Pin (BTD6): Difference between revisions

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actually wait, this is redundant. it needs to pop a layer before the pin activates
 
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'''Pin''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. Nailgun shots can now pin non-heavy bloons (i.e. single-HP, non-lead, non-blimp bloons), causing the next layer to be stunned for 1 second. Sentries cannot pin bloons unless crosspathed with [[Sprockets (BTD6)|Sprockets]] or above.  
'''Pin''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Nailgun shots can now pin Bloons that are not [[MOAB-Class Bloon|MOAB-Class]], causing the next layer to be stunned for 1 second. Sentries cannot pin Bloons unless crosspathed with [[Sprockets (BTD6)|Sprockets]] or above.  


Pinned bloons are marked with nails embedded on them. Because pinning is technically a type of "stun", affected bloons take more damage from attacks that do more damage to stunned targets.
Pinned bloons are marked with nails embedded on them. Because pinning is technically a type of "stun", affected Bloons take more damage from attacks that do more damage to stunned targets.<section end="lede" />


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Engineer Monkey|3|2}}
{{BTD6 cost list by upgrade|Engineer Monkey|3|2}}
==Strategy==
{{Strategy needed}}
Pin is a helpful mid-game crosspath to stun Bloons below Ceramic. This is mainly a benefit to the main Engineer, because at least [[Sprockets (BTD6)|Sprockets]] is needed to allow sentries to pin.
Both 3-0-2 and 4-0-2 assist mid-game cleanup. 5-0-2 usually doesn't need the lower-tier stun unless on a difficult map format during mid-game.
For [[Cleansing Foam (BTD6)|Cleansing Foam]], Pin assists the slowdown of bloons, with the foam slowing all non-blimps including Ceramics by 50% briefly.


==Update history==
==Update history==