Tidal Chill
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Icy tridents are larger and can freeze Bloons.
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Tidal Chill is the Mermonkey's path 2 tier 2 upgrade in Bloons TD 6. Each splash of the trident freezes damaged bloons for 0.5s and lasts through 4 layers. The radius of each splash also increases from 3 to 4.5 units.
Stats
| Attack |
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| Splash |
|---|
| | | Freeze |
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| Multiplier | ×0 |
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| Duration | 0.5s |
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| Layers | 4 |
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1-2-0
2-2-0
0-2-1
| Attack |
|---|
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| Projectile |
|---|
| Seeking distance | 80 units |
|---|
| Seeking angle | 360° |
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| Seeking rotation speed | 260 °/s |
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| Filters | |
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| |
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0-2-2
| Echosense Network |
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| Range modifier | +7.5% |
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| Max. stacks | 10 |
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Costs and sell values
| Tiers
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Total cost
|
Sell value
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| Easy
|
Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-2-0
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$615 |
$725 |
$785 |
$870 |
$431 |
$508 |
$550 |
$609
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| 1-2-0
|
$740 |
$875 |
$945 |
$1,050 |
$518 |
$613 |
$662 |
$735
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| 2-2-0
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$950 |
$1,125 |
$1,215 |
$1,350 |
$665 |
$788 |
$851 |
$945
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| 3-2-0
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$2,480 |
$2,925 |
$3,160 |
$3,510 |
$1,736 |
$2,048 |
$2,212 |
$2,457
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| 4-2-0
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$6,050 |
$7,125 |
$7,695 |
$8,550 |
$4,235 |
$4,988 |
$5,387 |
$5,985
|
| 5-2-0
|
$25,600 |
$30,125 |
$32,535 |
$36,150 |
$17,920 |
$21,088 |
$22,775 |
$25,305
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| 0-2-1
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$785 |
$925 |
$1,000 |
$1,110 |
$550 |
$648 |
$700 |
$777
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| 0-2-2
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$1,025 |
$1,205 |
$1,300 |
$1,445 |
$718 |
$844 |
$910 |
$1,012
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| 0-2-3
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$2,725 |
$3,205 |
$3,460 |
$3,845 |
$1,908 |
$2,244 |
$2,422 |
$2,692
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| 0-2-4
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$9,185 |
$10,805 |
$11,670 |
$12,965 |
$6,430 |
$7,564 |
$8,169 |
$9,076
|
| 0-2-5
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$30,435 |
$35,805 |
$38,670 |
$42,965 |
$21,305 |
$25,064 |
$27,069 |
$30,076
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Strategy
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Explain use cases of when to use Tidal Chill
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A minor upgrade that slightly improves its support potential, slowing down affected bloons, including White and Purple Bloons. It's not very effective of a crosspath for most Mermonkeys, having no crosspath interactions with additional attacks aside from the extra pierce from Sharper Prongs.
Update history
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As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack. — Update notes
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”
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Overall cost reduced by $125 (due to cost changes for previous tiers)
Trident: projectile lifespan increased ― 0.5s → 1s
Description changed ― "Icey tridents are larger and can freeze Bloons." → "Icy tridents are larger and can freeze Bloons."
- 1-2-0
No longer has more range than a 2-2-0 Mermonkey (bug fix)
- 3-2-0, 4-2-0, 5-2-0
Sharper Prongs now increases pierce of tentacles by 35%
- 0-2-3, 0-2-4, 0-2-5
Sharper Prongs now increases pierce of allure by +1
220 Mermonkey should no longer target Camo Bloons (bug fix)
- 0-2-3, 0-2-4, 0-2-5
Trance: Pierce increased ― 5 → 6
Upgrade cost reduced ― $400 → $300
Overall cost reduced by $300 (due to cost changes for previous tiers)
Freeze effect should now be applied after applying damage (bug fix)
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Middle crosspath trident gains extra projectile pierce to improve early game value. — Update notes
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”
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- 0-2-3, 0-2-4, 0-2-5
Trance: Pierce increased ― 6 → 10
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes
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”
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Range bonus when placed in water increased ― +25% → +35%
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Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. — Update notes
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”
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Upgrade cost reduced ― $300 → $225
Overall cost reduced by $175 (due to cost changes for previous tiers)
- 0-2-3
Trance: Pierce increased ― 6 → 7
- 0-2-4, 0-2-5
Trance: Pierce increased ― 10 → 12
- 3-2-0
Tentacle attack: Pierce reduced ― 32.4 → 27
- 4-2-0
Tentacle attack: Pierce reduced ― 43.2 → 40.5 - Note: 5-1-0+ Lord of the Abyss unchanged (108)
- 0-2-3
Trance: Pierce increased ― 7 → 8
- 0-2-4, 0-2-5
Trance: Pierce increased ― 12 → 14
- 4-2-0
Tentacle attack: Pierce reduced ― 40.5 → 33.75
- 5-2-0
Tentacle attack: Pierce reduced ― 108 → 67.5
| “
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Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
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”
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Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units - Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
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