Double Shot (BTD6) (Ninja Monkey): Difference between revisions

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==Stats==
==Stats==
{{incomplete|Add the projectile deviation stuff (trust me, superbuff this bad boy without bottom crosspath and watch the projs look like a shotgun)}}
{{incomplete|Add the projectile deviation stuff (trust me, superbuff the ninja without bottom crosspath and watch the projs look like a shotgun)}}
{{BTD6 stat list by tiers|Ninja Monkey|300}}
{{BTD6 stat list by tiers|Ninja Monkey|300}}


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{{Strategy needed}}
{{Strategy needed}}
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|50.2|section=y}}
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, as its double shurikens double its potential for cleanup for less cost than another Ninja. While decent on most maps, it stands out as an early-game support on [[Ouch|#Ouch]] CHIMPS to cover each lane.
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, as its double shurikens double its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out as an early-game support on [[Ouch|#Ouch]] CHIMPS to cover each lane.


[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Middle crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.
[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Middle crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.