Hard Thorns (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: hard thorns has more grouped dps than thorn swarm (x2 over x1.6 due to effective +5 instead of +3 pseudopierce per attack). You typically go pierce buffs anyway if you wanna optimize thorn swarm crosspath, so yeah...
Katandana (talk | contribs)
Update history: To the editor who put "Druid mokey" in: bruh are you serious? [insert juggernaut skull from BTD3]
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Hard Thorns makes Druids more reliable against groups of Bloons, though it is primarily used as a Tier 3+ crosspath for Lead popping, being the much preferred crosspath for {{BTD6|Druid of the Jungle}}+. For bottom path, this crosspath should only be considered if external Lead popping is unavailable as this loses {{BTD6|Thorn Swarm}}'s DPS in presence of pierce buffs.
Hard Thorns makes Druids more reliable against groups of Bloons, though it is primarily used as a Tier 3+ crosspath for Lead popping, being the much preferred crosspath for {{BTD6|Druid of the Jungle}}+. For bottom path, this crosspath should only be considered if external Lead popping is unavailable as this loses {{BTD6|Thorn Swarm}}'s DPS (especially when pierce-buffed).


== Update history ==
== Update history ==
{{BTD6 change list by upgrade|Druid Mokey|1|1}}
{{BTD6 change list by upgrade|Druid|1|1}}


==Gallery==
==Gallery==