The Blazing Sun: Difference between revisions

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Strategy: here's the cleanup you requested
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==Strategy==
==Strategy==
{{Cleanup|Possible condensement may be required}}
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|52.1|section=y}}
As a very cheap tier 5, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], both towers lacking pierce with high attack speed and damage. Comparatively, it trades off unlimited range for higher DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. However, it falls off starting from round 81, due to Super Ceramics taking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense strength against Ceramic Bloons. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. Its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
As a very cheap tier 5, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], with both towers lacking pierce but having high attack speed and damage. The Blazing Sun trades off unlimited range for higher DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. However, it falls off after said round, due to Super Ceramics taking multiple shots to pop. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for his UCAV ability or [[The Bloon Solver (BTD6)|The Bloon Solver]]. Its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
 
On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. It can be considered for a run that is otherwise weak to the [[BAD (BTD6)|BAD]] on round 100. Coupled with Bounty Hunter's mark, it can solo the outer layer and provide good damage to the insides. If the children [[DDT (BTD6)|DDTs]] or Ceramic cleanup is sufficient, however, multiple [[Twin Sixes]] are a cheaper buy.


The Blazing Sun is generally unreceptive to buffs that increase attack speed and pierce (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]), but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. The single target damage is also amplified through the [[Bounty Hunter]]'s markings as well as the Take Aim ability further improving its range to maximize Quickdraw.
The Blazing Sun is generally unreceptive to buffs that increase attack speed and pierce (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]), but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. The single target damage is also amplified through the [[Bounty Hunter]]'s markings as well as the Take Aim ability further improving its range to maximize Quickdraw.


The Blazing Sun can be considered for a run that is otherwise incredibly weak to the [[BAD (BTD6)|BAD]] on round 100. Coupled with Bounty Hunter's mark, it can solo the outer layer and provide good damage to the insides. If the children [[DDT (BTD6)|DDTs]] or Ceramic cleanup is sufficient, however, multiple [[Twin Sixes]] are a cheaper buy.
The Blazing Sun is also effective at dealing with tier 1 [[Boss Bloon]]s with its high single-target damage output, namely [[Lych (BTD6)|Lych]], [[Bloonarius (BTD6)|Bloonarius]], and the non-primary phases of [[Dreadbloon (BTD6)|Dreadbloon]].
 
It is also effective at dealing with tier 1 [[Boss Bloon]]s with its high single-target damage output, especially against [[Lych (BTD6)|Lych]] and [[Bloonarius (BTD6)|Bloonarius]], and the non-primary phases of [[Dreadbloon (BTD6)|Dreadbloon]]. [[Phayze]] can be beaten as well, but it requires lots of track length covered by the Blazing Sun to be effective, due to the unique abilities of the Boss and the limited range of the Desperado.


In [[Deflation (BTD6)|Deflation]], the 5-2-0 Blazing Sun one of two solo options, with it generally outperforming 0-2-5 [[Crossbow Master (BTD6)|Crossbow Master]], outside of the map [[Tricky Tracks]] due to Blazing Sun's lesser range.
In [[Deflation (BTD6)|Deflation]], the 5-2-0 Blazing Sun is one of two solo options, with it generally outperforming 0-2-5 [[Crossbow Master (BTD6)|Crossbow Master]] outside of maps that require high range (e.g. [[Tricky Tracks]] and [[Ravine]]).


Its best crosspath is 5-2-0, as one is already encouraged to place the tower far away from the track to maximize [[Bullseye (BTD6)|Bullseye]] and Quickdraw benefits. Speed buffs do not contribute much to the Blazing Sun's DPS, as its shot bursts have a fixed firing rate, even under perfect conditions.
Its best crosspath is 5-2-0, as one is already encouraged to place the tower far away from the track to maximize [[Bullseye (BTD6)|Bullseye]] and Quickdraw benefits. Speed buffs do not contribute much to the Blazing Sun's DPS, as its shot bursts have a fixed firing rate, even under perfect conditions.