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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine if the v52.0 change affects merm alluring trance cooldown reduction (10%)
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Trident Swiftness
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Tridents are thrown faster and travel further.
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Trident Swiftness is the Mermonkey's path 1 tier 2 upgrade in Bloons TD 6. Trident cooldown reduces by 25% (+33.33% attack speed), with a total of exactly 40% (+66.67% attack speed) compared to the base tower, in addition to +50% projectile speed from 200 to 300, but lifespan from 1s to 0.6667s, which retains equal distance.
Contrary to its description, the bonuses also apply to crosspathed attacks, not just tridents.
- Alluring Melody and above trance cooldown decreased by 10% (+11.11% attack speed), totalling 21% (+23.46% attack speed)
- Arctic Knight's Ice Jet gains no attack speed bonus and gains +50% projectile speed, however its projectile lifespan remains identical, therefore having +50% projectile distance as well.
Stats
2-1-0
2-2-0
| Attack |
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| Splash |
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 0.5s |
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| Layers | 4 |
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2-0-1
| Attack |
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| Projectile |
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| Seeking distance | 80 units |
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| Seeking angle | 360° |
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| Seeking rotation speed | 390 °/s |
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| Filters | |
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2-0-2
| Echosense Network |
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| Range modifier | +7.5% |
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| Max. stacks | 10 |
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Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 2-0-0
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$590 |
$700 |
$755 |
$840 |
$413 |
$490 |
$529 |
$588
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| 2-1-0
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$760 |
$900 |
$970 |
$1,080 |
$532 |
$630 |
$679 |
$756
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| 2-2-0
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$950 |
$1,125 |
$1,215 |
$1,350 |
$665 |
$788 |
$851 |
$945
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| 2-3-0
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$2,650 |
$3,125 |
$3,375 |
$3,750 |
$1,855 |
$2,188 |
$2,363 |
$2,625
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| 2-4-0
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$9,450 |
$11,125 |
$12,015 |
$13,350 |
$6,615 |
$7,788 |
$8,411 |
$9,345
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| 2-5-0
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$53,650 |
$63,125 |
$68,175 |
$75,750 |
$37,555 |
$44,188 |
$47,723 |
$53,025
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| 2-0-1
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$760 |
$900 |
$970 |
$1,080 |
$532 |
$630 |
$679 |
$756
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| 2-0-2
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$1,000 |
$1,180 |
$1,270 |
$1,415 |
$700 |
$826 |
$889 |
$991
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| 2-0-3
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$2,700 |
$3,180 |
$3,430 |
$3,815 |
$1,890 |
$2,226 |
$2,401 |
$2,671
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| 2-0-4
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$9,160 |
$10,780 |
$11,640 |
$12,935 |
$6,412 |
$7,546 |
$8,148 |
$9,055
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| 2-0-5
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$30,410 |
$35,780 |
$38,640 |
$42,935 |
$21,287 |
$25,046 |
$27,048 |
$30,055
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Strategy
Trident Swiftness offers the maximum attack speed benefit for the Mermonkey, in addition to extra projectile speed to more reliably catch bloons. The attack speed is usually the main reason to fully crosspath along the top path, especially for higher-tier Mermonkeys. It's not exceptional on lower-tier Mermonkeys, but still useful for 2-1-0 Sharper Prongs in Race conditions.
Update history
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Overall cost reduced by $125 (due to cost changes for previous tiers)
Trident: projectile lifespan increased ― 0.3333s → 0.6667s
220 Mermonkey should no longer target Camo Bloons (bug fix)
- 2-4-0, 2-5-0
Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented) - Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
Upgrade cost reduced ― $300 → $250
Overall cost reduced by $250 (due to cost changes for previous tiers)
- 2-1-0
Trident: Pierce increased ― 2 → 3 - Note: Does not affect splash (6)
- X-3-X Riptide Champion unchanged (18)
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes
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”
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Range bonus when placed in water increased ― +25% → +35%
- 2-4-0
Ability: Projectile lifespan increased ― 6.6667s → 10s
- 2-5-0
Ability: Projectile lifespan increased ― 10s → 15s
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Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. — Update notes
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”
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Overall cost reduced by $100 (due to cost changes for previous tiers)
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%) - Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-3-0, 2-4-0, 2-5-0
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s - Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 2-4-0, 2-5-0
Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
- 2-5-0
Trident and Side Tridents: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%) - Note: The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
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Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
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”
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Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units - Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
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