Long Life Spikes (BTD6)

Revision as of 05:17, 25 October 2025 by KellamYoshikage (talk | contribs) (Strategy: Outside of Glacial Trail, Berserker Brew on LLS is higher priority than even Deadly Spikes and much cheaper, too. Brewed LLS handles 36 and 40 nicely with defenses that can otherwise get run over.)
Long Life Spikes
Portrait of Long Life Spikes
Icon of Long Life Spikes Spikes last much longer and can carry over one round.
Tower Path Tier
Spike Factory 3 3
XP cost 2,100
Cash cost $1,105 — Easy
$1,300 — Medium
$1,405 — Hard
$1,560 — Impoppable

Long Life Spikes is the Spike Factory's path 3 tier 3 upgrade in Bloons TD 6. Newly placed blue caltrop-like spike piles last for up to 140 seconds and can carry over 1 round, lasting up to 2 rounds. Like Smart Spikes, its predecessor, its attack speed quadruples at the start of each round, and has four additional targeting options (Close, Smart, Set Target, Automatic).

Stats

For a complete list of Spike Factory stats, see Stats:Spike Factory (BTD6).
This data was last updated for: version 55.1
Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
  • Close
  • Smart
  • Automatic
  • Set Target
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 11.56
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan140s
Persists between rounds1
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

1-0-3

Attack
Offset (X, Y, Z)
0, 0, 11.56
0, 0, 15.19
Projectile
Pierce5 → 10

2-0-3

Attack
Offset (X, Y, Z)
0, 0, 15.19
0, 0, 14.66
Projectile
Damage typeSharpNormal

0-1-3

Attack
Cooldown1.75s → 1.4s
Offset (X, Y, Z)
0, 0, 11.56
0, 0, 14.66

0-2-3

Attack
Cooldown1.4s → 1.05s

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-3 $2,420 $2,850 $3,075 $3,420 $1,694 $1,995 $2,153 $2,394
1-0-3 $3,100 $3,650 $3,940 $4,380 $2,170 $2,555 $2,758 $3,066
2-0-3 $3,610 $4,250 $4,590 $5,100 $2,527 $2,975 $3,213 $3,570
0-1-3 $2,930 $3,450 $3,725 $4,140 $2,051 $2,415 $2,608 $2,898
0-2-3 $3,610 $4,250 $4,590 $5,100 $2,527 $2,975 $3,213 $3,570

Strategy

This section was last updated for: version 51.1

Long Life Spikes covers Spike Factory's typical weakness at the start of rounds by carrying over its stockpile from the previous round. It works best when it spends most of its time building up spikes, not being pressured by Bloons, and is generally not worth it on Apopalypse and other modes that preserve spikes between rounds by default. Spike piles are not saved when retrying last round in CHIMPS, using a Continue, nor when loading a saved game, making them weaker outside of a Black Border context.

The tower prefers the 1-0-3 crosspath for lower cost, slightly higher damage in most contexts, and reducing the number of Acidic Mixture Dips needed for full uptime if Alchemists can't be isolated properly. Berserker Brew is a very important buff for the tower, cheaper than Long Life Spikes while quadrupling its damage output with both buffs active, making the tower stronger than Deadly Spikes for less cost. Stronger Stimulant, however, is still too expensive for what it offers at this tier.

Long Life Spikes is typically used as a stepping stone for Perma-Spike, but in the meantime it effectively blocks fast and aggressive early game rounds such as 36 and 40, as well as camos up through 50, as long as the pile is kept safe the round before or stalling is used. Manual targeting can also let the tower dump spike piles onto blimp layers in mid-game, but without heavy stalling it falls short in this role compared to MOAB SHREDR.

Late game, manual targeting combined with stalling and damage debuffs can be used to snipe DDT layers and the round 100 BAD layer to serve as a mini-Perma-Spike. With Embrittlement and 2-4-0 Glue Strike active as Bloons enter the pile, a fully stalled spike pile deals 7k-9k damage per Long Life Spikes for a very cheap kill.

Update history

For a complete list of Spike Factory changes, see Update history:Spike Factory (BTD6).
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  • Far targeting no longer causes the game to crash if it cannot reach the track (bug fix)
  •   Now gains a 4× attack speed buff for 2.5 seconds at the start of each round
Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
— Update notes
  •   Overall cost increased by $200 (due to cost changes for previous tiers)
  •   Base spike factory rate increased ― 2.2s → 1.75s
0-1-3
  •   Rate reduced ― 1.32s → 1.4s
0-2-3
  •   Rate increased ― 0.99s → 0.98s
  •   Smart targeting now places spikes as far back on the track as it can, rather than directly in front of the Bloon closest to leaking (undocumented)
  •   Start-of-round attack speed buff duration increased ― 2.5s → 3s
  •   Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
Long Life Spikes can start creating a nice buildup of spikes in advance but most of the time feels fairly meh as a stepping stone into Deadly Spikes, a little price here is being shifted up to improve standalone upgrade value.
— Update notes
  •   Upgrade cost reduced ― $1,400 → $1,300
This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this.
— Update notes
  •   Reworked targeting options ― Normal, Close, Far, Smart → Normal, Close, Smart, Set Target, Automatic
    •   Smart Spikes: Adds a "Set Target" option, which allows to select the place inside the Spike Factory's range where the spikes go to.
    •   Smart Spikes: Adds a "Automatic" option, attempts to directly target the first bloon
    •   Removed "Far" targeting option
For more Spike Factory images, see Gallery:Spike Factory.

Screenshots

Assets

In other languages

Language Name / Description Notes
Arabic السنون/النتوءات طويلة العمر
النتوءات تدوم فترة أطول ومن الممكن أن تستمر لأكثر من جولة واحدة.
Danish Langtidsholdbare Søm
Søm varer meget længere og følger med én runde.
German Langlebige Nägel
Nägel halten viel länger und können eine Runde übertragen werden.
Spanish Clavos longevos
Los clavos duran mucho más y pueden seguir en la pista una ronda más.
Spanish (LA) Clavos longevos
Los clavos duran mucho más y pueden seguir en la pista una ronda más.
Finnish Pitkäikäiset piikit
Piikit kestävät paljon pidempään ja voivat jatkaa kerran seuraavalle kierrokselle.
French Pointes longue durée
Les pointes durent bien plus longtemps et peuvent être utilisées à la manche suivante.
Italian Aculei lunga durata
Gli aculei durano più a lungo e rimangono attivi per un altro round.
Japanese 長寿スパイク
スパイクの持続時間がもっと長くなり、1ラウンド分、繰り越せる。
Korean 수명이 긴 스파이크
스파이크 지속 시간이 매우 증가하며 다음 라운드까지 이어질 수 있습니다.
Dutch Langlevenstekels
Stekels gaan veel langer mee en kunnen één keer mee naar de volgende ronde.
Norwegian Langvarige spiker
Spikere varer mye lenger og kan vare en hel runde.
Polish Długożyjące kolce
Kolce wytrzymują znacznie dłużej i mogą funkcjonować ponad jedną rundę.
Portuguese (Brazil) Espinhos de Vida Longa
Espinhos duram muito mais e podem durar além de uma rodada.
Russian Живучие шипы
Шипы становятся долговечнее и могут продержаться целый раунд.
Swedish Spikar med lång livstid
Spikar varar mycket längre och kan fortsätta till nästa runda.
Thai ยืดอายุตะปู
ตะปูอยู่ได้นานขึ้นมาก และยกยอดไปใช้รอบถัดไปได้หนึ่งรอบ
Turkish Uzun Ömürlü Çiviler
Çiviler çok daha uzun süre kalır ve bir tur boyunca sürebilir.
Chinese (simplified) 长寿刺钉
钉刺持续时间更长,可以持续一回合。
Chinese (traditional) 長壽針刺
針刺持續時間更長,可堅持一回合。
This list was last updated for: version 43.1