Echosense Network

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Echosense Network
Portrait of Echosense Network
Icon of Echosense NetworkIncreases range for all Echosense Mermonkeys. Stacks up to 10 times.
Tower Mermonkey — Path 3 — Tier 2
XP cost 670
Cash cost $325 — Easy
$380 — Medium
$410 — Hard
$455 — Impoppable

Echosense Network is the Mermonkey's path 3 tier 2 upgrade in Bloons TD 6. It gains the Network buff, affecting itself and all other x-x-2 Mermonkeys, granting +6% range and stacks up to 10 times.

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-2 $665 $780 $840 $935 $466 $546 $588 $655
1-0-2 $795 $930 $1,000 $1,115 $557 $651 $700 $781
2-0-2 $1,005 $1,180 $1,270 $1,415 $704 $826 $889 $991
3-0-2 $2,535 $2,980 $3,215 $3,575 $1,775 $2,086 $2,251 $2,503
4-0-2 $6,105 $7,180 $7,750 $8,615 $4,274 $5,026 $5,425 $6,031
5-0-2 $25,655 $30,180 $32,590 $36,215 $17,959 $21,126 $22,813 $25,351
0-1-2 $835 $980 $1,055 $1,175 $585 $686 $739 $823
0-2-2 $1,025 $1,205 $1,300 $1,445 $718 $844 $910 $1,012
0-3-2 $2,725 $3,205 $3,460 $3,845 $1,908 $2,244 $2,422 $2,692
0-4-2 $9,525 $11,205 $12,100 $13,445 $6,668 $7,844 $8,470 $9,412
0-5-2 $53,725 $63,205 $68,260 $75,845 $37,608 $44,244 $47,782 $53,092

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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  •   If the player has more than five Mermonkeys with Echosense Network, selling any of the first five Mermonkeys that received the upgrade no longer removes an Echosense Network buff stack from all affected Mermonkeys regardless of the number of Mermonkeys with the upgrade remaining (bug fix)
    • Note: This bug would cause the number of stacks to be lower than the number of Mermonkeys with Echosense Network
“
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into.
— Update notes
”
  •   Overall cost reduced by $125 (due to cost changes for previous tiers)
  •   Trident: Projectile lifespan increased ― 0.5s → 1s
  •   Maximum Echosense Network stacks increased ― 5 → 10
    • Maximum range buff increased ― +30% → +60%
  • Description changed ― "Increases range for all Echosense Mermonkeys. Stacks up to 5 times." → "Increases range for all Echosense Mermonkeys. Stacks up to 10 times."
  •   Overall cost reduced by $100 (due to cost changes for previous tiers)
  •   Echosense Network now works with Mermonkeys converted by Total Transformation
5-0-2
  •   Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
“
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
”
  •   Range bonus when placed in water increased ― +25% → +35%
“
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero. This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
”
  •   Upgrade cost reduced ― $380 → $280
    •   Overall cost reduced by $200 (due to cost changes for previous tiers)
  •   Range bonus per stack increased ― +6% → +10%
    • Note: Maximum range bonus increased from +60% to +100%
0-3-2, 0-4-2, 0-5-2
  •   Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
“
Echosense's previous change was quite an overbuff and many players felt this invalidated the water placement bonuses so we are lowering this again but not all the way back.
— Update notes
”
  •   Range bonus per stack reduced ― +10% → +7.5%
    • Note: Maximum range bonus decreased from +100% to +75%
“
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
”
  •   Overall cost increased by $25 (due to cost changes for previous tiers)
  •   Splash: Radius reduced ― 6 units → 3 units
0-3-2, 0-4-2, 0-5-2
  •   Trident: Turn rate increased ― 143°/s → 169°/s
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Artwork and icons