White Hot Spikes (BTD6): Difference between revisions

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{{for|other uses|White Hot Spikes (disambiguation)}}
{{for|other uses|White Hot Spikes (disambiguation)}}
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{{BTD6 upgrade info
{{BTD6 upgrade info
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|51.2|section=y}}
Despite the high cost of White Hot Spikes for purely upgrading damage type, this upgrade has practical use cases for countering DDTs and unshielded Dreadbloon (without Support immunities) without needing lead-popping supports. Gaining frozen-popping is niche, though White Hot Spikes does prevent dissynergy with freezing supports such as [[Snowstorm (BTD6)|Snowstorm]]. It's quite expensive as the only lead-popping against early Leads.
Despite its high cost simply changing damage type to pop Frozen and Lead, White Hot Spikes has practical use cases for countering [[DDT (BTD6)|DDT]]s and unshielded [[Dreadbloon (BTD6)|Dreadbloon]] (without Support immunities) without needing lead-popping supports. Gaining frozen-popping is niche, however White Hot Spikes avoids anti-synergy with freezing supports, such as [[Silas (BTD6)|Silas]] and [[Snowstorm (BTD6)|Snowstorm]]. Because of its high cost, it's not advised as the only lead-popping against early Leads or Camo Leads, since other lead-popping options (e.g. [[Alchemist (BTD6)|Alchemist]], 1-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]) are cheaper and more efficient.


==Update history==
==Update history==

Latest revision as of 03:12, 4 November 2025

White Hot Spikes
Portrait of White Hot Spikes
Icon of White Hot SpikesCuts through Lead Bloons and Frozen Bloons.
Tower Spike Factory — Path 1 — Tier 2
XP cost 600
Cash cost $510 — Easy
$600 — Medium
$650 — Hard
$720 — Impoppable

White Hot Spikes is the Spike Factory's path 1 tier 2 upgrade in Bloons TD 6. It changes the damage type of newly placed spikes from sharp to normal, allowing them to pop Frozen and Lead Bloons.

Stats

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For a complete list of Spike Factory stats, see Stats:Spike Factory (BTD6).
This data was last updated for: version 55.1
Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 16.34
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce10
Damage1
Damage typeNormal
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

2-1-0

Attack
Cooldown1.75s → 1.4s
Offset (X, Y, Z)
0, 0, 16.34
0, 0, 16.09

2-2-0

Attack
Cooldown1.4s → 1.05s

2-0-1

Tower
Display range34 units → 42 units
Attack
Offset (X, Y, Z)
0, 0, 16.34
0, 0, 16.09
Targeting range34 units → 42 units
Projectile
Lifespan50s → 100s

2-0-2

Tower
Targeting options
  • Close
  • Smart
  • Automatic
  • Set Target
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
2-0-0 $2,040 $2,400 $2,595 $2,880 $1,428 $1,680 $1,817 $2,016
2-1-0 $2,550 $3,000 $3,245 $3,600 $1,785 $2,100 $2,272 $2,520
2-2-0 $3,230 $3,800 $4,110 $4,560 $2,261 $2,660 $2,877 $3,192
2-3-0 $5,355 $6,300 $6,810 $7,560 $3,749 $4,410 $4,767 $5,292
2-4-0 $11,305 $13,300 $14,370 $15,960 $7,914 $9,310 $10,059 $11,172
2-5-0 $46,155 $54,300 $58,650 $65,160 $32,309 $38,010 $41,055 $45,612
2-0-1 $2,165 $2,550 $2,755 $3,060 $1,516 $1,785 $1,929 $2,142
2-0-2 $2,505 $2,950 $3,185 $3,540 $1,754 $2,065 $2,230 $2,478
2-0-3 $3,610 $4,250 $4,590 $5,100 $2,527 $2,975 $3,213 $3,570
2-0-4 $6,670 $7,850 $8,480 $9,420 $4,669 $5,495 $5,936 $6,594
2-0-5 $32,170 $37,850 $40,880 $45,420 $22,519 $26,495 $28,616 $31,794

Strategy

[edit | edit source]
This section was last updated for: version 51.2

Despite its high cost simply changing damage type to pop Frozen and Lead, White Hot Spikes has practical use cases for countering DDTs and unshielded Dreadbloon (without Support immunities) without needing lead-popping supports. Gaining frozen-popping is niche, however White Hot Spikes avoids anti-synergy with freezing supports, such as Silas and Snowstorm. Because of its high cost, it's not advised as the only lead-popping against early Leads or Camo Leads, since other lead-popping options (e.g. Alchemist, 1-2-0 Sniper Monkey) are cheaper and more efficient.

Update history

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For a complete list of Spike Factory changes, see Update history:Spike Factory (BTD6).
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2-0-5
  • Buff Pierce increased ― 60 → 70
We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced [...]
— Update notes
  • Buff Upgrade cost reduced ― $800 → $600
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
  • Nerf Base projectile lifespan reduced ― 70s → 50s
    • Note: Long Reach lifespan remains at 100s
Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
— Update notes
  • Nerf Overall cost increased by $200 (due to cost changes for previous tiers)
  • Buff Base spike factory rate increased ― 2.2s → 1.75s
2-1-0
  • Nerf Rate reduced ― 1.32s → 1.4s
2-2-0
  • Buff Rate increased ― 0.99s → 0.98s
2-0-5
  • Nerf Spike per spike pile reduced ― 90 → 45
2-0-5
  • Buff Pierce increased ― 45 → 90
  • Nerf Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
Permaspike is seeing a small crosspath fix, as the x2x rate change threw this balance out.
— Update notes
2-0-5
  • Nerf Pierce reduced ― 90 → 85
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For more Spike Factory images, see Gallery:Spike Factory.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic مسامير ساخنة بيضاء
القطع عبر بالونات الرصاص بالونات والبالونات المتجمدة.
Danish Hvidglødende Søm
Skærer igennem bly-bloons og frosne bloons.
German Heiße Nägel
Schneidet durch Blei-Bloons und Eis-Bloons.
Spanish Clavos al rojo blanco
Atraviesa bloons emplomados y congelados.
Spanish (LA) Clavos al rojo blanco
Atraviesa bloons emplomados y congelados.
Finnish Valkohehkuiset piikit
Leikkaa lyijybloonien ja jäätyneiden bloonien läpi.
French Pointes ardentes
Coupe les Bloons en plomb et les Bloons gelés.
Italian Aculei incandescenti
Sono in grado di perforare bloon di piombo e congelati.
Japanese 白のホットスパイク
鉛ブルーンと凍結ブルーンを切り裂く。
Korean 화이트 핫 스파이크
납 풍선과 얼린 풍선을 절단합니다.
Dutch Gloeiend hete stekels
Snijdt door Loden Bloons en Bevroren Bloons.
Norwegian Hvitvarme spikre
Kutter gjennom bly-bloons og frosne bloons
Polish Rozgrzane kolce
Przecinają ołowiane blony i zamrożone blony.
Portuguese (Brazil) Espinhos Quentes
Atravessa Bloons de Chumbo e Congelados.
Russian Раскаленные шипы
Пробивает свинцовые и замороженные шары.
Swedish Glödande Spikar
Skär genom Blybloons och frusna Bloons.
Thai ตะปูร้อนระอุ
ตัดผ่าตะกั่วและบลูนแช่แข็งได้
Turkish Akkor Dikenler
Kurşun Bloon’ları ve Donmuş Bloon’ları keser.
Chinese (simplified) 白热刺钉
击穿铅气球和冰冻气球。
Chinese (traditional) 白熱針刺
切進鉛氣球和被凍結的氣球。
This list was last updated for: version 43.1
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