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{{about|the mechanic in [[Bloons Card Storm]]|the mechanic in Bloons TD Battles's [[Card Battle]] mode|Card Battle#List of cards}} | {{about|the mechanic in [[Bloons Card Storm]]|the mechanic in Bloons TD Battles's [[Card Battle]] mode|Card Battle#List of cards}} | ||
{{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}} | {{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}} | ||
{{lede image|BCS | {{lede image|BCS collection screen.png|The card list in the Collection, showing cards the player does and does not own|size=300px}} | ||
'''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. | '''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. They come in three major card types: [[Monkey (BCS)|Monkey]] cards, [[Bloon (BCS)|Bloon]] cards, and [[Power (BCS)|Power]] cards. Each player has a [[deck]] that consists of exactly 40 cards. Players can obtain more cards primarily by crafting them with [[Token (BCS)|Token]]s or by opening [[Card Pack]]s. A player can own up to three copies of each card (except Unique cards, which only allow the player to create one copy). Cards a player owns are stored in the Card Collection menu. | ||
At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty) | At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times (or five times in some singleplayer modes). During a match, players can play cards during their turn (and only on their turn). Some cards can also be played by the [[Storm (BCS)|Storm]] or by using Hero Abilities. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty). | ||
== | There are a total of {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming}} cards. Of these, {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming AND pack="None"}} do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck. Most of them are cards created by other cards or [[Hero (BCS)|Hero]] Abilities, such as [[Baby Monkey]], which only appears after using [[Shrink]] on a [[Monkey (BCS)|Monkey]] card. Counting copies of cards, there are a maximum of {{generic cargo count|bcs_cards|count=COUNT(CASE WHEN rarity = "Ultra Rare" THEN 1 END)+(3*COUNT(CASE WHEN rarity != "Ultra Rare" THEN 1 END))|where=NOT unused AND NOT upcoming AND pack != "None"}} obtainable cards. | ||
==Terminology== | |||
*A player's '''[[deck]]''' consists of one [[Hero (BCS)|Hero]] and the set of cards the player starts with during a match. During a match, the cards in the deck, and their order, is not visible to either player, but the number of cards in the deck is. The owner of a deck can see and change which cards are in it outside of a match. | |||
* | *A player's '''hand''' is the set of cards the player can play. Each player can have up to 8 cards in their hand at a time and cannot draw or add cards to their hand if it would exceed the limit. Cards in a player's hand are visible to the owner, but not the opponent. The number of cards in a hand is visible to both players. | ||
* | *To '''draw''' a card is to take the top card from the player's deck and move it to their hand. Some cards can draw specific kinds of cards from the deck, such as the [[Signal Bloon]] always drawing Large Bloons, which are not necessarily drawn from the top of the deck. If an effect draws a specific kind of card, but no card with that qualifier exists in the deck, no card is drawn. | ||
*To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends. | |||
*To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players. | |||
*A player's '''[[graveyard]]''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only. | |||
===Keywords=== | ===Keywords=== | ||
{{main|Keyword}} | |||
Keywords are terms used to describe certain mechanics, card effects, or effect conditions. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times. | |||
==Card attributes== | |||
Cards have different attributes depending on the type of card. All cards have the following attributes: | |||
*'''Cost:''' The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead. | |||
*'''Charges:''' Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0. | |||
*'''Class:''' Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons. | |||
*'''Rarity:''' Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity. | |||
| | |||
===Card backs=== | ===Card backs=== | ||
{{main|Card | {{main|Card Back}} | ||
[[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]] | [[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]] | ||
Card | Card Backs are cosmetic items that customize the back face of each card in a deck. During a match, card backs are visible while a card is being played and in the opponent's hand. | ||
Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically. The [[Storm (BCS)|Storm]] always uses the default card back. | Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically. The [[Storm (BCS)|Storm]] always uses the default card back. | ||
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===Bloons=== | ===Bloons=== | ||
{{main|Bloon (BCS)}} | {{main|Bloon (BCS)}} | ||
[[File:BCS | [[File:BCS card image DoubleRed.png|100px|thumb|The [[Double Red Bloon]], a Basic Bloon card]] | ||
Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. | Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. Most Bloons have a Delay stat that determines how many turns the opponent has to defend and a Health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Each player can have up to 8 Bloons in play at a time, and more Bloons cannot be played if the player's side is full. | ||
===Monkeys=== | ===Monkeys=== | ||
{{main|Monkey (BCS)}} | {{main|Monkey (BCS)}} | ||
[[File:BCS | [[File:BCS card image TackShooter.png|100px|thumb|left|The [[Tack Shooter (BCS)|Tack Shooter]], a Primary Monkey card]] | ||
Monkey cards are the main way of defending against Bloons. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. | Monkey cards are the main way of defending against Bloons. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Most Monkeys have an ATK stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. However, some Monkeys do not attack and instead have effects that support Bloons or other Monkeys. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full. | ||
===Powers=== | ===Powers=== | ||
{{main|Power (BCS)}} | {{main|Power (BCS)}} | ||
When played, power cards instantly trigger an effect, then are | [[File:BCS card image Stunned.png|100px|thumb|[[Stunned (card)|Stunned]], a Basic Power card]] | ||
When played, power cards instantly trigger an effect, then are removed from the hand. They come in three classes: Basic, Advanced, and Exotic. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. Some Powers cost [[Bloontonium]] instead of Gold. | |||
{{clear}} | |||
{{ | |||
==Obtaining cards== | ==Obtaining cards== | ||
[[File:BCS crafting interface.png|thumb|200px|The crafting interface]] | |||
*All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]]. | |||
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required. | *The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required. | ||
*Opening [[Card Pack]] | *Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection and provide cards introduced from specific game versions. | ||
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. | *[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. These cards have no duplicate protection. | ||
*Some | *Some [[feat]]s and [[gift code]]s reward specific cards for claiming them. | ||
{{clear|right}} | |||
==List of cards== | ==List of cards== | ||
{{BCS card list|limit=300}} | |||
{{ | |||
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}} | |||
==Gallery== | ==Gallery== | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
BCS DeckCreation1.png|Deck creation hero selection screen | BCS DeckCreation1.png|Deck creation hero selection screen | ||
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BCS 4.0 Card Earn Rare.png|Earning a Rare, v4.0 | BCS 4.0 Card Earn Rare.png|Earning a Rare, v4.0 | ||
BCS 4.0 Card Earn Super Rare.png|Earning a Super Rare, v4.0 | BCS 4.0 Card Earn Super Rare.png|Earning a Super Rare, v4.0 | ||
BCS 4.0 Card Earn Ultra Rare.png|Earning an Ultra Rare, v4.0 (v4.4 footage) | |||
BCS 4.0 Card Earn Dupe.png|Earning a duplicate, v4.0 | BCS 4.0 Card Earn Dupe.png|Earning a duplicate, v4.0 | ||
File:BCS SelectingACardFromCollectStuff.png|Highlighting an unlocked card inside the unlocked loot screen<!--probably a better caption but hopefully it makes sense--> | |||
</gallery> | </gallery> | ||
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BCS CardIcon.png|Card icon | BCS CardIcon.png|Card icon | ||
BCS CardsIcon.png|Cards icon | BCS CardsIcon.png|Cards icon | ||
BCS SwapCardIcon.png|Card back swap icon | BCS SwapCardIcon.png|Card back swap icon | ||
BCS CardHistoryIcon.png|Card history icon | BCS CardHistoryIcon.png|Card history icon | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[https://bcspopology.com/deckBuilder.html?data=1_1_New%20Deck BCS Popology unofficial deck builder] | *[https://bcspopology.com/deckBuilder.html?data=1_1_New%20Deck BCS Popology unofficial deck builder] | ||
*[https://indiegamefanatic.github.io/dist/index.html BCS Custom Cards] | |||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Cards|*]][[Category:Game mechanics in BCS]] | [[Category:Cards|*]][[Category:Game mechanics in BCS]] | ||