Super Maelstrom (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom is a win condition in [[Race Event]]s. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s spawns, especially in Timed settings | With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom is a win condition in [[Race Event]]s. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s spawns, especially in Timed settings. | ||
Elsewhere, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps, but | Elsewhere, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps, but fulfills a niche role in cleaning up Super Ceramics for cheaper than most T5s (e.g. [[The Bloon Solver (BTD6)|The Bloon Solver]]. In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more reliable. It benefits from [[Primary Mentoring (BTD6)|Primary Mentoring]]'s cooldown reduction; {{BTD6|Primary Expertise}} and {{BTD6|Energizer}} are far too expensive. | ||
==Update history== | ==Update history== | ||