Blade Maelstrom (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|49.3}}
{{BTD6 last updated|section=y|50.2}}
Blade Maelstrom is one of the strongest towers in [[Race Event]]s, due to its extremely high pierce and ability to wipe out extraordinary amounts of Bloons and make large amounts of cash that can be used to purchase other towers. When using it in Race Events, fullsend immediately after purchasing it, purchase a 0-2-0 {{BTD6|Alchemist}} next to it, and upgrade the Alchemist to a 3-2-0 {{BTD6|Berserker Brew}} immediately after using the ability to allow it to pop {{BTD6|Lead Bloon}}s and greatly boost its popping power. The same could be done for {{BTD6|Bloonarius}}.
Blade Maelstrom is one of the strongest towers in [[Race Event]]s, due to its extremely high pierce and ability to wipe out extraordinary amounts of Bloons and make large amounts of cash that can be used to purchase other towers. When using it in Race Events, fullsend immediately after purchasing it, purchase a 0-2-0 {{BTD6|Alchemist}} next to it, and upgrade the Alchemist to a 3-2-0 {{BTD6|Berserker Brew}} immediately after using the ability to allow it to pop {{BTD6|Lead Bloon}}s and greatly boost its popping power.<!--seems good for a BIG initial burst, regardless of fast consume--> The same could be done for {{BTD6|Bloonarius}}.


Outside of Race Events, Blade Maelstrom is useful to wipe out Round 76, Round 78 (with [[Camo Bloon (BTD6)|Camo]] detection), and the 1st and 3rd wave of {{BTD6|Ceramic Bloon}}s on Round 63, but is not very useful on other rounds and becomes useless after Round 80 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. 2-4-0 and 0-4-2 are on roughly equal footing, the former being preferred for burst damage and the latter for more reliable damage, regardless of the game setting.
Outside of Race Events, Blade Maelstrom is useful to wipe out Round 76, Round 78 (with [[Camo Bloon (BTD6)|Camo]] detection), and the 1st and 3rd wave of {{BTD6|Ceramic Bloon}}s on Round 63, but is not very useful on other rounds and becomes useless after Round 80 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. 2-4-0 and 0-4-2 are on roughly equal footing, the former being preferred for burst damage and the latter for more reliable damage, regardless of the game setting. The difference in rotation direction from bottom path rarely matters, with only extra duration being the reason for this crosspath.


==Update History==
==Update History==