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{{about|the mechanic in [[Bloons Card Storm]]|the mechanic in Bloons TD Battles's [[Card Battle]] mode|Card Battle#List of cards}}
{{about|the mechanic in [[Bloons Card Storm]]|the mechanic in Bloons TD Battles's [[Card Battle]] mode|Card Battle#List of cards}}
{{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}}
{{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}}
{{lede image|BCS DeckCreation2.png|The deck creation interface|size=300px}}
{{lede image|BCS collection screen.png|The card list in the Collection, showing cards the player does and does not own|size=300px}}
'''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. During a match, players can spend [[Gold (BCS)|Gold]] to play cards on their turn (and only on their turn). Some cards can also be played by the [[Storm (BCS)|Storm]] or by using [[Hero (BCS)|Hero]] abilities. Each player has a deck that consists of exactly 40 cards, and up to three copies of each card can be included in a deck (except for Unique cards, which only allow one copy per deck).
'''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. They come in three major card types: [[Monkey (BCS)|Monkey]] cards, [[Bloon (BCS)|Bloon]] cards, and [[Power (BCS)|Power]] cards. Each player has a [[deck]] that consists of exactly 40 cards. Players can obtain more cards primarily by crafting them with [[Token (BCS)|Token]]s or by opening [[Card Pack]]s. A player can own up to three copies of each card (except Unique cards, which only allow the player to create one copy). Cards a player owns are stored in the Card Collection menu.


At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty). Each player can have up to 8 cards in their hand at a time. If a player starts their turn with zero cards left in their deck before drawing, that player automatically loses the match.
At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times (or five times in some singleplayer modes). During a match, players can play cards during their turn (and only on their turn). Some cards can also be played by the [[Storm (BCS)|Storm]] or by using Hero Abilities. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty).


==Card attributes==
There are a total of {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming}} cards. Of these, {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming AND pack="None"}} do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck. Most of them are cards created by other cards or [[Hero (BCS)|Hero]] Abilities, such as [[Baby Monkey]], which only appears after using [[Shrink]] on a [[Monkey (BCS)|Monkey]] card. Counting copies of cards, there are a maximum of {{generic cargo count|bcs_cards|count=COUNT(CASE WHEN rarity = "Ultra Rare" THEN 1 END)+(3*COUNT(CASE WHEN rarity != "Ultra Rare" THEN 1 END))|where=NOT unused AND NOT upcoming AND pack != "None"}} obtainable cards.
Cards have different attributes depending on the type of card. All cards have the following attributes:
 
*Cost: The amount of Gold the player has to spend in order to play the card. Costs range from 0 to 18.
==Terminology==
*Charges: Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. If a card is discounted while in the player's hand (such as by using [[For My Next Trick]]), all charges are discounted. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0.
*A player's '''[[deck]]''' consists of one [[Hero (BCS)|Hero]] and the set of cards the player starts with during a match. During a match, the cards in the deck, and their order, is not visible to either player, but the number of cards in the deck is. The owner of a deck can see and change which cards are in it outside of a match.
*Class: Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons.
*A player's '''hand''' is the set of cards the player can play. Each player can have up to 8 cards in their hand at a time and cannot draw or add cards to their hand if it would exceed the limit. Cards in a player's hand are visible to the owner, but not the opponent. The number of cards in a hand is visible to both players.
*Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity.
*To '''draw''' a card is to take the top card from the player's deck and move it to their hand. Some cards can draw specific kinds of cards from the deck, such as the [[Signal Bloon]] always drawing Large Bloons, which are not necessarily drawn from the top of the deck. If an effect draws a specific kind of card, but no card with that qualifier exists in the deck, no card is drawn.
*To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends.
*To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players.
*A player's '''[[graveyard]]''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only.


===Keywords===
===Keywords===
'''Keywords''' are terms used to describe specific properties of a card's mechanics. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times.
{{main|Keyword}}
Keywords are terms used to describe certain mechanics, card effects, or effect conditions. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times.


Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they have no icons or descriptions.
==Card attributes==
{|class="wikitable center-col-1"
Cards have different attributes depending on the type of card. All cards have the following attributes:
!Icon
*'''Cost:''' The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead.
!Text
*'''Charges:''' Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0.
!Cards
*'''Class:''' Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons.
!Notes
*'''Rarity:''' Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity.
|-
|[[File:BCS AcidPoolIcon.png|x50px|Acid Pool icon]]
|'''Acid Pool'''<br>Deals 30 damage to any Bloon ending its turn on it. Lasts 2 turns
|{{BCS card list by keyword|Acid Pool}}
|—
|-
|[[File:BCS ArmouredIcon.png|x50px|Armor icon]]
|'''Armor'''<br>Reduce damage received by <amount>
|{{BCS card list by keyword|Armor}}
|—
|-
|[[File:BCS ArmourPiercingIcon.png|x50px|Armor Piercing icon]]
|'''Armor Piercing'''<br>Hit Bloons lose all Armor<!-- it is unhyphenated in the keyword list, even though card text hyphenates it -->
|{{BCS card list by keyword|Armor Piercing}}
|—
|-
|[[File:BCS DefenderIcon.png|x50px|Defender icon]]
|'''Defender'''<br>Can defend on opponent's turn, has +<amount> damage on opponent's turn
|{{BCS card list by keyword|Defender}}
|—
|-
|[[File:BCS MonkeyDamage.png|x50px|Doomed icon]]
|'''Doomed'''<br>This Monkey will be removed at the start of its next turn.
|{{BCS card list by keyword|Doomed}}<br>Added to any [[Monkey (BCS)|Monkey]] that is doomed
|—
|-
|[[File:BCS DoubleAttackIcon.png|x50px|Double Attack icon]]
|'''Double Attack'''<br>Attacks twice.
|{{BCS card list by keyword|Double Attack}}
|—
|-
|[[File:BCS ImmobileIcon.png|x50px|Immobile icon]]
|'''Immobile'''<br>Cannot increase or decrease delay. Cannot attack
|{{BCS card list by keyword|Immobile}}
|Bloons with this property can still be targeted by effects that alter Delay (e.g. [[Quick Ready]] or [[Improved Fortification]]), but it has no effect.
|-
|[[File:BCS MustPopIcon.png|x50px|Must Pop icon]]
|'''Must Pop'''<br>Monkeys must attack this Bloon before others
|{{BCS card list by keyword|Must Pop}}
|Forces any attacks from player-controlled Monkeys to target Bloon(s) with this property before others. Does not affect Monkey attacks the player does not control (e.g. Mortar shots or [[Arcane Master]]'s additional attacks) or other effects, like Hero abilities and Powers.
|-
|[[File:BCS OnAttack.png|x50px|On Attack icon]]
|'''On Attack'''<br>Triggers when this Monkey attacks.
|{{BCS card list by keyword|On Attack}}
|—
|-
|[[File:BCS OnDamagedIcon.png|x50px|On Damaged icon]]
|'''On Damaged'''<br>Triggers on losing health from any source
|{{BCS card list by keyword|On Damaged}}
|Does not trigger if the Bloon takes damage to its [[Shield (BCS)|Shield]] without losing any health.
|-
|[[File:BCS OnDestroyedIcon.png|x50px|On Destroyed icon]]
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing hero.
|{{BCS card list by keyword|On Destroyed}}
|—
|-
|[[File:BCS OnFireIcon.png|x50px|On Fire icon]]
|'''On Fire'''<br>Will take 30 damage at the end of its turn and before attacking
|{{BCS card list by keyword|On Fire}}<br>Added to any [[Bloon (BCS)|Bloon]] that is on fire
|—
|-
|[[File:BCS OnLeaked.png|x50px|On Leak icon]]
|'''On Leak'''<br>Triggers when a bloon attacks a hero (after defenders have acted).
|{{BCS card list by keyword|On Leak}}
|—
|-
|[[File:BCS OnPlaceIcon.png|x50px|On Play icon]]
|'''On Play'''<br>Triggers when card is played.
|{{BCS card list by keyword|On Play}}
|—
|-
|[[File:BCS OnPopIcon.png|x50px|On Popped icon]]
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing hero.
|{{BCS card list by keyword|On Popped}}
|—
|-
|[[File:BCS OnReloadIcon.png|x50px|On Reload icon]]
|'''On Reload'''<br>Triggers when this Monkey reloads.
|{{BCS card list by keyword|On Reload}}
|—
|-
|[[File:BCS OnReplaceIcon.png|x50px|On Replace icon]]
|'''On Replace'''<br>Triggers when this Monkey is replaced by another Monkey
|{{BCS card list by keyword|On Replace}}
|—
|-
|[[File:BCS 3.0 OnTurnEndIcon.png|x50px|On Turn End icon]]
|'''On Turn End'''<br>Triggers once turn has ended
|{{BCS card list by keyword|On Turn End}}
|—
|-
|[[File:BCS OnTurnStartIcon.png|x50px|On Turn Start icon]]
|'''On Turn Start'''<br>Triggers at start of turn
|{{BCS card list by keyword|On Turn Start}}
|—
|-
|[[File:BCS PickIcon.png|x50px|Pick icon]]
|'''Pick'''<br>Look at the next <amount> cards in your deck. Choose one and add it to your hand. Other cards go to the bottom of your deck.
|{{BCS card list by keyword|Pick}}
|—
|-
|[[File:BCS ShieldIcon.png|x50px|Shield icon]]
|'''Shield'''<br>Shield will block <amount> incoming damage
|{{BCS card list by keyword|Shield}}<br>Added to any [[Bloon (BCS)|Bloon]] with a shield
|—
|-
|[[File:BCS SplashDamageIcon.png|x50px|Armor Piercing icon]]
|'''Splash Damage'''<br>Also deals damage to Bloons on either side of the target
|{{BCS card list by keyword|Splash Damage}}
|Damage dealt to other Bloons is affected by Attack Power modifiers.
|-
|[[File:BCS AcidPoolIcon.png|x50px|Acid Pool icon]]
|'''Strong Acid Pool'''<br>Deals 50 damage to any Bloon ending its turn on it. Lasts 2 turns
|{{BCS card list by keyword|Strong Acid Pool}}
|—
|-
|[[File:BCS StunnedIcon.png|x50px|Stunned icon]]
|'''Stunned'''<br>Monkey can't attack or reload until stun wears off. Bloon delay does not reduce at end of turn.
|{{BCS card list by keyword|Stunned}}<br>Added to any [[Monkey (BCS)|Monkey]] that is stunned
|Stun effects last until the end of the player's next turn, after On Turn End effects have triggered. Stunned Bloons with zero Delay do not attack.
|-
|[[File:BCS TemporaryIcon.png|x50px|Temporary icon]]
|'''Temporary'''<br>Is removed at end of turn after ammo reaches 0.
|{{BCS card list by keyword|Temporary}}
|—
<!--there's no "Temporary Ammo" keyword, yet...-->
|-
|[[File:BCS TripleAttackIcon.png|x50px|Triple Attack icon]]
|'''Triple Attack'''<br>Attacks three times.
|{{BCS card list by keyword|Triple Attack}}
|—
|-
|[[File:BCS UniqueIcon.png|x50px|Unique icon]]
|'''Unique'''<br>You can only have one copy of this card
|All Ultra Rare cards
|—
|}


===Card backs===
===Card backs===
{{main|Card back}}
{{main|Card Back}}
[[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]]
[[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]]
Card backs are cosmetic items that customize the back face of each card in a deck. During a match, card backs are visible while a card is being played and in the opponent's hand.
Card Backs are cosmetic items that customize the back face of each card in a deck. During a match, card backs are visible while a card is being played and in the opponent's hand.


Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically. The [[Storm (BCS)|Storm]] always uses the default card back.
Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically. The [[Storm (BCS)|Storm]] always uses the default card back.
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===Bloons===
===Bloons===
{{main|Bloon (BCS)}}
{{main|Bloon (BCS)}}
[[File:BCS DiscountBloonArmy.png|200px|thumb]]
[[File:BCS card image DoubleRed.png|100px|thumb|The [[Double Red Bloon]], a Basic Bloon card]]
Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. Each Bloon has a Delay stat that determines how many turns the opponent has to defend and a Health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Some Bloon cards can be played more than once before being discarded. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full.
Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. Most Bloons have a Delay stat that determines how many turns the opponent has to defend and a Health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Each player can have up to 8 Bloons in play at a time, and more Bloons cannot be played if the player's side is full.


===Monkeys===
===Monkeys===
{{main|Monkey (BCS)}}
{{main|Monkey (BCS)}}
[[File:BCS TripleShotAttack3.png|200px|thumb]]
[[File:BCS card image TackShooter.png|100px|thumb|left|The [[Tack Shooter (BCS)|Tack Shooter]], a Primary Monkey card]]
Monkey cards are the main way of defending against Bloons. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more Attack Power when at full Ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.
Monkey cards are the main way of defending against Bloons. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Most Monkeys have an ATK stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. However, some Monkeys do not attack and instead have effects that support Bloons or other Monkeys. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.


===Powers===
===Powers===
{{main|Power (BCS)}}
{{main|Power (BCS)}}
When played, power cards instantly trigger an effect, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. They come in three classes: Basic, Advanced, and Exotic. Some cards can only be equipped to decks with a specific Hero, such as [[Storm Of Arrows]] for [[Quincy (BCS)|Quincy]].
[[File:BCS card image Stunned.png|100px|thumb|[[Stunned (card)|Stunned]], a Basic Power card]]
 
When played, power cards instantly trigger an effect, then are removed from the hand. They come in three classes: Basic, Advanced, and Exotic. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. Some Powers cost [[Bloontonium]] instead of Gold.
==Decks==
{{clear}}
{{main|Deck}}
[[File:BCS DeckSelection1.png|200px|thumb|The deck selection interface]]
A deck consists of one [[Hero (BCS)|Hero]] and exactly 40 cards. Each deck can have up to three copies of a card (except for Unique cards, which only allow one copy per deck), and is allowed any valid combination of cards for [[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, and [[Power (BCS)|Power]]s. Players can create multiple decks and select one before entering matchmaking. There is a limit to the number of decks a player can have saved at a time, but the player can buy more Deck Slots or unlock them through other means.


==Obtaining cards==
==Obtaining cards==
[[File:BCS crafting interface.png|thumb|200px|The crafting interface]]
*All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]].
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required.
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required.
*Opening [[Card Pack]]s unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that can be bought for [[Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection.
*Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection and provide cards introduced from specific game versions.
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities.
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. These cards have no duplicate protection.
*Some cards are given as rewards for completing [[feat]]s or redeeming [[gift code]]s.
*Some [[feat]]s and [[gift code]]s reward specific cards for claiming them.
 
{{clear|right}}


==List of cards==
==List of cards==
<div class="center-col-1 center-col-3 center-col-4 center-col-5 center-col-6 center-col-7">
{{BCS card list|limit=300}}
{{#cargo_compound_query:
tables=bcs_monkeys
;fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>''", flavor, "''"), "")) = Text,
CONCAT("Monkey")=Card type,
COALESCE(rarity, "—") = Rarity,
pack = Pack,
cost = Cost,
charges = Charges,
COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
 
;order by=name
|tables=bcs_bloons
;fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>''", flavor, "''"), "")) = Text,
CONCAT("Bloon")=Card type,
COALESCE(rarity, "—") = Rarity,
pack = Pack,
cost = Cost,
charges = Charges,
COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
 
;order by=name
|tables=bcs_powers
;fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>''", flavor, "''"), "")) = Text,
CONCAT("Power")=Card type,
COALESCE(rarity, "—") = Rarity,
pack = Pack,
cost = Cost,
charges = Charges,
COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
 
;order by=name
|format=table
}}
</div>


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
{{screenshot needed|Ultra Rare}}
<gallery>
<gallery>
BCS DeckCreation1.png|Deck creation hero selection screen
BCS DeckCreation1.png|Deck creation hero selection screen
Line 253: Line 83:
BCS 4.0 Card Earn Rare.png|Earning a Rare, v4.0
BCS 4.0 Card Earn Rare.png|Earning a Rare, v4.0
BCS 4.0 Card Earn Super Rare.png|Earning a Super Rare, v4.0
BCS 4.0 Card Earn Super Rare.png|Earning a Super Rare, v4.0
BCS 4.0 Card Earn Ultra Rare.png|Earning an Ultra Rare, v4.0 (v4.4 footage)
BCS 4.0 Card Earn Dupe.png|Earning a duplicate, v4.0
BCS 4.0 Card Earn Dupe.png|Earning a duplicate, v4.0
File:BCS SelectingACardFromCollectStuff.png|Highlighting an unlocked card inside the unlocked loot screen<!--probably a better caption but hopefully it makes sense-->
</gallery>
</gallery>


Line 260: Line 92:
BCS CardIcon.png|Card icon
BCS CardIcon.png|Card icon
BCS CardsIcon.png|Cards icon
BCS CardsIcon.png|Cards icon
BCS DeckIcon.png|Deck icon
BCS SwapCardIcon.png|Card back swap icon
BCS SwapCardIcon.png|Card back swap icon
BCS CardHistoryIcon.png|Card history icon
BCS CardHistoryIcon.png|Card history icon
BCS DeckSlotSml.png|Deck Slot icon
BCS_PreBuiltDeckGwenSml.png|Icon for the Gwendolin Starter deck
BCS firstlook CardsIcon.png|Deck icon in the beta tests
</gallery>
</gallery>


==External links==
==External links==
*[https://bcspopology.com/deckBuilder.html?data=1_1_New%20Deck BCS Popology unofficial deck builder]
*[https://bcspopology.com/deckBuilder.html?data=1_1_New%20Deck BCS Popology unofficial deck builder]
*[https://indiegamefanatic.github.io/dist/index.html BCS Custom Cards]


==Navigation==
==Navigation==
{{BCS nav}}
{{BCS nav}}
[[Category:Cards|*]][[Category:Game mechanics in BCS]]
[[Category:Cards|*]][[Category:Game mechanics in BCS]]