Tidal Chill

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Tidal Chill
Portrait of Tidal Chill
Icon of Tidal ChillIcy tridents are larger and can freeze Bloons.
Tower Mermonkey — Path 2 — Tier 2
XP cost 700
Cash cost $340 — Easy
$400 — Medium
$430 — Hard
$480 — Impoppable

Tidal Chill is the Mermonkey's path 2 tier 2 upgrade in Bloons TD 6. Each splash of the trident freezes bloons for 0.3s.

Stats

For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range28 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.2s
Offset (X, Y, Z)
-0.5, 3.4, 7
TargetingDepends on targeting option
Targeting range28 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Speed200 units/s
Lifespan1s
Radius2 units
Filters
  • Cannot hit Camo
Splash
Pierce6
Max pierce6
Damage2
Damage typeShatter
Lifespan0.05s
Radius4.5 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Freeze
Multiplier×0
Duration0.5s
Layers4
Buff when in water
Range modifier×1.35

1-2-0

Attack
Cooldown1.2s → 0.96s

2-2-0

Attack
Cooldown0.96s → 0.66s
Projectile
Speed200 units/s → 300 units/s
Lifespan1s → 0.6667s

0-2-1

Attack
Filters
  • Can now target Camo
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed260 °/s
Filters
  • Can now hit Camo
Splash
Filters
  • Can now hit Camo

0-2-2

Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-2-0 $615 $725 $785 $870 $431 $508 $550 $609
1-2-0 $740 $875 $945 $1,050 $518 $613 $662 $735
2-2-0 $950 $1,125 $1,215 $1,350 $665 $788 $851 $945
3-2-0 $2,480 $2,925 $3,160 $3,510 $1,736 $2,048 $2,212 $2,457
4-2-0 $6,050 $7,125 $7,695 $8,550 $4,235 $4,988 $5,387 $5,985
5-2-0 $25,600 $30,125 $32,535 $36,150 $17,920 $21,088 $22,775 $25,305
0-2-1 $785 $925 $1,000 $1,110 $550 $648 $700 $777
0-2-2 $1,025 $1,205 $1,300 $1,445 $718 $844 $910 $1,012
0-2-3 $2,725 $3,205 $3,460 $3,845 $1,908 $2,244 $2,422 $2,692
0-2-4 $9,185 $10,805 $11,670 $12,965 $6,430 $7,564 $8,169 $9,076
0-2-5 $30,435 $35,805 $38,670 $42,965 $21,305 $25,064 $27,069 $30,076

Strategy

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See the strategy guidelines for more information on how to write strategy sections.

A minor upgrade that slightly improves its support potential, slowing down affected bloons, including White and Purple Bloons. It's not very effective of a crosspath for most Mermonkeys, as the tridents tend not to have much pierce, and has no crosspath interactions with additional attacks aside from Sharper Prongs.

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack.
— Update notes
  • Buff Overall cost reduced by $125 (due to cost changes for previous tiers)
  • Buff Trident: projectile lifespan increased ― 0.5s → 1s
  • Change Description changed ― "Icey tridents are larger and can freeze Bloons." → "Icy tridents are larger and can freeze Bloons."
1-2-0
  • Nerf No longer has more range than a 2-2-0 Mermonkey (bug fix)
3-2-0, 4-2-0, 5-2-0
  • Buff Sharper Prongs now increases pierce of tentacles by 35%
0-2-3, 0-2-4, 0-2-5
  • Buff Sharper Prongs now increases pierce of allure by +1
  • Nerf 220 Mermonkey should no longer target Camo Bloons (bug fix)
0-2-3, 0-2-4, 0-2-5
  • Buff Trance: Pierce increased ― 5 → 6
  • Buff Upgrade cost reduced ― $400 → $300
    • Buff Overall cost reduced by $300 (due to cost changes for previous tiers)
  • Neutral Freeze effect should now be applied after applying damage (bug fix)
Middle crosspath trident gains extra projectile pierce to improve early game value.
— Update notes
0-2-3, 0-2-4, 0-2-5
  • Buff Trance: Pierce increased ― 6 → 10
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.

This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes

  • Buff Upgrade cost reduced ― $300 → $225
    • Buff Overall cost reduced by $175 (due to cost changes for previous tiers)
0-2-3
  • Buff Trance: Pierce increased ― 6 → 7
0-2-4, 0-2-5
  • Buff Trance: Pierce increased ― 10 → 12
3-2-0
  • Nerf Tentacle attack: Pierce reduced ― 32.4 → 27
4-2-0
  • Nerf Tentacle attack: Pierce reduced ― 43.2 → 40.5
    • Note: 5-1-0+ Lord of the Abyss unchanged (108)
0-2-3
  • Buff Trance: Pierce increased ― 7 → 8
0-2-4, 0-2-5
  • Buff Trance: Pierce increased ― 12 → 14
4-2-0
  • Nerf Tentacle attack: Pierce reduced ― 40.5 → 33.75
5-2-0
  • Nerf Tentacle attack: Pierce reduced ― 108 → 67.5
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
  • Nerf Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Assets