Enforcer: Difference between revisions
Overclockbtd (talk | contribs) updated range |
Qwertyxp2000 (talk | contribs) →Strategy: no sometimes you don't want more shotgun range, but luckily still smaller to reach village. check out this cool post on reddit about how to do enforcer range keepings of alch buff and even the mentoring! https://www.reddit.com/r/btd6/comments/1r2su3v/enforcer_in_v53_wanderer_spacing_for_village_and/ |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.0|section=y}} | ||
For its price, Enforcer has decent amount of single-target and | For its price, Enforcer has decent amount of single-target and Bloon control for its cost, and its multiple projectiles per shot make it a decent candidate with external buffs. However, it has low pierce without gaining pierce buffs. Unlike the second path, the third path mostly prefers gaining extra range to keep using its shotgun attack, which does more damage than its pistol if all projectiles hit the target, but still account for the [[Wanderer]] penalty. The shotgun's range is small enough to still receive nearby supports without losing max Wanderer buffs, notably from [[Alchemist (BTD6)|Alchemist]], which becomes more important at higher tiers. | ||
Both crosspaths are helpful. 2-0-3 is better for single-target, due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], while 0-2-3 performs better for general damage via crits and naturally detects Camo. | Both crosspaths are helpful. 2-0-3 is better for single-target, due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], while 0-2-3 performs better for general damage via crits and naturally detects Camo. | ||