Double Shot (BTD6) (Ninja Monkey): Difference between revisions
Pixelentropy (talk | contribs) this screenshot kinda sucks ill change it later (never) |
Qwertyxp2000 (talk | contribs) No edit summary Tag: Reverted |
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'''Double Shot''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw two shurikens at a time instead of one, spread 18° | '''Double Shot''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw two shurikens at a time instead of one, spread across an 18° arc from the centre. Unlike previous upgrades, shurikens have a small amount of angular deviation. | ||
==Stats== | ==Stats== | ||
{{incomplete|Add the projectile deviation stuff (trust me, superbuff this bad boy without bottom crosspath and watch the projs look like a shotgun)}} | |||
{{BTD6 stat list by tiers|Ninja Monkey|300}} | {{BTD6 stat list by tiers|Ninja Monkey|300}} | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|50.2|section=y}} | |||
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, as its double shurikens double its potential for cleanup for less cost than another Ninja. While decent on most maps, it stands out as an early-game support on [[Ouch|#Ouch]] CHIMPS to cover each lane. | Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, as its double shurikens double its potential for cleanup for less cost than another Ninja. While decent on most maps, it stands out as an early-game support on [[Ouch|#Ouch]] CHIMPS to cover each lane. | ||