Double Shot (BTD6) (Ninja Monkey): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: double shot doesn't "support", it "defends", I guess, supplementary defense is kinda more of what I am getting at but it's superfluous
Qwertyxp2000 (talk | contribs)
Strategy: phasing out "top/middle/bottom" crosspaths, as it's not just me who said it, polavux said his dismay to the frequent usage of top/middle/bottom path vocab due to console versions being not truly top/middle/bottom due to ui differences
 
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|51.1|section=y}}
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, doubling its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out in early-game defense on [[Ouch|#Ouch]] CHIMPS to cover each lane.
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, as its double shurikens double its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out as an early-game defense on [[Ouch|#Ouch]] CHIMPS to cover each lane.


[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Middle crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.
[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Second-path crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.


==Update history==
==Update history==