Double Shot (BTD6) (Ninja Monkey): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: double shot doesn't "support", it "defends", I guess, supplementary defense is kinda more of what I am getting at but it's superfluous |
Qwertyxp2000 (talk | contribs) →Strategy: phasing out "top/middle/bottom" crosspaths, as it's not just me who said it, polavux said his dismay to the frequent usage of top/middle/bottom path vocab due to console versions being not truly top/middle/bottom due to ui differences |
||
| Line 28: | Line 28: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | |||
{{BTD6 last updated| | Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, doubling its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out in early-game defense on [[Ouch|#Ouch]] CHIMPS to cover each lane. | ||
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, | |||
[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. | [[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Second-path crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently. | ||
==Update history== | ==Update history== | ||