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|introduced=52.0
|introduced=52.0
|xp=750000}}
|xp=750000}}
{{Research|
*Determine how [[So... Cold...]] affects the permafrost of the different attacks
*Confirm if Lead immunity debuff is temporary or permanent (try selling on Sandbox after snowstorm on a DDT and try a weak attack with long range like base Sniper)}}
The '''Herald of Everfrost''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It is a combination of [[Super Brittle (BTD6)|Super Brittle]], [[Absolute Zero (BTD6)|Absolute Zero]], and [[Icicle Impale (BTD6)|Icicle Impale]].
The '''Herald of Everfrost''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It is a combination of [[Super Brittle (BTD6)|Super Brittle]], [[Absolute Zero (BTD6)|Absolute Zero]], and [[Icicle Impale (BTD6)|Icicle Impale]].


The Herald of Everfrost's attacks will alternate between three Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in [[range]]. It also has an [[Arctic Wind (BTD6)|Arctic Wind]]-like aura that greatly slows [[Bloon|Bloons]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] within its radius. The Paragon creates ice platforms for the water placement of land towers globally.
The Herald of Everfrost's attacks alternate between four Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in [[range]]. It also has an [[Arctic Wind (BTD6)|Arctic Wind]]-like aura that greatly slows [[Bloon|Bloons]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] within its radius. The Paragon creates ice platforms for the water placement of land towers globally.
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high [[pierce]] which travels in a straight line and [[Freeze|freezes]] all damaged Bloons for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high [[pierce]] which travels in a straight line and [[Freeze|freezes]] all damaged Bloons for 10 seconds, leaving a trail of groups of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, removes Lead immunities, and inflicting a debuff that causes Bloons to take +10 [[damage]] from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, as well as Lead and Frozen immunities. This attack also inflicts a powerful debuff that causes Bloons to take +8 [[damage]] from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff overrides both [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.


Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will have a 5-second delay before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects are [[#Activated Ability|skipped completely]], and the Boss thaws early. It has a cooldown of 90 seconds, can only be used once per round, and the ability cannot carry over rounds.<ref name="mackanrules-iceagon-precision">{{cite|url=https://www.youtube.com/watch?v=TI2zKPCrzOY|title=We Need To Talk About The Ice Paragon.. (BTD6)|author=MackanRules|publisher=YouTube|retrieved=2026-01-10}}</ref> It can be used multiple times per Boss skull, but can only cancel the effects of one skull per Boss tier.
Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It has a 5-second delay before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull after getting frozen during the ability, the skull effects are [[#Activated Ability|skipped completely]], and the Boss thaws early. It has a cooldown of 90 seconds and can only be used once per round. It can be used multiple times per Boss tier, but can only cancel the effects of one skull per Boss tier.
 
The [[Monkey Knowledge (BTD6)|Monkey Knowledge]] {{BTD6 mk|Icy Chill}} improves its range by 3 units.


==Mechanics==
==Mechanics==
===Main attack===
===Main attack===
{{Incomplete|Add more stat stuff, also add screenshot or gif of doing a single attack (two images please).}}
{{Screenshot needed|Add screenshot or gif of doing each attack (two images please).|section=y}}
{{research|
Herald of Everfrost has a single attack that alternates between four Ice Lance Beams and one Snowstorm Roar. Its base range is 46 units and has an attack cooldown of 4s at Degree 1.
*Is the beam really infinite, goldjust-like high pierce, or something?
 
*Determine if ice shard burst is affected by mbuilder powerglove (is affected by degrees though)
==== Ice Lance Beam ====
*Determine if the shards and icicles are affected by damage and pierce from degrees
This attack is composed of two parts. First, the '''Ice Beam''' itself which is a short-lived blue-colored beam similar to [[Ray of Doom (BTD6)|Ray of Doom]] which travels instantly to the edge of the map ignoring blockers, it has a radius of 2 units and Bloons that are hit by it are frozen and grow icicles:
*Determine if adding other popping grants like MIB would override the pseudo-Shatter effect of Hot Magic or Hard Tacks. [https://www.reddit.com/r/btd6/comments/1plibxe/comment/ntv8toq/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Source of mention].
* '''Freeze''': It can freeze all Bloons, except BADs and Bosses, the effect lasts for 10s and affects up to 6 layers. It also and reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. It also deals additional damage, with the freeze applied before the damage.
}}
* '''Icicles''': The Icicles damage other Bloons that touch them (except other Bloons affected by this effect). It lasts for 1.5s and each affected Bloon can re-hit the same target if it is still touching it after 0.2s.
Herald of Everfrost has a single attack that alternates between three Ice Lance Beams and one Snowstorm Roar. Its base range is 46 units (49 with {{BTD6 mk|Icy Chill}}).
*The beam itself also creates an extra projectile on its initial hit, which can also freeze Bloons and grow icicles, but the extra projectile can not affected by degrees.
 
Second, the '''Ice Shards''', which are a series of projectile bursts created by a secondary invisible "beam" that is launched in the same direction as the main Ice Beam, it travels at a speed of 150 units/s with a lifespan of 4s. Bursts of shards are periodically created as it travels through the air and each one occurs with a delay of 0.5s after the invisible projectile has passed over and it creates 6 shards in a circular pattern (shifted 45°). Each shard has a radius of 5 units, and travels in a straight line with an initial speed of 350 units/s but they decelerate until disappearing after traveling ~41 units. The shard spawn cooldown is affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. Each shard also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 60.
 
At Degree 1:
 
* The Ice Beam deals 600 {{BTD6 dt|Normal}} damage with an additional +6,000 against bosses and has 500 pierce.
* The freeze effect deals an additional 600 {{BTD6 dt|Normal}} damage, even if the target cannot be frozen.
* The Icicles deal 10 {{BTD6 dt|Normal}} damage with an additional +40 for MOAB-Class Bloons and +300 for Boss Bloons. They have infinite pierce.
* Bursts of shards are created every 0.2s.
* Each Ice Shard deals 25 {{BTD6 dt|Normal}} damage with an additional +50 for MOAB-Class Bloons and +125 for Boss Bloons and has 25 pierce.
 
==== Snowstorm Roar ====
Snowstorm Roar is a map-wide effect (still needs a target in range to use the attack in the first place) with infinite pierce that damages and applies several effects to all Bloons. Effects include:
 
* Freezes all Bloons, except BADs and bosses, for 10s and lasts for 8 layers. It is applied after the damage and the duration for MOAB-Class Bloons is halved (5s).
* Applies a Permafrost effect with infinite duration for the top 6 layers. The speed of MOAB-Class Bloons, except BADs and Bosses is reduced by 25%, and 50% for all other Bloons.
* Applies an Embrittlement-like effect that debuffs all Bloons for 10s (all layers are affected), including BADs and Bosses, and causes them to take +8 damage from all attacks and +40 additional damage (total of +48) from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. BADs and Bosses receive a visual effect to indicate that they are debuffed. It also overrides the debuffs from [[Embrittlement]] and Super Brittle.
* Removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties.
* Removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities from all Bloons, with infinite duration.


The Ice Lance Beam is an infinite [[pierce]] beam that creates a burst of 6 shards passively as it travels and another projectile on its first hit. Affected [[Bloon|Bloons]] are [[Freeze|frozen]] and given an "icicle" mutator that [[Damage|damages]] other Bloons nearby. The shard bursts are affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. The bonus projectile is not affected by degrees. Ice Lance Beam itself<!--not the shards or the icicle mutator--> also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. It's not affected by {{BTD6 mk|Big Cryo Blast}}.
At Degree 1:


Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]], and removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties along with [[Lead Bloon (BTD6)|Lead]] immunity. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons, including BADs and Bosses, and causes them to take +10 damage from all attacks and +40 additional damage (total of +50) from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage. Monkeys with {{BTD6 dt|Sharp}}-type damage modified to pop Frozen but not Lead, such as through {{BTD6 mk|Hot Magic}}, {{BTD6 mk|Hard Tacks}} or [[Relic Knowledge|Deep Heat]], are counted as if it had {{BTD6 dt|Shatter}}-type. BADs and Bosses receive a visual effect to indicate that they are debuffed, but do not slow down. Additionally, Snowstorm Roar causes Blastapopoulos to lose 6,000 Heat. {{BTD6 mk|Hypothermia}} does not increase the duration of the freeze or debuff.
* It deals 10 {{BTD6 dt|Normal}} damage, with an additional +200 damage to already frozen Bloons. <!-- The freeze effects ha the script to deal another 10, but it is not being applied, maybe due the apply after damage flag set to true, unlike the Ice Beam which deals the additional 600 with the flag set to false. -->


{{Incomplete|Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats}}
This attack reduces the Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 6,000.
<!--At Degree 1:
*The attack has a cooldown of ??? seconds, effectively having a cooldown of ??? to cycle through all attacks.
*The ice cannon does ??? damage, +??? [[MOAB damage|MOAB-Class damage]], and has ??? [[pierce]].
*The shard burst occurs every ??? seconds, does ??? damage, and has ??? pierce[note: assuming piercebuffable].
*The icicle mutator...[buffable by degrees?]
*The snowstorm roar does ??? damage, +??? frozen damage, etc. bla bla bla
-->


===Arctic Wind===
===Arctic Wind===
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===Global ice platforms===
===Global ice platforms===
{{screenshot needed|Ice platforms of Monkeys on screen far away from the Herald}}
{{screenshot needed|Ice platforms of Monkeys on screen far away from the Herald|section=y}}
After upgrading to Herald of Everfrost, all water on the entire map gains special ice platforms. The ice platforms themselves are functionally equivalent to normal ice platforms from [[Arctic Wind (BTD6)|Arctic Wind]] or [[Silas (BTD6)|Silas]]. Visually, the Herald of Everfrost's platforms are dark blue ice platforms. When Herald of Everfrost is sold, all land monkeys on the water will be sold as well, unless they are being supported by other ice platforms.
After upgrading to Herald of Everfrost, all water on the entire map gains special ice platforms. The ice platforms themselves are functionally equivalent to normal ice platforms from [[Arctic Wind (BTD6)|Arctic Wind]] or [[Silas (BTD6)|Silas]]. Visually, the Herald of Everfrost's platforms are dark blue ice platforms. When Herald of Everfrost is sold, all land monkeys on the water will be sold as well, unless they are being supported by other ice platforms.


===Activated Ability===
===Activated Ability===
{{research|Does only the Boss freeze slowdown + boss freeze skull bypass can be used once per Boss skull per Boss tier, or just the Boss freeze skull bypass?}}
[[File:BTD6 IceMonkey EclipseAA.png|right|50px]]
[[File:BTD6 IceMonkey EclipseAA.png|right|50px]]
Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes a visual effect that darkens the entire map, creates a global slow effect for 25 seconds, and after 5 seconds it freezes all Bloons on the screen and applies a [[Permafrost (BTD6)|permafrost]] effect for 10 seconds. The global slow effect slows Boss Bloons by 5%, BADs by 10%, and all other Bloons by 30%. The freeze status affects BADs and Boss Bloons, with the same effects, but lasting 5 seconds instead. Frozen BADs move at 2.25 units/s and Bosses move at half speed. The permafrost effect slows regular Bloons by 75% and slows MOAB-Class Bloons by 50%, but it doesn't affect BADs or Boss Bloons. It has a cooldown of 90 seconds and can only be used once per round. The ability's effects cannot carry over rounds.<ref name="mackanrules-iceagon-precision" />
Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes the Herald of Everfrost to create a visual effect that darkens the entire map for 25 seconds and apply three effects to all Bloons on the map:
 
* '''Global slow effect''': Lasts for 25 seconds, starting at the moment the ability is activated. It slows Boss Bloons by 5%, BADs by 10%, and all other Bloons by 30%.  
* '''Freeze''': This attack is applied 5 seconds after the ability is activated, affecting all layers and lasts for 10s. BADs and Boss Bloons are also frozen, but the duration is halved (5s). Frozen BADs move at 2.25 units/s and Bosses move at half speed.
* '''Permafrost''': It is applied at the same time as the freeze, lasting for 10s and slows regular Bloons by 75% and MOAB-Class Bloons by 50%, but it doesn't affect BADs or Boss Bloons.
 
The ability has a cooldown of 90 seconds and can only be used once per round. Additionally, Blastapopoulos heat bar is reduced by 10,000,000, effectively resetting it to zero.


Eclipse of Fimbulwinter has a special effect on Bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows:
Eclipse of Fimbulwinter has a special effect that causes a Boss Bloon's skull effect to be negated if the skull was triggered between the moment the freeze is applied and the end of the ability (when the lighting returns to normal), which can be triggered within 20 seconds. Once the effect is triggered, the Boss will thaw early if it was frozen. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows:


* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any Bloons.
* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any Bloons.
* [[Lych]]: [[Lych-soul]] and chained MOABs do not appear, and Lych does not enter an immunity phase.
* [[Lych]]: [[Lych-soul]]s do not appear, and Lych does not enter an immunity phase.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, skips the ceramic shield, and stops the spawn of [[Dreadrock Bloon]]s. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, skips the ceramic shield, and stops the spawn of [[Dreadrock Bloon]]s. This effect cannot trigger while Dreadbloon has Primary immunity.
* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position and also prevents it from setting up its Reality Shield.
* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield. Its slow aura does not become stronger.
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks. Additionally, its heat bar is reduced by 10,000,000, effectively resetting its heat bar to zero.
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%.
* [[Diamondback]]: Does not produce Diamond Bloons or other spawns, and one segment is not removed.


{{BTD6 mk|Hypothermia}} does not affect duration of the ability.
===Monkey Knowledge interactions===
*{{BTD6 mk|Icy Chill}}: Affects both its main attacks, but not its Arctic Wind.
*{{BTD6 mk|So... Cold...}}: Increases the roar's speed modifier to -37.5% for MOAB-Class Bloons and -55% for other Bloons.
*{{BTD6 mk|Big Cryo Blast}}: No effect.
*{{BTD6 mk|Hypothermia}}: No effect.


==Stats==
==Stats==
{{empty|Needs the [[Help:Cargo|Cargo]] stats}}
{{BTD6 last updated|55.1|section=y}}{{Incomplete|Listed stats are for Degree 1, needs paragon scaling table}}<!--
<!--
{{BTD6 paragon stats|Herald of Everfrost}}
{{BTD6 paragon stats|Herald of Everfrost}}
-->
-->
{{BTD6 tower|range=46|areaTypes=Land, Water|footprintRadius=6|targetTypeFirst=true|targetTypeLast=true|targetTypeClose=true|targetTypeStrong=true|abilities={{BTD6 ability|name=Eclipse of Fimbulwinter|maxActivationsPerRound=1|cooldown=90|lifespan=25|attacks={{BTD6 attack|name=Delay|rate=5|fireWithoutTarget=true|projectiles={{BTD6 projectile|maxPierce=0|pierce=9999999|ignoreBlockers=true|radius=9999999|lifespan=0.05|effects={{BTD6 effect|name=Freeze|multiplier=0|layers=9999999|canFreezeMoabs=true|lifespan=10|lifespanForBad=5}}{{BTD6 effect|name=Permafrost|layers=9999999|lifespan=9999999|lifespanForBad=0|multiplierForMoabs=0.5|multiplier=0.25}}}}}}{{BTD6 zone|name=Global slowdown|radius=9999999|badMultiplier=0.9|bossMultiplier=0.95|slowMultiplier=0.7}}}}|attacks={{BTD6 attack|range=46|targetTypes=Depends on targeting option|eject=0, 8.1, 8|rate=4|projectiles={{BTD6 projectile|name=Ice Lance Beam (Ice Beam)|ignoreBlockers=true|pierce=500|maxPierce=0|radius=2|damage=600|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|damageModifierForBoss=6000|lifespan=0.05|effects={{BTD6 effect|name=Freeze|damage=600|multiplier=0|layers=6|immuneBloonProperties=0|canFreezeMoabs=true|lifespan=10}}{{BTD6 effect|name=Carry icicles|layers=9999999|lifespan=1.5}}}}{{BTD6 projectile|name=Icicle|pierce=9999999|maxPierce=0|ignoreBlockers=true|filterMutatedTarget=Icicles|radius=0.2|damage=10|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|damageModifierForMoabs=40|damageModifierForBoss=300|lifespan=9999999|clearHitBloonsInterval=0.2}}{{BTD6 projectile|name=Ice Lance Beam (Shards)|pierce=9999999|maxPierce=0|radius=0|speed=150|lifespan=4|effects={{BTD6 attack|name=Shard spawner|rate=0.2|targetTypes=In the projectile location (0.5s delay)|projectiles={{BTD6 projectile|name=Shard|count=6|angle=360|pierce=25|maxPierce=0|radius=5|damage=25|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=0|damageModifierForMoabs=50|damageModifierForBoss=125|speed=350|maxDistance=40.8333|lifespan=0.1143}}}}}}{{BTD6 projectile|name=Snowstorm Roar|pierce=9999999|maxPierce=0|ignoreBlockers=true|radius=9999999|damage=10|distributeToChildren=true|immuneBloonProperties=0|lifespan=0.05|damageModifierForFrozen=200|alternateProjectile=5|cleanseCamo=true|cleanseRegen=true|effects={{BTD6 effect|name=Freeze|multiplier=0|canFreezeMoabs=true|lifespan=10|layers=8|lifespanForMoabs=5}}{{BTD6 effect|name=Permafrost|layers=6|lifespan=9999999|multiplierForMoabs=0.75|multiplier=0.5}}{{BTD6 effect|name=Damage bonus for {{BTD6 dt|Cold}}, {{BTD6 dt|Glacier}} and {{BTD6 dt|Frigid}} attacks|layers=9999999|lifespan=10|damageModifier=40}}{{BTD6 effect|name=Damage bonus|layers=9999999|lifespan=10|damageModifier=8}}{{BTD6 effect|name=Immunity removal|removeImmunity=Lead, Frozen|layers=9999999|lifespan=9999999}}}}}}|zones={{BTD6 zone|radius=9999999|name=Ice platforms}}{{BTD6 zone|name=Arctic Wind|radius=46|slowMultiplier=0.1|moabsMultiplier=0.55}}}}
==Costs and sell values==
{{BTD6 cost list by paragon|Ice Monkey}}


==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|54.0|section=y}}
The Herald of Everfrost is a cheap but very effective supporting Paragon for [[Boss Events]] and [[Freeplay]]. Instead of DPS, its value comes from its massive bonus damage via debuff and an ability capable of skipping Boss skull effects and freeze even {{BTD6|BAD}}s.
The Herald of Everfrost is a cheap but very effective supporting Paragon for [[Boss Events]] and [[Freeplay]]. Instead of DPS, its value comes from its massive bonus damage via Bloon debuffs and an ability capable of skipping Boss skull effects and freezing even {{BTD6|BAD}}s. Towers that work well with {{BTD6|Super Brittle}} perform even better with it. The Cold bonus is not too impactful, though it has a strong synergy with [[Popseidon]] especially with its ability.


Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its long delay and cooldown. Since the ability cannot carry over rounds, it must be timed during a round within its delay.
Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its long delay and cooldown. Since the ability cannot carry over rounds, it must be timed during a round within its delay.


Towers that work well with {{BTD6|Super Brittle}} perform even better with it. The Cold bonus is not too impactful unless using a pseudo-Shatter (e.g. {{BTD6 mk|Hot Magic}} on {{BTD6|Bloonjitsu}}s and {{BTD6|Shinobi Tactics}}, and {{BTD6 mk|Hard Tacks}} on {{BTD6|Overdrive}}s+) that is not affected by a Lead-popping external buff like [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], and has a strong synergy with [[Popseidon]] especially with its ability.
This Paragon shines in Freeplay, complementing the [[Bloonjitsu (BTD6)|Bloonjitsu]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]] strategy. Despite its ability's long cooldown and round restriction, it along with [[Time Stop]]s are the only ways to slow BADs, and these effects stack.
 
This Paragon shines in Freeplay, complementing the aforementioned Bloonjitsu + Shinobi Tactics strategy. Despite its ability's long cooldown and round restriction, it along with [[Time Stop]]s are the only ways to slow BADs, and these effects stack.


The Herald of Everfrost and its ability have varied matchups against each Boss:
The Herald of Everfrost and its ability have varied matchups against each Boss:
*[[Bloonarius (BTD6)|Bloonarius]]: Least effective matchup, since most Paragons already deal enough damage to deal with its minions by the late game. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps.
*[[Bloonarius (BTD6)|Bloonarius]]: Least effective matchup, since most Paragons already deal enough damage to deal with its minions by the late game. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps.
*[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb.
*[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb.
*[[Vortex (BTD6)|Vortex]]: Is a double-edged sword as the Boss would not be knocked back, but a detrimental tower stun can be avoided.
*[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided.
*[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before the second (Military → Magic) or third (Magic → Support) skulls for the best results.
*[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the non-Elite Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before destroying the Military or Magic skulls for the best results. Still effective against the Elite version but not as powerful due to the immunities looping twice.
*[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]].
*[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp and reduce the speed penalty of towers. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]].
*[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss.
*[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss.
*[[Diamondback]]: Having an extra segment leaves more opportunity to hit multiple parts of the Boss at once, and make it easier to trigger its self-debuffs, though this also leaves more area to partially consume pierce.
If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires {{BTD6 mk|Paragon of Power}}<!--"requires [mk] and at least D78" is necessary to add if the MK is a full prereq--> and at least Degree 78,<!--20*.617284*.8083=9.97901314--> with this MK and Degree 91 together having about 103%<!--10/(20*.598444*.8083)--> uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance.
To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and [[Icicles (BTD6)|Icicles]] spam. The cheapest T2 and T3 crosspaths for the most tiers are 2-0-2 and 3-0-2, the cheapest Tier 4 for the most tiers are 4-0-2 [[Embrittlement (BTD6)|Embrittlement]]s, and the most expensive are 2-4-0 [[Snowstorm (BTD6)|Snowstorm]]s. Icicles is still preferred for maximum degrees if placed over many rounds. [[Silas (BTD6)|Silas]] with his bonus T5 Ice Monkey provides a headstart to its degrees, but [[Geraldo (BTD6)|Geraldo]]'s [[Paragon Power Totem]]s are still generally preferred for that purpose.


High degrees are not too important for the Herald of Everfrost as the debuff has full uptime at base, but they do benefit the uptime of the Fimbulwinter ability and the increased attack speed improves the consistency of Snowstorm Roar's Bloon debuffs, as well as cooling Blastapopoulos faster. The direct damage increases are not too significant, but can help to an extent. To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and [[Icicles (BTD6)|Icicles]] spam. The cheapest T2 and T3 crosspaths for the most tiers are 2-0-2 and 3-0-2, the cheapest Tier 4 for the most tiers are 4-0-2 [[Embrittlement (BTD6)|Embrittlement]]s, and the most expensive are 2-4-0 [[Snowstorm (BTD6)|Snowstorm]]s. Icicles is still preferred for maximum degrees if placed over many rounds. [[Silas (BTD6)|Silas]] with his bonus T5 Ice Monkey provides a headstart to its degrees, but [[Geraldo (BTD6)|Geraldo]]'s [[Paragon Power Totem]]s are still generally preferred for that purpose.
==Update history==
{{BTD6 change list by name|Ice Monkey Paragon}}


==Pre-release==
==Pre-release==
{{empty|add the Herald of Everfrost development stuff}}
{{Incomplete|add the Herald of Everfrost development stuff}}
 
On {{date|30 nov 2025}}, [[Ninja Kiwi]] released a short teaser video showing the paragon on TikTok.<ref>{{cite | author=Ninja Kiwi | title=The Everfrost is calling #NinjaKiwi  #BTD6  #paragon #HeraldOfEverfrost  #Ice  #cold  | publisher=TikTok | url=https://www.tiktok.com/@ninja.kiwi/video/7578615746163461377 | date=2025-11-30 | retrieved=2026-02-09}}</ref>
 
Ninja Kiwi released an update video for version 52.0, and a few days later would grant certain YouTubers to create early access videos showcasing the update featuring the Herald of Everfrost.


==Gallery==
==Gallery==
Line 119: Line 147:


==Trivia==
==Trivia==
*A herald is a person or thing viewed as a sign that something is about to happen.
*It can receive the most buffs of any Paragon, with 6: {{BTD6 mk|Paragon of Power}}, [[Glaive Dominus]]' Primary buff, [[Nautic Siege Core]]'s cooldown reduction buff, [[Navarch of the Seas]]' water monkey buff, [[Ascended Shadow]]'s Camo detection buff, and [[Master Builder]]'s Power Glove.
*[[wp:Fimbulwinter|Fimbulwinter]] in Norse mythology is three successive winters with no summers in between. Succeeding Fimbulwinter is an apocalyptic event resulting in a "rebirth" of the world.
*Its allowing of global ice platforms likely was also meant to conveniently prevent any selling exploits.
*It is the first and currently only tower to have an animated mouth.
*It is currently the Paragon that can receive the most number of buffs: [[Paragon of Power]], [[Glaive Dominus]]' Primary buff, [[Nautic Siege Core]]'s cooldown reduction buff, [[Navarch of the Seas]]' water monkey buff, [[Ascended Shadow]]'s Camo detection buff, and [[Master Builder]]'s Power Glove; 6 in total.
*When sold while its ability is active, the dark shader applied on the screen disappears, but the ice crystal vignette effect remains.
*When sold while its ability is active, the dark shader applied on the screen disappears, but the ice crystal vignette effect remains.
*Until version 53.0 removed Herald of Everfrost's Shatter interaction with the Cold bonus, the [[Deep Heat]] Relic, as well as the Monkey Knowledge {{BTD6 mk|Hard Tacks}} and {{BTD6 mk|Hot Magic}}, was also able to trigger pseudo-Shatter for Sharp attacks.


==References==
==References==
<references />
<references />{{Footnotes}}


== Navigation ==
== Navigation ==
{{BTD6 ice monkey nav}}{{BTD6 upgrade nav}}
{{BTD6 ice monkey nav}}{{BTD6 upgrade nav}}

Latest revision as of 22:45, 7 July 2026

Herald of Everfrost
Portrait of Herald of Everfrost
Icon of Herald of EverfrostAs the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp.
Tower Ice Monkey
XP cost 750,000
Cash cost $255,000 — Easy
$300,000 — Medium
$324,000 — Hard
$360,000 — Impoppable
Introduced Version 52.0

The Herald of Everfrost is the Ice Monkey's Paragon in Bloons TD 6, introduced in version 52.0. It is a combination of Super Brittle, Absolute Zero, and Icicle Impale.

The Herald of Everfrost's attacks alternate between four Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in range. It also has an Arctic Wind-like aura that greatly slows Bloons and MOAB-Class Bloons within its radius. The Paragon creates ice platforms for the water placement of land towers globally.

  • Ice Lance Beam: The Paragon launches an ice beam attack with very high pierce which travels in a straight line and freezes all damaged Bloons for 10 seconds, leaving a trail of groups of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
  • Snowstorm Roar: The Paragon freezes all Bloons on screen, applying permafrost to Bloons below a BAD, removing Camo and Regrow properties, as well as Lead and Frozen immunities. This attack also inflicts a powerful debuff that causes Bloons to take +8 damage from all attacks with an additional +40 damage from attacks that deal Cold, Frigid, or Glacier-type damage. This debuff overrides both Embrittlement and Super Brittle. BADs and Boss Bloons also receive the damage debuff with the visual effect, but they are not slowed.

Additionally, it has an Activated Ability called Eclipse of Fimbulwinter. It has a 5-second delay before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull after getting frozen during the ability, the skull effects are skipped completely, and the Boss thaws early. It has a cooldown of 90 seconds and can only be used once per round. It can be used multiple times per Boss tier, but can only cancel the effects of one skull per Boss tier.

Mechanics

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Main attack

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See the screenshot guidelines for more information on what screenshots are needed and how to add them.

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Herald of Everfrost has a single attack that alternates between four Ice Lance Beams and one Snowstorm Roar. Its base range is 46 units and has an attack cooldown of 4s at Degree 1.

Ice Lance Beam

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This attack is composed of two parts. First, the Ice Beam itself which is a short-lived blue-colored beam similar to Ray of Doom which travels instantly to the edge of the map ignoring blockers, it has a radius of 2 units and Bloons that are hit by it are frozen and grow icicles:

  • Freeze: It can freeze all Bloons, except BADs and Bosses, the effect lasts for 10s and affects up to 6 layers. It also and reduces Heat of Blastapopoulos by 600. It also deals additional damage, with the freeze applied before the damage.
  • Icicles: The Icicles damage other Bloons that touch them (except other Bloons affected by this effect). It lasts for 1.5s and each affected Bloon can re-hit the same target if it is still touching it after 0.2s.
  • The beam itself also creates an extra projectile on its initial hit, which can also freeze Bloons and grow icicles, but the extra projectile can not affected by degrees.

Second, the Ice Shards, which are a series of projectile bursts created by a secondary invisible "beam" that is launched in the same direction as the main Ice Beam, it travels at a speed of 150 units/s with a lifespan of 4s. Bursts of shards are periodically created as it travels through the air and each one occurs with a delay of 0.5s after the invisible projectile has passed over and it creates 6 shards in a circular pattern (shifted 45°). Each shard has a radius of 5 units, and travels in a straight line with an initial speed of 350 units/s but they decelerate until disappearing after traveling ~41 units. The shard spawn cooldown is affected by degrees and attack speed buffs such as Master Builder's Power Glove. Each shard also reduces Heat of Blastapopoulos by 60.

At Degree 1:

  • The Ice Beam deals 600 Normal damage with an additional +6,000 against bosses and has 500 pierce.
  • The freeze effect deals an additional 600 Normal damage, even if the target cannot be frozen.
  • The Icicles deal 10 Normal damage with an additional +40 for MOAB-Class Bloons and +300 for Boss Bloons. They have infinite pierce.
  • Bursts of shards are created every 0.2s.
  • Each Ice Shard deals 25 Normal damage with an additional +50 for MOAB-Class Bloons and +125 for Boss Bloons and has 25 pierce.

Snowstorm Roar

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Snowstorm Roar is a map-wide effect (still needs a target in range to use the attack in the first place) with infinite pierce that damages and applies several effects to all Bloons. Effects include:

  • Freezes all Bloons, except BADs and bosses, for 10s and lasts for 8 layers. It is applied after the damage and the duration for MOAB-Class Bloons is halved (5s).
  • Applies a Permafrost effect with infinite duration for the top 6 layers. The speed of MOAB-Class Bloons, except BADs and Bosses is reduced by 25%, and 50% for all other Bloons.
  • Applies an Embrittlement-like effect that debuffs all Bloons for 10s (all layers are affected), including BADs and Bosses, and causes them to take +8 damage from all attacks and +40 additional damage (total of +48) from attacks that deal Cold, Frigid, or Glacier-type damage. BADs and Bosses receive a visual effect to indicate that they are debuffed. It also overrides the debuffs from Embrittlement and Super Brittle.
  • Removes Camo and Regrow properties.
  • Removes Lead and Frozen immunities from all Bloons, with infinite duration.

At Degree 1:

  • It deals 10 Normal damage, with an additional +200 damage to already frozen Bloons.

This attack reduces the Heat of Blastapopoulos by 6,000.

Arctic Wind

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Herald of Everfrost has an aura that slows regular Bloons by 90% and MOAB-Class Bloons by 45% within 46 units. It does not affect BADs or Boss Bloons.

Global ice platforms

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Scoop's Tall Tale icon This section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Ice platforms of Monkeys on screen far away from the Herald

After upgrading to Herald of Everfrost, all water on the entire map gains special ice platforms. The ice platforms themselves are functionally equivalent to normal ice platforms from Arctic Wind or Silas. Visually, the Herald of Everfrost's platforms are dark blue ice platforms. When Herald of Everfrost is sold, all land monkeys on the water will be sold as well, unless they are being supported by other ice platforms.

Activated Ability

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Herald of Everfrost's activated ability, Eclipse of Fimbulwinter,[1] causes the Herald of Everfrost to create a visual effect that darkens the entire map for 25 seconds and apply three effects to all Bloons on the map:

  • Global slow effect: Lasts for 25 seconds, starting at the moment the ability is activated. It slows Boss Bloons by 5%, BADs by 10%, and all other Bloons by 30%.
  • Freeze: This attack is applied 5 seconds after the ability is activated, affecting all layers and lasts for 10s. BADs and Boss Bloons are also frozen, but the duration is halved (5s). Frozen BADs move at 2.25 units/s and Bosses move at half speed.
  • Permafrost: It is applied at the same time as the freeze, lasting for 10s and slows regular Bloons by 75% and MOAB-Class Bloons by 50%, but it doesn't affect BADs or Boss Bloons.

The ability has a cooldown of 90 seconds and can only be used once per round. Additionally, Blastapopoulos heat bar is reduced by 10,000,000, effectively resetting it to zero.

Eclipse of Fimbulwinter has a special effect that causes a Boss Bloon's skull effect to be negated if the skull was triggered between the moment the freeze is applied and the end of the ability (when the lighting returns to normal), which can be triggered within 20 seconds. Once the effect is triggered, the Boss will thaw early if it was frozen. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows:

  • Bloonarius: Does not spawn or scatter any Bloons.
  • Lych: Lych-souls do not appear, and Lych does not enter an immunity phase.
  • Vortex: It does not create a shield or stun towers, but does not get knocked backwards on the track.
  • Dreadbloon: It stays in its current immunity, skips the ceramic shield, and stops the spawn of Dreadrock Bloons. This effect cannot trigger while Dreadbloon has Primary immunity.
  • Phayze: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield. Its slow aura does not become stronger.
  • Blastapopoulos: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%.
  • Diamondback: Does not produce Diamond Bloons or other spawns, and one segment is not removed.

Monkey Knowledge interactions

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Stats

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This section was last updated for: version 55.1
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Listed stats are for Degree 1, needs paragon scaling table
Tower
Display range46 units
Footprint radius6 units
Placeable onLand, Water
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown4s
Offset (X, Y, Z)
0, 8.1, 8
TargetingDepends on targeting option
Targeting range46 units
Ice Lance Beam (Ice Beam)
Pierce500
Damage600
Damage to bosses+6,000
Damage typeNormal
Lifespan0.05s
Radius2 units
  • Ignores blockers
Freeze
Damage600
Damage typeNormal
Multiplier×0
Duration10s
Layers6
  • Can freeze MOAB-Class
Carry icicles
Duration1.5s
Layers
Icicle
Pierce9,999,999
Damage10
Damage to MOAB-Class+40
Damage to bosses+300
Damage typeNormal
Lifespan∞s
Radius0.2 units
Rehit interval0.2s
Filters
  • Cannot hit Bloons with Icicles
  • Ignores blockers
Ice Lance Beam (Shards)
Pierce9,999,999
Speed150 units/s
Lifespan4s
Radius0 units
Shard spawner
Cooldown0.2s
TargetingIn the projectile location (0.5s delay)
Shard
Count6
Angle360°
Pierce25
Damage25
Damage to MOAB-Class+50
Damage to bosses+125
Damage typeNormal
Speed350 units/s
Max travel distance40.8333 units
Lifespan0.1143s
Radius5 units
Snowstorm Roar
Alternate projectile interval5 attacks
Pierce9,999,999
Damage10
Damage to frozen+200
Damage typeNormal
Lifespan0.05s
Radius∞ units
  • Ignores blockers
  • Removes Camo
  • Removes Regrow
Freeze
Multiplier×0
Duration10s
Duration for MOAB-Class5s
Layers8
  • Can freeze MOAB-Class
Permafrost
Multiplier×0.5
Multiplier for MOAB-Class×0.75
Duration∞s
Layers6
Damage bonus for Cold, Glacier and Frigid attacks
Damage to all Bloons+40
Duration10s
Layers
Damage bonus
Damage to all Bloons+8
Duration10s
Layers
Immunity removal
Removes immunityLead, Frozen
Duration∞s
Layers
Eclipse of Fimbulwinter
Cooldown90s
Max uses per round1
Lifespan25s
Delay
Cooldown5s
  • Can fire without a target
Projectile
Pierce9,999,999
Lifespan0.05s
Radius∞ units
  • Ignores blockers
Freeze
Multiplier×0
Duration10s
Duration for BADs5s
Layers
  • Can freeze MOAB-Class
Permafrost
Multiplier×0.25
Multiplier for MOAB-Class×0.5
Duration∞s
Duration for BADs0s
Layers
Global slowdown
Radius∞ units
Speed multiplier×0.7
BAD multiplier×0.9
Boss multiplier×0.95
Ice platforms
Radius∞ units
Arctic Wind
Radius46 units
Speed multiplier×0.1
MOAB-Class multiplier×0.55

Costs and sell values

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Note: these lists do not factor in Monkey Knowledge or other discounts.

Cost of all required upgrades

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Easy Medium Hard Impoppable
Total cost $336,545 $395,950 $427,620 $475,140
Sell value $235,582 $277,165 $299,334 $332,598

Cost of the upgraded tower

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Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
5-0-0 $282,790 $332,700 $359,315 $399,240 $197,953 $232,890 $251,521 $279,468
5-1-0 $282,960 $332,900 $359,530 $399,480 $198,072 $233,030 $251,671 $279,636
5-2-0 $283,215 $333,200 $359,855 $399,840 $198,251 $233,240 $251,899 $279,888
5-0-1 $282,915 $332,850 $359,475 $399,420 $198,041 $232,995 $251,633 $279,594
5-0-2 $283,085 $333,050 $359,690 $399,660 $198,160 $233,135 $251,783 $279,762
0-5-0 $279,350 $328,650 $354,940 $394,380 $195,545 $230,055 $248,458 $276,066
1-5-0 $279,475 $328,800 $355,100 $394,560 $195,633 $230,160 $248,570 $276,192
2-5-0 $279,770 $329,150 $355,480 $394,980 $195,839 $230,405 $248,836 $276,486
0-5-1 $279,475 $328,800 $355,100 $394,560 $195,633 $230,160 $248,570 $276,192
0-5-2 $279,645 $329,000 $355,315 $394,800 $195,752 $230,300 $248,721 $276,360
0-0-5 $285,085 $335,400 $362,225 $402,480 $199,560 $234,780 $253,558 $281,736
1-0-5 $285,210 $335,550 $362,385 $402,660 $199,647 $234,885 $253,670 $281,862
2-0-5 $285,505 $335,900 $362,765 $403,080 $199,854 $235,130 $253,936 $282,156
0-1-5 $285,255 $335,600 $362,440 $402,720 $199,679 $234,920 $253,708 $281,904
0-2-5 $285,510 $335,900 $362,765 $403,080 $199,857 $235,130 $253,936 $282,156

Cost of cash investment

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Source Cost per power Maximum
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Tower sacrifices $12.75 $15 $16.2 $18 $765,000 $900,000 $972,000 $1,080,000
Cash slider $13.3875 $15.75 $17.01 $18.9 $803,251 $945,001 $1,020,601 $1,134,001
Investment required per Degree (assuming no other power is provided)
Degree Power Tower sacrifices Cash slider
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
2 2,000 $25,500 $30,000 $32,400 $36,000 $26,775 $31,500 $34,020 $37,800
3 2,324 $29,631 $34,860 $37,648.8 $41,832 $31,112.55 $36,603 $39,531.24 $43,923.6
4 2,666 $33,991.5 $39,990 $43,189.2 $47,988 $35,691.075 $41,989.5 $45,348.66 $50,387.4
5 3,027 $38,594.25 $45,405 $49,037.4 $54,486 $40,523.9625 $47,675.25 $51,489.27 $57,210.3
6 3,408 $43,452 $51,120 $55,209.6 $61,344 $45,624.6 $53,676 $57,970.08 $64,411.2
7 3,808 $48,552 $57,120 $61,689.6 $68,544 $50,979.6 $59,976 $64,774.08 $71,971.2
8 4,228 $53,907 $63,420 $68,493.6 $76,104 $56,602.35 $66,591 $71,918.28 $79,909.2
9 4,669 $59,529.75 $70,035 $75,637.8 $84,042 $62,506.2375 $73,536.75 $79,419.69 $88,244.1
10 5,131 $65,420.25 $76,965 $83,122.2 $92,358 $68,691.2625 $80,813.25 $87,278.31 $96,975.9
11 5,615 $71,591.25 $84,225 $90,963 $101,070 $75,170.8125 $88,436.25 $95,511.15 $106,123.5
12 6,121 $78,042.75 $91,815 $99,160.2 $110,178 $81,944.8875 $96,405.75 $104,118.21 $115,686.9
13 6,650 $84,787.5 $99,750 $107,730 $119,700 $89,026.875 $104,737.5 $113,116.5 $125,685
14 7,203 $91,838.25 $108,045 $116,688.6 $129,654 $96,430.1625 $113,447.25 $122,523.03 $136,136.7
15 7,779 $99,182.25 $116,685 $126,019.8 $140,022 $104,141.3625 $122,519.25 $132,320.79 $147,023.1
16 8,379 $106,832.25 $125,685 $135,739.8 $150,822 $112,173.8625 $131,969.25 $142,526.79 $158,363.1
17 9,004 $114,801 $135,060 $145,864.8 $162,072 $120,541.05 $141,813 $153,158.04 $170,175.6
18 9,654 $123,088.5 $144,810 $156,394.8 $173,772 $129,242.925 $152,050.5 $164,214.54 $182,460.6
19 10,330 $131,707.5 $154,950 $167,346 $185,940 $138,292.875 $162,697.5 $175,713.3 $195,237
20 11,032 $140,658 $165,480 $178,718.4 $198,576 $147,690.9 $173,754 $187,654.32 $208,504.8
21 11,761 $149,952.75 $176,415 $190,528.2 $211,698 $157,450.3875 $185,235.75 $200,054.61 $222,282.9
22 12,518 $159,604.5 $187,770 $202,791.6 $225,324 $167,584.725 $197,158.5 $212,931.18 $236,590.2
23 13,302 $169,600.5 $199,530 $215,492.4 $239,436 $178,080.525 $209,506.5 $226,267.02 $251,407.8
24 14,114 $179,953.5 $211,710 $228,646.8 $254,052 $188,951.175 $222,295.5 $240,079.14 $266,754.6
25 14,955 $190,676.25 $224,325 $242,271 $269,190 $200,210.0625 $235,541.25 $254,384.55 $282,649.5
26 15,825 $201,768.75 $237,375 $256,365 $284,850 $211,857.1875 $249,243.75 $269,183.25 $299,092.5
27 16,725 $213,243.75 $250,875 $270,945 $301,050 $223,905.9375 $263,418.75 $284,492.25 $316,102.5
28 17,655 $225,101.25 $264,825 $286,011 $317,790 $236,356.3125 $278,066.25 $300,311.55 $333,679.5
29 18,616 $237,354 $279,240 $301,579.2 $335,088 $249,221.7 $293,202 $316,658.16 $351,842.4
30 19,609 $250,014.75 $294,135 $317,665.8 $352,962 $262,515.4875 $308,841.75 $333,549.09 $370,610.1
31 20,633 $263,070.75 $309,495 $334,254.6 $371,394 $276,224.2875 $324,969.75 $350,967.33 $389,963.7
32 21,689 $276,534.75 $325,335 $351,361.8 $390,402 $290,361.4875 $341,601.75 $368,929.89 $409,922.1
33 22,778 $290,419.5 $341,670 $369,003.6 $410,004 $304,940.475 $358,753.5 $387,453.78 $430,504.2
34 23,900 $304,725 $358,500 $387,180 $430,200 $319,961.25 $376,425 $406,539 $451,710
35 25,056 $319,464 $375,840 $405,907.2 $451,008 $335,437.2 $394,632 $426,202.56 $473,558.4
36 26,246 $334,636.5 $393,690 $425,185.2 $472,428 $351,368.325 $413,374.5 $446,444.46 $496,049.4
37 27,471 $350,255.25 $412,065 $445,030.2 $494,478 $367,768.0125 $432,668.25 $467,281.71 $519,201.9
38 28,732 $366,333 $430,980 $465,458.4 $517,176 $384,649.65 $452,529 $488,731.32 $543,034.8
39 30,028 $382,857 $450,420 $486,453.6 $540,504 $401,999.85 $472,941 $510,776.28 $567,529.2
40 31,360 $399,840 $470,400 $508,032 $564,480 $419,832 $493,920 $533,433.6 $592,704
41 32,729 $417,294.75 $490,935 $530,209.8 $589,122 $438,159.4875 $515,481.75 $556,720.29 $618,578.1
42 34,135 $435,221.25 $512,025 $552,987 $614,430 $456,982.3125 $537,626.25 $580,636.35 $645,151.5
43 35,579 $453,632.25 $533,685 $576,379.8 $640,422 $476,313.8625 $560,369.25 $605,198.79 $672,443.1
44 37,061 $472,527.75 $555,915 $600,388.2 $667,098 $496,154.1375 $583,710.75 $630,407.61 $700,452.9
45 38,582 $491,920.5 $578,730 $625,028.4 $694,476 $516,516.525 $607,666.5 $656,279.82 $729,199.8
46 40,143 $511,823.25 $602,145 $650,316.6 $722,574 $537,414.4125 $632,252.25 $682,832.43 $758,702.7
47 41,743 $532,223.25 $626,145 $676,236.6 $751,374 $558,834.4125 $657,452.25 $710,048.43 $788,942.7
48 43,383 $553,133.25 $650,745 $702,804.6 $780,894 $580,789.9125 $683,282.25 $737,944.83 $819,938.7
49 45,064 $574,566 $675,960 $730,036.8 $811,152 $603,294.3 $709,758 $766,538.64 $851,709.6
50 46,786 $596,521.5 $701,790 $757,933.2 $842,148 $626,347.575 $736,879.5 $795,829.86 $884,255.4
51 48,550 $619,012.5 $728,250 $786,510 $873,900 $649,963.125 $764,662.5 $825,835.5 $917,595
52 50,356 $642,039 $755,340 $815,767.2 $906,408 $674,140.95 $793,107 $856,555.56 $951,728.4
53 52,205 $665,613.75 $783,075 $845,721 $939,690 $698,894.4375 $822,228.75 $888,007.05 $986,674.5
54 54,098 $689,749.5 $811,470 $876,387.6 $973,764 $724,236.975 $852,043.5 $920,206.98 $1,022,452.2
55 56,034 $714,433.5 $840,510 $907,750.8 $1,008,612 $750,155.175 $882,535.5 $953,138.34 $1,059,042.6
56 58,014 $739,678.5 $870,210 $939,826.8 $1,044,252 $776,662.425 $913,720.5 $986,818.14 $1,096,464.6

Strategy

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This section was last updated for: version 54.0

The Herald of Everfrost is a cheap but very effective supporting Paragon for Boss Events and Freeplay. Instead of DPS, its value comes from its massive bonus damage via Bloon debuffs and an ability capable of skipping Boss skull effects and freezing even BADs. Towers that work well with Super Brittle perform even better with it. The Cold bonus is not too impactful, though it has a strong synergy with Popseidon especially with its ability.

Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its long delay and cooldown. Since the ability cannot carry over rounds, it must be timed during a round within its delay.

This Paragon shines in Freeplay, complementing the Bloonjitsu + Shinobi Tactics strategy. Despite its ability's long cooldown and round restriction, it along with Time Stops are the only ways to slow BADs, and these effects stack.

The Herald of Everfrost and its ability have varied matchups against each Boss:

  • Bloonarius: Least effective matchup, since most Paragons already deal enough damage to deal with its minions by the late game. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps.
  • Lych: Particularly on rounds with DDTs and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as Goliath Doomship's Carpet Bomb.
  • Vortex: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided.
  • Dreadbloon: Its best matchup against all except Primary immunity, potentially skipping the non-Elite Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before destroying the Military or Magic skulls for the best results. Still effective against the Elite version but not as powerful due to the immunities looping twice.
  • Phayze: Good matchup, since it can prevent a warp and reduce the speed penalty of towers. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with Ascended Shadow.
  • Blastapopoulos: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss.
  • Diamondback: Having an extra segment leaves more opportunity to hit multiple parts of the Boss at once, and make it easier to trigger its self-debuffs, though this also leaves more area to partially consume pierce.

If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires Paragon of Power Paragon of Power and at least Degree 78, with this MK and Degree 91 together having about 103% uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance.

To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and Icicles spam. The cheapest T2 and T3 crosspaths for the most tiers are 2-0-2 and 3-0-2, the cheapest Tier 4 for the most tiers are 4-0-2 Embrittlements, and the most expensive are 2-4-0 Snowstorms. Icicles is still preferred for maximum degrees if placed over many rounds. Silas with his bonus T5 Ice Monkey provides a headstart to its degrees, but Geraldo's Paragon Power Totems are still generally preferred for that purpose.

Update history

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Ice Monkey’s paragon has caused a big stir with the powerful mechanics it brings to the table; uptime of its passive debuffs is being lowered as currently it maxes uptime too easily without degree investment and Embrittlement debuffs will no longer be stackable - only the highest tier Embrittlement debuff will take priority. Finally players responded with a lot of love for what Ice Paragon brings but also big annoyances with timing; for QoL we have changed the skull freeze from a debuff that has to be applied to a boss to be a simple active duration, this means is instead timing 1 exact frame for the debuff to be applied the effect will just be active for a duration and should work so long as a boss skull is triggered any time within that active duration.
— Update notes
  • Nerf Main attacks: Attack cooldown increased ― 3s → 4s (attack speed reduced by 25%)
  • Nerf Ice Lance Beam: Pierce reduced ― ∞ → 500
  • Nerf Snowstorm Roar: Now used every 5th attack instead of every 4th
  • Nerf Embrittlement debuff: Damage bonus reduced ― +10 → +8
  • Nerf Embrittlement debuff: No longer stacks Embrittlement and Super Brittle and will override them instead
  • Nerf Embrittlement debuff: No longer applies to the Shatter damage type
  • Buff Eclipse of Fimbulwinter: The time window to perform a skull skip on a Boss Bloon is increased ― 5s → 20s
    • Note: This window begins 5s seconds after the ability is activated (when the skulls in the health bar are frozen) and will last until the end of the ability (when the lighting returns to normal)
  • Nerf Eclipse of Fimbulwinter ability from Herald of Everfrost can now skip the first skull (undocumented)
  • Buff Eclipse of Fimbulwinter ability from Herald of Everfrost should no longer skip Dreadbloon's Skulls while in Primary immunity
Ice Paragon should now correctly deal increased damage to MOAB-Class Bloons
— Update notes
  • Buff Icicles & Shards: Bonus damage to MOABs corrected to bonus damage to all MOAB-class (bug fix)

Pre-release

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The editor who added this notice elaborates: add the Herald of Everfrost development stuff

On 30 November 2025, Ninja Kiwi released a short teaser video showing the paragon on TikTok.[2]

Ninja Kiwi released an update video for version 52.0, and a few days later would grant certain YouTubers to create early access videos showcasing the update featuring the Herald of Everfrost.

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The editor that added this notice elaborates: please add a video showing the Eclipse of Fimbulwinter ability in action, use a BAD for testing as an example

Screenshots

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Assets

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Trivia

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  • It can receive the most buffs of any Paragon, with 6: Paragon of Power Paragon of Power, Glaive Dominus' Primary buff, Nautic Siege Core's cooldown reduction buff, Navarch of the Seas' water monkey buff, Ascended Shadow's Camo detection buff, and Master Builder's Power Glove.
  • When sold while its ability is active, the dark shader applied on the screen disappears, but the ice crystal vignette effect remains.
  • Until version 53.0 removed Herald of Everfrost's Shatter interaction with the Cold bonus, the Deep Heat Relic, as well as the Monkey Knowledge Hard Tacks Hard Tacks and Hot Magic Hot Magic, was also able to trigger pseudo-Shatter for Sharp attacks.

References

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  1. "Bloons TD 6 v52.0 - Update Notes!". Reddit. Retrieved Wed, 3 Dec 2025.
  2. Ninja Kiwi (Sun, 30 Nov 2025). "The Everfrost is calling #NinjaKiwi #BTD6 #paragon #HeraldOfEverfrost #Ice #cold". TikTok. Retrieved Mon, 9 Feb 2026.
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