
Chinese (traditional) 釘子地帶
很多很多的釘子。
This list was last updated for: version 43.1