The Desert Phantom: Difference between revisions

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Qwertyxp2000 (talk | contribs)
added short description so that, perhaps, in the future that "effect" section can be added to tower articles (as a counterpart to bwiki), if that ever happens. also separated pistol and shotgun into bulletpoints so it's easier to digest while hopefully getting a careful balance between bulletpointing and neatly packing prose. also desphan is not a true staller, it does push more than the same-hit blimps can progress, however...
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack from 18 to 50, damage to Ceramics from +18 to +50, and doubles its [[attack speed]] (without affecting its 0.1-second delay between shots). Its shotgun pellets now each deal 10 damage instead of 3, deal +20 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at -200% speed and other Bloons at -300% speed. The shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed).
'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly.
 
*'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots).
With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons.  
*'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal +20 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons.  


== Stats ==
== Stats ==
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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed|Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?}}
{{outdated|Desphan buffs in v52.0, maybe good enough knockback on those awkward map formats?}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with [[Monkey Intelligence Bureau (BTD6)|MIB]]) without [[Overclock (BTD6)|Overclock]], and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often.
The Desert Phantom is an easy to use DPS tower that has the added benefit of stalling blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of bloons. 2-0-5 is preferred for general damage and single target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted.
 
Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on most Expert maps because of its various weaknesses.


Despite its strengths on paper, it struggles immensely on harder maps where it is unable to consistently target bloons in its shotgun range. It becomes much stronger with damage and pierce buffs such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], but even with a [[Monkey Intelligence Bureau (BTD6)|MIB]] it can't attack fast enough to keep up with DDTs without an [[Overclock (BTD6)|Overclock]]. Even while requiring a significant amount of support to be usable on Expert maps, it has a negligible amount of BAD damage since its explosions only trigger when bloons are popped. Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on Expert maps because of its various weaknesses.
2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted.


==Update history==
==Update history==