Hard Thorns (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: hard thorns has more grouped dps than thorn swarm (x2 over x1.6 due to effective +5 instead of +3 pseudopierce per attack). You typically go pierce buffs anyway if you wanna optimize thorn swarm crosspath, so yeah... |
→Update history: To the editor who put "Druid mokey" in: bruh are you serious? [insert juggernaut skull from BTD3] Tags: Mobile edit Mobile web edit |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Hard Thorns makes Druids more reliable against groups of Bloons, though it is primarily used as a Tier 3+ crosspath for Lead popping, being the much preferred crosspath for {{BTD6|Druid of the Jungle}}+. For bottom path, this crosspath should only be considered if external Lead popping is unavailable as this loses {{BTD6|Thorn Swarm}}'s DPS | Hard Thorns makes Druids more reliable against groups of Bloons, though it is primarily used as a Tier 3+ crosspath for Lead popping, being the much preferred crosspath for {{BTD6|Druid of the Jungle}}+. For bottom path, this crosspath should only be considered if external Lead popping is unavailable as this loses {{BTD6|Thorn Swarm}}'s DPS (especially when pierce-buffed). | ||
== Update history == | == Update history == | ||
{{BTD6 change list by upgrade|Druid | {{BTD6 change list by upgrade|Druid|1|1}} | ||
==Gallery== | ==Gallery== | ||