Heavy Bombs (BTD6): Difference between revisions

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Strategy: brief explanation why it's rubbish lower-tier is necessary. One can't say why its bad unless you state what exactly makes it rubbish
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==Strategy==
==Strategy==
Heavy Bombs as a standalone tower should never be used as a lower-tier tower; its damage output is not worth its cost. Heavy Bombs is only recommended for crosspathing with Tier 3+ Bomb Shooters, or a stepping stone to [[Really Big Bombs (BTD6)|Really Big Bombs]].
{{BTD6 last updated|49.2|section=y}}Heavy Bombs as a standalone tower should never be used as a lower-tier tower; its damage output is not worth its cost. Heavy Bombs is only recommended for crosspathing with Tier 3+ Bomb Shooters, or a stepping stone to [[Really Big Bombs (BTD6)|Really Big Bombs]].


Heavy Bombs is the optimal crosspath for {{B|Cluster Bombs|BTD6}} due to the +1 damage and +10 pierce Heavy Bombs grants. {{B|Recursive Cluster|BTD6}} prefers Heavy Bombs in [[Race Event]]s due to greatly increased pierce, but 0-2-4's extra attack speed is more valuable elsewhere. Heavy Bombs is decent with Tier 3+ middle-path Bomb Shooters for extra pierce but should be skipped unless [[Primary Expertise (BTD6)|Primary Expertise]] is bought. Heavy Bombs is sub-par crosspath for {{B|Bomb Blitz|BTD6}} as it already has reliable group-popping and has high base damage.
Heavy Bombs is the optimal crosspath for {{B|Cluster Bombs|BTD6}} due to the +1 damage and +10 pierce Heavy Bombs grants. {{B|Recursive Cluster|BTD6}} prefers Heavy Bombs in [[Race Event]]s due to greatly increased pierce, but 0-2-4's extra attack speed is more valuable elsewhere. Heavy Bombs is decent with Tier 3+ middle-path Bomb Shooters for extra pierce but should be skipped unless [[Primary Expertise (BTD6)|Primary Expertise]] is bought. Heavy Bombs is sub-par crosspath for {{B|Bomb Blitz|BTD6}} as it already has reliable group-popping and has high base damage.