The Desert Phantom: Difference between revisions
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack from 18 to 50, damage to Ceramics from +18 to +50, and doubles its [[attack speed]] (without affecting its 0.1-second delay between shots). Its shotgun pellets now each deal 10 damage instead of 3, deal +20 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at - | '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack from 18 to 50, damage to Ceramics from +18 to +50, and doubles its [[attack speed]] (without affecting its 0.1-second delay between shots). Its shotgun pellets now each deal 10 damage instead of 3, deal +20 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at -200% speed and other Bloons at -300% speed. The shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). | ||
With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons. | With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons. | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{outdated|Desphan buffs in v52.0, maybe good enough knockback on those awkward map formats?}} | |||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
The Desert Phantom is an easy to use DPS tower that has the added benefit of stalling blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of bloons. 2-0-5 is preferred for general damage and single target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. | The Desert Phantom is an easy to use DPS tower that has the added benefit of stalling blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of bloons. 2-0-5 is preferred for general damage and single target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. | ||