Twin Sixes: Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
For its price tag, Twin Sixes has okay single-target damage while only supplementary damage against Bloons due to its lack of pierce, inability to one-shot most standard Bloons, and the cooldown between full bursts.<!--for a want of a better wording... it's the 1.2s--> Cleanups that deal with the lower-tier Bloons are recommended with the Twin Sixes, and setting it to Strong ensures it maximizes its DPS. It benefits from being far from the track to maximise speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (versus single targets).
For its price tag, Twin Sixes has okay single-target damage but is awful against groups of Bloons due to its lack of pierce and its 1.2s cooldown between full bursts. Cleanup towers that deal with the lower-tier Bloons are necessary with Twin Sixes. It benefits from being far from the track to maximise speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (versus single targets).


Crosspaths with 4-2-0 is generally better, because the 4x damage from crits have a chance to one-shot normal Ceramics, and improves its average DPS. 4-0-2 doesn't provide enough attack speed in comparison, but might be worth it for chipping groups of Bloons more quickly.
4-2-0 is generally better as a crosspath because the 4x damage from crits have a chance to one-shot normal Ceramics, and improves its average DPS.  


==Update history==
==Update history==