Double Shot (BTD6) (Ninja Monkey): Difference between revisions

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Tag: Reverted
Qwertyxp2000 (talk | contribs)
Strategy: phasing out "top/middle/bottom" crosspaths, as it's not just me who said it, polavux said his dismay to the frequent usage of top/middle/bottom path vocab due to console versions being not truly top/middle/bottom due to ui differences
 
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|mk cost reduction=100
|mk cost reduction=100
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'''Double Shot''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw two shurikens at a time instead of one, spread across an 18° arc from the centre. Unlike previous upgrades, shurikens have a small amount of angular deviation.
'''Double Shot''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw two shurikens at a time instead of one. Its [[projectile]]s are always spread 18° apart from each other, but the center of each shot's spread is randomly offset by up to 5° clockwise or anticlockwise.


==Stats==
==Stats==
{{incomplete|Add the projectile deviation stuff (trust me, superbuff this bad boy without bottom crosspath and watch the projs look like a shotgun)}}
{{BTD6 stat list by tiers|Ninja Monkey|300}}
{{BTD6 stat list by tiers|Ninja Monkey|300}}


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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|50.2|section=y}}
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, doubling its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out in early-game defense on [[Ouch|#Ouch]] CHIMPS to cover each lane.
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, as its double shurikens double its potential for cleanup for less cost than another Ninja. While decent on most maps, it stands out as an early-game support on [[Ouch|#Ouch]] CHIMPS to cover each lane.


[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Middle crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.
[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Second-path crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.


==Update history==
==Update history==