Standoff: Difference between revisions

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turns out 230 ignores bloons in the deadzone when counting standoff
Katandana (talk | contribs)
This is what it does now in version 56, look at patch notes
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|xp    =450
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'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if there's only one [[Bloon]] within [[range]], but reduces it by 15% per extra Bloon (to a minimum of 0% extra attack speed with 5+ Bloons in range). This does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]).
'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if only one [[Bloon]] is within [[range]], but reduces it by 10% per extra Bloon (to a minimum of 0% extra attack speed with 7+ Bloons in range).


[[Crosspath]]ing with [[Deadeye]] or [[Enforcer]] applies the conditional attack speed mechanics to their secondary weapons. Bloons that are within range of the pistol, but are not targetable by the secondary attack, only affect the attack speed of the pistol (i.e., Deadeye's rifle does not count Bloons within the deadzone and Enforcer's shotgun does not count Bloons within range between the pistol and the shotgun). Crosspathing with [[Bounty Hunter]] and [[Golden Justice]] also applies it to Marked to Pop, but not the passive marking attack.<section end="lede"/>
This upgrade does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]) when determining the number of Bloons within range. If [[crosspath]]ed with [[Deadeye]] or [[Enforcer]], this upgrade only counts Bloons within range of the attack the Desperado is currently using, and Deadeye's rifle does not count Bloons within its deadzone. Crosspathing with [[Bounty Hunter]] and [[Golden Justice]] also applies this while using Marked to Pop, but does not affect the attack speed of the passive marking attack.<section end="lede"/>


==Attack speed modifiers==
==Attack speed modifiers==
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|-
|-
|2
|2
| +45%
| +50%
|-
|-
|3
|3
| +40%
|-
|4
| +30%
| +30%
|-
|-
|4
|5
| +15%
| +20%
|-
|6
| +10%
|-
|-
|5 or more
|7 or more
| +0%
| +0%
|}
|}

Latest revision as of 23:03, 4 August 2026

Standoff
Portrait of Standoff
Icon of StandoffAttacks faster the fewer Bloons are in range.
Tower Desperado — Path 1 — Tier 2
XP cost 450
Cash cost $170 — Easy
$200 — Medium
$215 — Hard
$240 — Impoppable

Standoff is the Desperado's path 1 tier 2 upgrade in Bloons TD 6. This upgrade increases the Desperado's attack speed by 60% if only one Bloon is within range, but reduces it by 10% per extra Bloon (to a minimum of 0% extra attack speed with 7+ Bloons in range).

This upgrade does not count Bloons the Desperado cannot target (e.g. Bloons behind line of sight blockers or Camo Bloons when it does not have Camo detection) when determining the number of Bloons within range. If crosspathed with Deadeye or Enforcer, this upgrade only counts Bloons within range of the attack the Desperado is currently using, and Deadeye's rifle does not count Bloons within its deadzone. Crosspathing with Bounty Hunter and Golden Justice also applies this while using Marked to Pop, but does not affect the attack speed of the passive marking attack.

Attack speed modifiers

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Bloons within range Attack speed bonus
1 +60%
2 +50%
3 +40%
4 +30%
5 +20%
6 +10%
7 or more +0%

Stats

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For a complete list of Desperado stats, see Stats:Desperado (BTD6).
This data was last updated for: version 55.2
Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Burst count2
Burst interval0.1s
Cooldown1.2s
Offset (X, Y, Z)
0, 12.65, 11.25
TargetingDepends on targeting option
Targeting range60 units
Speed per distance from target+1%
Speed per distance from target max+50%
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%
Filters
  • Cannot target Camo
Projectile
Pierce1
Damage1
Damage typeSharp
Radius2 units
Filters
  • Can only hit the target
  • Ignores blockers

2-1-0

Attack
Filters
  • Can now target Camo

2-2-0

Attack
Crit multiplier×4
Crit base chance2.5%
Crit chance per distance from target+0.25%

2-0-1

Attack
Speed with no towers in range+45%
Penalty per tower in range-15%

2-0-2

Attack
Speed per Bloon in range+0% → +2%
Speed per Bloon in range max+0% → +50%
Nomad buff
Cooldown modifier×0.6
Range bonus+16
Lifespan15s
Cooldown60s

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
2-0-0 $595 $700 $755 $840 $417 $490 $529 $588
2-1-0 $725 $850 $915 $1,020 $508 $595 $641 $714
2-2-0 $1,025 $1,200 $1,295 $1,440 $718 $840 $907 $1,008
2-3-0 $3,575 $4,200 $4,535 $5,040 $2,503 $2,940 $3,175 $3,528
2-4-0 $8,675 $10,200 $11,015 $12,240 $6,073 $7,140 $7,711 $8,568
2-5-0 $44,375 $52,200 $56,375 $62,640 $31,063 $36,540 $39,463 $43,848
2-0-1 $780 $920 $995 $1,105 $546 $644 $697 $774
2-0-2 $1,020 $1,200 $1,295 $1,440 $714 $840 $907 $1,008
2-0-3 $2,805 $3,300 $3,565 $3,960 $1,964 $2,310 $2,496 $2,772
2-0-4 $10,880 $12,800 $13,825 $15,360 $7,616 $8,960 $9,678 $10,752
2-0-5 $37,230 $43,800 $47,305 $52,560 $26,061 $30,660 $33,114 $36,792

Strategy

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This section was last updated for: version 55.2

Standoff is preferred for path 2 Desperados, complementing their long range and single-target damage. Path 3 Desperados receive improved single-target damage and knockback, but trades off Camo detection and crits.

Update history

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For a complete list of Desperado changes, see Update history:Desperado (BTD6).
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  • Description changed ― Attacks faster the fewer Bloons are in radius. → Attacks faster the fewer Bloons are in range.
    • Note: description in other languages is unchanged
  • Nerf Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
2-3-0
  • Buff Take Aim ability: Now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
  • Buff Take Aim: Now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
2-0-4
  • Buff Shotgun attack: Pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
  • Buff Pistol now reloads at the end of the round
2-0-5
  • Buff Shrapnel: Now deals +10 damage to Ceramics (undocumented)
“
To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths
— Update notes
”
  • Buff Standoff buff: Penalty per Bloon in range reduced ― -15% → -10%
    • Note: The maximum attack speed remains the same (+60%) but it now takes 7 Bloons in range to fully negate it instead of 5
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For more Desperado images, see Gallery:Desperado.

Screenshots

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Assets

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Trivia

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  • A standoff in the context of the Western genre is a situation where two opponents face off in a fast draw duel. This may explain why Desperado's speed bonus decreases as more Bloons are present in its radius.

In other languages

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This section was last updated for: version 49.1
Name
Language Text Notes
Arabic النزال —
Danish Standoff —
German Schießerei —
Spanish Punto muerto —
Spanish (Latin America) Duelo —
Finnish Pattitilanne —
French Duel —
Italian Stallo —
Japanese にらみ合い —
Korean 스탠드오프 —
Dutch Confrontatie —
Norwegian Duell —
Polish Pojedynek —
Portuguese (Brazil) Duelo —
Russian Противостояние —
Swedish Dödläge —
Thai ฐาน —
Turkish Yüzleşme —
Chinese (simplified) 对峙 —
Chinese (traditional) 對決 —
Description
Language Text Notes
Arabic يهاجم أسرع كلما كانت البالونات القريبة أقل. —
Danish Angriber hurtigere, jo færre bloons der er inden for radius. —
German Greift schneller an, je weniger Bloons im Umkreis sind. —
Spanish Ataca más rápido cuanto menos bloons haya en el radio. —
Spanish (Latin America) Ataca más rápido cuando hay menos bloons dentro del radio. —
Finnish Hyökkää nopeammin mitä vähemmän blooneja on kantamalla. —
French Moins il existe de Bloons dans un rayon spécifique, plus il attaque rapidement. —
Italian Meno sono i bloon nel raggio d'azione, più velocemente attacca. —
Japanese 半径内のブルーンが少ないほど攻撃速度が速くなる。 —
Korean 반경 내에 있는 풍선의 수가 적을수록 더 빨리 공격합니다. —
Dutch Valt sneller aan hoe minder Bloons er dichtbij zijn. —
Norwegian Angriper raskere jo færre bloons som er innenfor radius. —
Polish Atakuje tym szybciej, im mniej blonów jest w zasięgu. —
Portuguese (Brazil) Ataca mais rápido quanto menos Bloons estiverem no raio de alcance. —
Russian Атакует тем быстрее, чем меньше шаров в радиусе действия. —
Swedish Attackerar snabbare ju färre Bloons finns inom radien. —
Thai ยิ่งมีบลูนในรัศมีน้อยลง การโจมตีจะเร็วขึ้น —
Turkish Yarıçaptaki Bloon sayısı azaldıkça saldırı hızı artar. —
Chinese (simplified) 攻击范围内气球数量越少,攻速越快。 —
Chinese (traditional) 攻擊範圍內氣球越少,攻擊速度越快。 —
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