Centered Path: Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
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Centered Path opens up a new micromanagement style that allows the Ace to travel basically anywhere on screen. The only custom flight path is too big on most map formats, except a few (e.g. [[Park Path (BTD6)|Park Path]]), without micromanagement to keep it above Bloons or the track.
Centered Path opens up a new micromanagement style that allows the Ace to travel basically anywhere on screen. The only custom flight path is too big on most map formats, except a few (e.g. [[Park Path (BTD6)|Park Path]]), without micromanagement to keep it above Bloons or the track.


To micromanage the Ace's Centered Path option optimally, know in advance where the Ace will be during the flight pattern. Position the center where the Ace would be during the flight pattern itself, while accounting for time to fly to towards the new pattern from the old to new center.
To micromanage the Ace's Centered Path option optimally, know in advance where the Ace will be during the flight pattern. Position the center where the Ace would be during the flight pattern itself, while accounting for time to fly towards the new pattern from the old to new center.


When used as a crosspath, it can assist optimal DPS if repositioned with micro. First-path Aces can maximizing dart pierce and potentially hitting one target with all darts, and second-path Aces can consistently place dropped bombs onto tracks. The higher-tier third-path upgrades can benefit from Centered Path for consistent angling of its shots.
When used as a crosspath, it can assist optimal DPS if repositioned with micro. First-path Aces can maximizing dart pierce and potentially hit one target with all darts, and second-path Aces can consistently place dropped bombs onto tracks. The higher-tier third-path upgrades can benefit from Centered Path for consistent angling of its shots.


==Update history==
==Update history==