Admiral Brickell (BTD6)

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Admiral Brickell
Naval Commander
Portrait of Admiral Brickell
Command all your water-based Monkeys to decisive victory. Requires water to place.
Cost $765 — Easy
$900 — Medium
$970 — Hard
$1,080 — Impoppable
With Hero Favors Hero Favors:
$690 — Easy
$810 — Medium
$875 — Hard
$970 — Impoppable
XP curve ×1.425 (levels up at ×0.7018 the normal rate)
Rogue Legends party Monkey Sub 1-0-1 Monkey Sub
Monkey Buccaneer 0-2-1 Monkey Buccaneer
Portability Portability Common
Frontier Legends attributes Recruit cost: $5,430
Starting level: 3
Nullifier
Kickin'
Longshot
Introduced Version 18.0

Admiral Brickell is a Hero in Bloons TD 6, introduced in version 18.0. She can be unlocked for Monkey Money 5,000 starting at level 35.

Brickell is the first purely water-based hero in the game (Pat Fusty can be placed on both water and land). She drops sea mines into the water, which will home in on Bloons near them. She also has a high-damage revolver that pops up to three Bloons at a time, hitting targets that meet the centerpoint of the shot.

  • Starting at level 7, she gains Camo detection.
  • Starting at level 8, she passively buffs nearby water towers, granting +1 pierce.
  • Starting at level 15, her sea mines can pop Black Bloon properties and strip Camo properties.
  • She has three Activated Abilities:
    • Naval Tactics (level 3) — Monkey Subs, Monkey Buccaneers and herself, temporarily gain double attack speed. Additionally, it grants extra pierce and Normal-type damage starting from level 5, and Camo detection starting from level 8. The effect becomes global starting at level 19.
    • Blast Chain (level 7) — Sea mines trigger and move much faster after deployment.
    • Mega Mine (level 10) — Creates a massive mine in the water, dealing immense damage to the first MOAB-Class Bloon that it detects. The mine lasts multiple rounds and ignores line of sight.

Mechanics

Pistol

Admiral Brickell's pistol attack fires a shot at a target Bloon within her range every 0.8 seconds. Each shot collides with the target instantly, bypassing travel time, and produces a 0-radius area-of-effect (hitting targets that meet its centerpoint) that hits up to 3 Bloons at a time and dealing 3 Sharp-type damage.

Levels
Level Effect
2 Attack cooldown reduces to 0.65 seconds, effectively increasing attack speed by ~23.1%.
6 Damage increases to 6.
7 Range increases from 50 units to 58 units. Brickell gains Camo detection.
12 Damage increases to 12. Attack cooldown reduces to 0.35 seconds, effectively increasing attack speed by ~85.7%.
15 Damage increases to 18.
16 Range increases to 62 units.
17 Damage increases to 40.

Sea mines

Admiral Brickell's sea mine attack passively deploys mines on the water within her range every 3 seconds. The placement of the mines is random, but they are always deployed within 39 units of the track if possible. They cannot be deployed on top of other towers unless there is not enough space, and they cannot be deployed on top of Admiral Brickell herself. Once deployed, a mine lasts for up to 120 seconds and can carry over one round, and it disappears if Brickell is sold.

A mine activates and homes in on a Bloon if it comes within 40 units of it. On contact, it deals 1 normal-type damage to the target Bloon and generates an explosion that deals 1 explosion-type damage to up to 20 Bloons in a 20-unit radius. Its pierce is affected by   More 'Splody. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.3 seconds, but it will not explode if it expires on its own or Brickell is sold. If a mine activates, other mines cannot activate for 0.4 seconds afterwards; this is not affected by attack speed buffs.

Levels
Level Effect
2 Attack cooldown reduces to 2.8 seconds, effectively increasing attack speed by 7.14%.
4 Explosion pierce increases to 28.
6 Contact damage increases to 2. Explosion damage increases to 2.
7 Range increases from 50 units to 58 units. Mines gain Camo detection. Existing mines do not gain Camo detection upon reaching this upgrade.
9 Contact damage increases to 7. Explosion damage increases to 7.
11 Attack cooldown reduces to 2.5 seconds, effectively increasing attack speed by 12%.
12 Contact damage increases to 12. Explosion damage increases to 12.
15 Explosion radius increases to 30 units (50% larger). Explosion damage type changes to normal, allowing it to damage all Bloon types. Both the initial hit and explosion remove Camo from Bloons on contact.
16 Range increases to 62 units.
17 Contact damage increases to 22. Explosion damage increases to 22.

Pierce buff

Starting at level 8, Admiral Brickell grants +1 pierce to all towers placed in water within her range, except herself. It stacks with Naval Tactics.

Abilities

 

Naval Tactics is unlocked at level 3. It grants Monkey Subs and Monkey Buccaneers within Brickell's range (including herself) double attack speed for 8 seconds. It has a 50-second cooldown.

Levels
Level Effect
5 Affected towers' attacks now get +1 pierce and deal normal-type damage for the duration.
8 Affected towers gain Camo detection for the duration.
14 Duration increases to 10 seconds.
19 Now affects all eligible towers placed on water on-screen, not just within Brickell's range.

Blast Chain

 

Blast Chain is unlocked at level 7. When activated, Brickell's sea mines have a 0.2-second delay between activations instead of a 0.4-second delay, and their movement speed while seeking Bloons is doubled, for 10 seconds. It does not affect Mega Mines. It has a 45-second cooldown.

Mega Mine

 

Mega Mine is unlocked at level 10. It allows the player to deploy a massive mine anywhere on water on the map, including Lord of the Abyss' ink platform. The mine lasts for up to 150 seconds or 4 rounds, whichever comes first, and it disappears if Brickell is sold. It activates and homes in on the first MOAB-Class Bloon that comes within 40 units of it, ignoring regular Bloons. It can target and hit Camo Bloons. On contact, it generates an explosion that deals 4,000 normal-type damage to up to 100 Bloons (affected by   More 'Splody), with MOAB-class consuming +1 pierce, in a 120-unit radius, which does not soak through layers, and it stuns any Bloons that did not have any layers popped by the explosion for 5 seconds. The explosion can hit Bloons behind line of sight blockers. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.2 seconds, but it will not explode if it expires on its own or Brickell is sold. The ability has a 60-second cooldown.

Despite being placed like a tower and displaying a range circle while being placed, the mine is not treated as a sub-tower. It has no footprint and it is unaffected by buffs from being in range of other towers (such as Monkey Villages). If a Tech Bot is linked to Admiral Brickell, she automatically deploys Mega Mines wherever the player last deployed one manually; she will not deploy them if the player has not deployed at least one manually.

Levels
Level Effect
13 Cooldown reduces to 50 seconds.
18 Cooldown reduces to 40 seconds.
20 Damage increases to 11,000. Pierce increases to 150. Stun duration increases to 10 seconds.

Levels

Level Description
1 Drops powerful sea mines that seek out and destroy Bloons.
2 Increased attack speed.
3 Naval Tactics: greatly increases attack speed of Brickell and nearby Monkey Subs and Monkey Buccaneers for a short time.
4 More popping power for Sea Mines.
5 Naval Tactics increases popping power and allows affected Monkeys to hit all Bloon types except Camo.
6 Increases the damage of Sea Mines and Pistol attacks.
7 Blast Chain: Sea mines fire off quicker for a short time. Brickell gains increased attack range and Camo Bloon detection.
8 Naval Tactics allows affected Monkeys to hit Camo Bloons. Water towers in radius gain extra pierce.
9 Sea Mines do extra damage.
10 Mega Mine: deploys to any water area a devastating Mine that triggers on MOABs and stuns nearby Bloons. Mega Mines last 3 rounds.
11 Faster deploy speed and deploy rate for Sea Mines.
12 Pistol attack increased speed and damage, Sea Mines increased damage.
13 Mega Mine cooldown reduced.
14 Naval Tactics duration increased.
15 Enhanced Sea Mines have larger explosion, can damage Black Bloons and remove Camo property. Pistol does more damage.
16 Attack and Sea Mine deploy range increased slightly.
17 Sea Mines do greatly increased damage. Pistol does more damage.
18 Mega Mine cooldown reduced even further.
19 Naval Tactics affects all water based towers everywhere.
20 Mega Mine does massively increased damage and longer stun.
This list was last updated for: version 54.0

XP requirements

Note: the number of rounds to level up assumes the Hero is placed on round 1 and no other Heroes are placed.
Level XP required Rounds to level up Rounds to level up w/     
Beginner Intermediate Advanced Expert Beginner Intermediate Advanced Expert
2 257 (257) 4 (4) 4 (4) 4 (4) 4 (4)
3 656 (913) 5 (9) 4 (8) 4 (8) 4 (8) 1 (1) 1 (1) 1 (1) 1 (1)
4 1,425 (2,338) 5 (14) 6 (14) 5 (13) 4 (12) 9 (10) 8 (9) 8 (9) 7 (8)
5 2,651 (4,989) 7 (21) 6 (20) 6 (19) 7 (19) 7 (17) 7 (16) 7 (16) 7 (15)
6 4,674 (9,663) 8 (29) 8 (28) 8 (27) 7 (26) 8 (25) 8 (24) 7 (23) 7 (22)
7 7,382 (17,045) 8 (37) 7 (35) 7 (34) 7 (33) 8 (33) 7 (31) 7 (30) 7 (29)
8 11,856 (28,901) 9 (46) 9 (44) 9 (43) 8 (41) 8 (41) 9 (40) 8 (38) 8 (37)
9 13,367 (42,268) 8 (54) 8 (52) 7 (50) 7 (48) 8 (49) 7 (47) 7 (45) 7 (44)
10 19,409 (61,677) 8 (62) 8 (60) 8 (58) 9 (57) 8 (57) 8 (55) 8 (53) 7 (51)
11 23,342 (85,019) 8 (70) 8 (68) 7 (65) 7 (64) 7 (64) 7 (62) 7 (60) 7 (58)
12 20,520 (105,539) 5 (75) 5 (73) 6 (71) 5 (69) 6 (70) 5 (67) 5 (65) 5 (63)
13 23,726 (129,265) 6 (81) 5 (78) 5 (76) 5 (74) 5 (75) 5 (72) 5 (70) 5 (68)
14 21,290 (150,555) 5 (86) 5 (83) 4 (80) 4 (78) 4 (79) 4 (76) 4 (74) 4 (72)
15 23,342 (173,897) 4 (90) 4 (87) 5 (85) 4 (82) 4 (83) 4 (80) 4 (78) 4 (76)
16 25,394 (199,291) 5 (95) 5 (92) 4 (89) 4 (86) 5 (88) 5 (85) 4 (82) 4 (80)
17 27,446 (226,737) 5 (100) 4 (96) 4 (93) 5 (91) 4 (92) 4 (89) 4 (86) 3 (83)
18 29,498 (256,235) 4 (104) 5 (101) 5 (98) 4 (95) 4 (96) 4 (93) 4 (90) 4 (87)
19 23,470 (279,705) 4 (108) 3 (104) 3 (101) 3 (98) 3 (99) 3 (96) 3 (93) 3 (90)
20 24,624 (304,329) 3 (111) 3 (107) 3 (104) 3 (101) 3 (102) 3 (99) 3 (96) 3 (93)

Strategy

  This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: Brickell v54.0 mega mine less splodey blimp
For more in-depth strategies, see Strategy:Admiral Brickell (BTD6).
This section was last updated for: version 52.2

Brickell's optimal strategy revolves around her abilities: Naval Tactics to boost other water towers and Mega Mines to take out many MOAB-class bloons. She works well with a water-focused defense. Her buffs from Naval Tactics and her level 8+ pierce passive are effective for Monkey Buccaneer and Monkey Sub strategies, which generally have low pierce but rapid-fire projectiles. Middle-path Ice Monkeys are also recommended, as her best strategies often involve stalling.

Naval Tactics works well as burst damage to get through difficult rounds. It benefits fast attacking towers such as Destroyer, Monkey Pirates, and Airburst Darts, along with all of their upgrades. The level 5+ benefits also help them counter DDTs and dense rounds if timed well.

As Mega Mines will explode on the first blimp that gets near, strategic placement and stalling can be used to maximize the impact of each explosion. It's better to have the mine explode when many MOABs are nearby instead of quickly at the start of the round, and mines can be spaced out to avoid wasting multiple mines on one use. In particular, round 99 can be stalled to build up 4-5 mines to take out the round 100 BAD.

Blast Chain is not very useful, although it improves consistency of attack bursts and works early-game for Leads.

Energizer pairs especially well with Brickell as it helps her level faster and reduces cooldowns of her abilities. The level 20 mega mines are noticeably stronger than those of previous levels.

Update history

General

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To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
Levels Changes
10+
  •   Mega Mine: Now expires after 180 seconds
While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update.
— Update notes
Levels Changes
3–13
  •   Naval Tactics: duration reduced ― 10s → 9s
10–19
  •   Mega Mine: damage reduced ― 5,000 → 4,000
    • Note: damage at level 20 remains at 15,000
14+
  •   Naval Tactics: duration reduced ― 15s → 12s
20
  •   Resolved an issue where reloading a save with level 20 Brickell reduced Mega Mine to level 10 (bug fix)
Levels Changes
5+
  •   Naval Tactics: No longer converts the damage of boosted water towers to Normal (bug)
Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
— Update notes
Levels Changes
All
  •   Sea mine: Can now only set off one mine every 0.4 seconds
Levels Changes
3+
  •   Naval Tactics now pauses between rounds
To help Brickell excel a little better at her thematic niche of water support, we have added a small permanent buff to all water in her radius to allow her to give them a bit of extra juice even during ability downtime. Additional minor buffs to her main slow-hard hitting revolver attack as she levels up.
— Update notes
Levels Changes
8+
  •   Now grants a permanent +1 pierce to all water towers in range
15–16
  •   Pistol: Damage increased ― 7 → 9
17+
  •   Pistol: Damage increased ― 7 → 11
The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.
— Update notes
Levels Changes
7+
  •   Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved & their projectile speed doubled
10+
  •   Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects (bug fix)
We had people request a specific funny use case of Brickell on Ravine, which we respect and approve, and overall we wanted to scale her main revolver attack better into late game, so she is seeing slight and slightly experimental improvements.
— Update notes
Levels Changes
10+
  •   Mega Mine: Explosion is no longer has its vision blocked by map line of sight
12–14
  •   Pistol: Damage increased ― 7 → 8
12
  •   No longer clips into ship badly at Lv12 (bug fix)
15–16
  •   Pistol: Damage increased ― 9 → 12
17+
  •   Pistol: Damage increased ― 11 → 18
Brickell has shown exceptional high level performance, while not fitting in as any intended strong early solo carry. Her base cost has been increased so she won’t come into early play, and Lv20 Mega Mine is having its damage taken down to not quite decimate late game somuch. In return she will have much more pierce, and as it is mainly a niche utility we also want Blast Chain to be available more often.
— Update notes
Levels Changes
All
  •   Placement cost increased ― $750 → $900
7+
  •   Blast Chain: cooldown reduced ― 60s → 45s
20
  •   Mega Mine: damage reduced ― 15,000 → 11,000
  •   Mega Mine: pierce increased ― 100 → 150
We aren’t happy with strats that start looking like exploits with frequent sell-replace loops.
— Update notes
Levels Changes
All
  •   Sea mine: Now expires if Brickell is sold
10+
  •   Mega Mine: Now expires if Brickell is sold
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
— Update notes
Levels Changes
2–11
  •    Revolver: cooldown reduced ― 0.7s → 0.65s
12+
  •    Revolver: cooldown reduced ― 0.4s → 0.35s
18–20
  •    Mega Mine: cooldown increased ― 40s → 45s
Sorry Brickell, at least there's a bunch of Buccaneer & Sub changes and 2 paragon friends to work with!
— Update notes
Levels Changes
6–11
  •   Revolver: damage increased ― 5 → 6
7+
  •   Blast Chain: can no longer be drained by Lych (bug fix)
10+
  •   Mega Mine: lifespan reduced ― 180s → 150s
12–14
  •   Revolver: damage increased ― 8 → 12
15–16
  •   Revolver: damage increased ― 12 → 18
17+
  •   Revolver: damage increased ― 18 → 40
We’ll probably regret this, but the nerf made people very sad, and that is not a life goal 😢
— Update notes
Levels Changes
18+
  •   Mega Mine: Ability cooldown reduced ― 45s → 40s
As one of the best heroes, Brickell is seeing a slight reduction to her Navel [sic] Tactics buff.
— Update notes
Levels Changes
3-13
  •   Naval Tactics ability: Duration decreased ― 9s → 8s
14+
  •   Naval Tactics ability: Duration decreased ― 12s → 10s
‘Ampihibious Towers’ are no longer counted as ‘Water-based’ towards Brickell
— Update notes
Levels Changes
3+
  •   Naval Tactics: No longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas) (bug fix)
    • Note: Removing amphibious interaction does not affect Level 8+ passive pierce buff to water towers
Brickell’s Mega Mine has had a MOAB Pierce penalty added to reduce dominant MOAB destruction without also filling up on Ceramics. Additionally she's received small Bloon cleanup buffs with her high powered revolver attack now piercing Bloons in the area, and Blast Chain reducing Sea Mine targeting delay even further.
— Update notes
Levels Changes
1+
  •   Revolver: Pierce increased ― 1 → 3
    • Note: Internally it is implemented as an explosion with a radius of 0 units
7+
  •   Blast Chain ability: Duration increased ― 10s → 15s
  •   Blast Chain ability: Sea Mine attack rate multiplier decreased ― 2× → 4×
    • Note: Sea Mine trigger attack cooldown decreased from 0.2s to 0.1s. Does not change Sea Mine spawning rate.
10+
  •   Mega Mine: Now gains +1 pierce penalty versus MOAB-class Bloons
  •   Mega Mine: Can now be placed on the water platforms created by Lord of the Abyss
3
  • Description changed
Before Naval Tactics: greatly increases attack speed of Brickell and nearby water-based Monkeys for a short time.
After Naval Tactics: greatly increases attack speed of Brickell and nearby Monkey Subs and Monkey Buccaneers for a short time.
3+
  •   Naval Tactics: No longer buffs Etienne's Drones

Rogue Legends

  •   Starting Artifact changed ― Portability Rare → Portability Common
  •   Starting party member changed ― 0-3-0 Monkey Buccaneer → 0-2-1 Monkey Buccaneer

Cosmetic items

Item Category Unlock method(s) Introduced
  Brickell Parrot Pet Heroes — Pets Trophy Store  100, Pets Fan Pack (IAP) Version 22.0
  Admiral Brickell Aerial Deployment Place & Upgrade Heroes — Place FX Trophy Store  70 Version 39.0
For more Admiral Brickell images, see Gallery:Admiral Brickell.

Screenshots

  This section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

Voice lines

When selected in the Heroes menu
  • "Admiral on deck."
When placed
  • "Admiral on deck."
  • "Full speed ahead!"
When selected
  • "At the helm."
  • "At the helm."
  • "Orders?"
  • "Target?"
  • "What's next?"
  • "What's next?"
When selected repeatedly
  • "Careful, XO."
  • "Alright, that's the brig for you."
When activating Naval Tactics or Blast Chain
  • "Commence fire!"
When activating Mega Mine
  • "Mega Mine deployed!"
When leveling up
  • "Excellent work!"
  • "Excellent work!"
  • "Increase power!"
  • "Increase power!"
  • "Add another stripe!"
  • "Add another stripe."
  • "Add another stripe."
When leveling up to level 20
  • "I look good in dress whites."
When a MOAB appears
  • "Target sighted!"
When a BFB appears
  • "Fire when ready!"
When a BAD appears
  • "Prepare the mines!"
When a MOAB-Class Bloon is destroyed
  • "Target destroyed!"
  • "I have not yet begun to fight."
When a Bloon leaks
  • "Battle stations!"
  • "Battle stations!"

In other languages

This section was last updated for: version 49.2
Name
Language Text Notes
Arabic الأدميرال بريكل
Danish Admiral Brickell
German Admiral Brickell
Spanish Almirante Brickell
Spanish (Latin America) Almirante Brickell
Finnish Amiraali Brickell
French Amiral Brickell
Italian Ammiraglio Brickell
Japanese ブリッケル提督
Korean 브릭켈 제독
Dutch Admiraal Brickell
Norwegian Admiral Brickell
Polish Admirał Brickell
Portuguese (Brazil) Almirante Brickell
Russian Адмирал Брикелл
Swedish Amiral Brickell
Thai พลจัตวาบริกเคลล์
Turkish Amiral Brickell
Chinese (simplified) 海军上将布里克尔
Chinese (traditional) 海軍上將布瑞克爾
Description
Language Text Notes
Arabic قم بقيادة كل القرود التي تعتمد على الماء لتحقيق نصر حاسم. يتطلب الماء لوضعه.
Danish Før dine vandbaserede aber til en afgørende sejr. Der kræves vand for at placere dem.
German Befehle all deine wasserbasierten Affen zum alles entscheidenden Sieg. Erfordert Wasser zum Platzieren.
Spanish Comanda a todos tus Monos acuáticos a una victoria decisiva. Requiere agua para la colocación.
Spanish (Latin America) Comanda a todos tus Monos acuáticos a una victoria decisiva. Requiere agua para la colocación.
Finnish Komenna kaikki vesipohjaiset apinasi ratkaisevaan voittoon. Vaatii vettä asettamiseen.
French Menez tous vos singes aquatiques à une victoire décisive. Requiert de l'eau pour être placé.
Italian Comanda tutte le tue scimmie acquatiche per ottenere la vittoria decisiva. Richiede acqua per il posizionamento.
Japanese 全ての水上ベースのモンキーに指令を与え、確固とした勝利へと導こう。配置には水が必要。
Korean 모든 수중 원숭이를 지휘해 압승을 거두세요. 물에 배치해야 합니다.
Dutch Stuur al je Waterapen naar de beslissende overwinning. Heeft water nodig om te plaatsen.
Norwegian Kommander alle dine vannbaserte aper for å oppnå klar seier. Krever vann for å plassere.
Polish Zarządzaj wodnymi małpkami, by odnieść zwycięstwo. Wymaga wody do rozmieszczenia.
Portuguese (Brazil) Comande todos os seus Macacos de água a uma vitória decisiva. Precisa de água para colocar.
Russian Приведите всех водных обезьян к уверенной победе. Для размещения нужна вода.
Swedish Led alla dina vattenbaserade apor till en avgörande seger. Kräver vatten för utplacering.
Thai บัญชาทัพลิงแบบวางในน้ำทุกตัวไปสู่ชัยชนะเบ็ดเสร็จ ต้องวางในน้ำ
Turkish Suda konuşlanan tüm Maymunlarına kararlı bir zafer için komuta et. Konuşlandırmak için su gerekir.
Chinese (simplified) 指挥所有水面猴子取得决定性胜利。需要放置在水面。
Chinese (traditional) 指揮所有水面猴子取得決定性勝利。需要放置在水面。