Sharper Prongs
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Can pop more Bloons with each attack.
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Sharper Prongs is the Mermonkey's path 2 tier 1 upgrade in Bloons TD 6. It increases pierce of the trident by +1 (2 to 3) and splashes by +3 (3 to 6). When added as a crosspath to other attacks:
Stats
1-1-0
0-1-1
| Attack |
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| Projectile |
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| Seeking distance | 80 units |
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| Seeking angle | 360° |
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| Seeking rotation speed | 260 °/s |
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| Filters | |
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Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-1-0
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$425 |
$500 |
$540 |
$600 |
$298 |
$350 |
$378 |
$420
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| 1-1-0
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$550 |
$650 |
$700 |
$780 |
$385 |
$455 |
$490 |
$546
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| 2-1-0
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$760 |
$900 |
$970 |
$1,080 |
$532 |
$630 |
$679 |
$756
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| 3-1-0
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$2,290 |
$2,700 |
$2,915 |
$3,240 |
$1,603 |
$1,890 |
$2,041 |
$2,268
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| 4-1-0
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$5,860 |
$6,900 |
$7,450 |
$8,280 |
$4,102 |
$4,830 |
$5,215 |
$5,796
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| 5-1-0
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$25,410 |
$29,900 |
$32,290 |
$35,880 |
$17,787 |
$20,930 |
$22,603 |
$25,116
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| 0-1-1
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$595 |
$700 |
$755 |
$840 |
$417 |
$490 |
$529 |
$588
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| 0-1-2
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$835 |
$980 |
$1,055 |
$1,175 |
$585 |
$686 |
$739 |
$823
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| 0-1-3
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$2,535 |
$2,980 |
$3,215 |
$3,575 |
$1,775 |
$2,086 |
$2,251 |
$2,503
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| 0-1-4
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$8,995 |
$10,580 |
$11,425 |
$12,695 |
$6,297 |
$7,406 |
$7,998 |
$8,887
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| 0-1-5
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$30,245 |
$35,580 |
$38,425 |
$42,695 |
$21,172 |
$24,906 |
$26,898 |
$29,887
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Strategy
Extra pierce from Sharper Prongs is better than attack speed from top crosspaths if there's many Bloons in range. For most Mermonkeys, especially lower-tier Mermonkeys and higher-tier top path, this pierce bonus is mainly impactful on Race conditions. For bottom path, Sharper Prongs can help handle large groups of Bloons for the T3, though for the T4 and T5 the pierce bonus is minimal and overall less effective than the better consistency of top crosspath.
Update history
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| “
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As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack. — Update notes
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”
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Overall cost reduced by $125 (due to cost changes for previous tiers)
Trident: projectile lifespan increased ― 0.5s → 1s
Description changed ― "Tridents can pop more Bloons." → "Can pop more Bloons with each attack."
- 3-1-0, 4-1-0, 5-1-0
Sharper Prongs now increases pierce of tentacles by 35%
- 0-1-3, 0-1-4, 0-1-5
Sharper Prongs now increases pierce of allure by +1
- 0-1-3, 0-1-4, 0-1-5
Trance: Pierce increased ― 5 → 6
Upgrade cost reduced ― $300 → $200
Overall cost reduced by $200 (due to cost changes for previous tiers)
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Middle crosspath trident gains extra projectile pierce to improve early game value. — Update notes
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”
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Trident: Pierce increased ― 2 → 3 - Note: Does not affect splash (6)
- X-3-X Riptide Champion unchanged (18)
- 0-1-3, 0-1-4, 0-1-5
Trance: Pierce increased ― 6 → 10
- 5-1-0
Trident: Pierce increased ― 9 → 10 - Note: Does not affect splash (6)
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes
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”
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Range bonus when placed in water increased ― +25% → +35%
Overall cost reduced by $100 (due to cost changes for previous tiers)
- 0-1-3
Trance: Pierce increased ― 6 → 7
- 0-1-4, 0-1-5
Trance: Pierce increased ― 10 → 12
- 3-1-0
Tentacle attack: Pierce reduced ― 32.4 → 27
- 4-1-0
Tentacle attack: Pierce reduced ― 43.2 → 40.5 - Note: 5-1-0+ Lord of the Abyss unchanged (108)
- 0-1-3
Trance: Pierce increased ― 7 → 8
- 0-1-4, 0-1-5
Trance: Pierce increased ― 12 → 14
- 4-1-0
Tentacle attack: Pierce reduced ― 40.5 → 33.75
- 5-1-0
Tentacle attack: Pierce reduced ― 108 → 67.5
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Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
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”
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Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units - Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
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