Cannon Ship is the Monkey Buccaneer's path 2 tier 3 upgrade in Bloons TD 6. It replaces its dart attack with bombs that explode on contact, dealing damage in an area and spawning 8 sharp frags that fly in all directions, and it increases the damage of its Grape Shot from 1 to 3. The bomb attack has a 30% longer cooldown (meaning its attack speed is ~23% slower), can damage up to 28 Bloons at a time with the explosion, does 2 damage, and deals explosion damage instead of sharp damage. Its frags can each pop 1 Bloon, and their pierce and damage cannot be buffed.
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers
Total cost
Sell value
Easy
Medium
Hard
Impoppable
Easy
Medium
Hard
Impoppable
0-3-0
$2,000
$2,350
$2,535
$2,820
$1,400
$1,645
$1,775
$1,974
1-3-0
$2,235
$2,625
$2,830
$3,150
$1,565
$1,838
$1,981
$2,205
2-3-0
$2,595
$3,050
$3,290
$3,660
$1,817
$2,135
$2,303
$2,562
0-3-1
$2,170
$2,550
$2,750
$3,060
$1,519
$1,785
$1,925
$2,142
0-3-2
$2,470
$2,900
$3,130
$3,480
$1,729
$2,030
$2,191
$2,436
Strategy
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Cannon Ship is a cheap but cost-effective early group-popping option, and mildly useful for single-target if Destroyer cannot be afforded (mainly for CT Least Cash/Tiers, and Boss Rush if needing to deal Boss damage and defend simultaneously). The bombs deal plenty of damage to groups, and grapes deal much more damage suited against singular targets. Like most Buccaneers, it's recommended to position Cannon Ship such that it attacks from both sides. Try to place it closer to the track so its grapes and bombs hit reliably, as its lack of darts makes it more prone to missing spaced bloons.
Crosspathing is beneficial but not vital to maximize its potential. Top crosspaths cater towards higher general DPS, and overall better for single-target, while bottom crosspaths are preferred for group-popping due to the much greater pierce and innate camo detection.
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Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. — Update notes
”
0-3-1, 0-3-2
Long Range now increases the pierce of grapes by 1
We’ve realized that the 130 crosspath just hasn’t even been working for cannons, so we wanted to correct this so that people get all that they pay for with that crosspath, however middle path buccaneer at higher tiers has been overperforming significantly so in addition to this attack speed buff we have also balanced back out that difference in the opposite direction with a damage reduction. — Update notes
”
DoT: Damage per tick increased ― 1 → 2
1-3-0, 2-3-0
Faster Shooting now reduces attack cooldown of the bomb attack by 25%
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes. — Update notes
”
2-3-0
Double Shot adds fewer projectiles to the grape attack ― +5 → +1
Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better. — Update notes
”
Grape attack: Damage increased ― 1 → 2
No longer has the main dart attack from previous tiers
Grape Shot's attack delay is slightly increased, and Cannon Ship explosion pierce is shifting more heavily into its bottom crosspath. These changes carry upward to tone down scaling power on Pirate Lord. — Update notes
”
Cannonball explosion: Pierce decreased ― 28 → 20
Note: Stacks with 0-X-1 Long Range crosspath ― 35 → 30