The Desert Phantom: Difference between revisions
Qwertyxp2000 (talk | contribs) the shotgun is the gun, the pellets are the projectiles; the pellets individually do damage, not the shotgun itself; if the shotgun itself is a weapon you'd bludgeon it on a target or use a addon sword or whatever. Also... "staller" as in controlling blimps; btw, eor stalling is different I think? |
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack from 12 to 20, damage to Ceramics from +12 to +20, and | '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack from 12 to 20, damage to Ceramics from +12 to +20, and gains double [[attack speed]].<!--how to say that the "reload" portion has double attack speed? And not the burst 0.1s thing?--> Its shotgun pellets now each deal 10 damage instead of 3, deals +10 damage to [[MOAB-Class Bloon]]s, and knocks back MOAB-Class Bloons at -100% speed and others at -200% speed. The shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +5 damage to Ceramic Bloons, to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). | ||
== Stats == | == Stats == | ||