Echosense Network

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 05:17, 9 October 2024 by Scrooge200 (talk | contribs)
Jump to navigation Jump to search
This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Needs stats
Echosense Network
Portrait of Echosense Network
Icon of Echosense Network
Increases range for all Echosense Mermonkeys. Stacks up to 10 times.
Tower Mermonkey — Path 3 — Tier 2
XP cost 670
Cash cost $325 — Easy
$380 — Medium
$410 — Hard
$455 — Impoppable

Echosense Network is the Mermonkey's path 3 tier 2 upgrade in Bloons TD 6. It gains the Network buff, affecting itself and all other x-x-2 Mermonkeys, granting +6% range and stacks up to 5 times.

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-2 $665 $780 $840 $935 $466 $546 $588 $655
1-0-2 $790 $930 $1,000 $1,115 $553 $651 $700 $781
2-0-2 $1,000 $1,180 $1,270 $1,415 $700 $826 $889 $991
3-0-2 $2,530 $2,980 $3,215 $3,575 $1,771 $2,086 $2,251 $2,503
4-0-2 $6,100 $7,180 $7,750 $8,615 $4,270 $5,026 $5,425 $6,031
5-0-2 $25,650 $30,180 $32,590 $36,215 $17,955 $21,126 $22,813 $25,351
0-1-2 $835 $980 $1,055 $1,175 $585 $686 $739 $823
0-2-2 $1,025 $1,205 $1,300 $1,445 $718 $844 $910 $1,012
0-3-2 $2,725 $3,205 $3,460 $3,845 $1,908 $2,244 $2,422 $2,692
0-4-2 $9,525 $11,205 $12,100 $13,445 $6,668 $7,844 $8,470 $9,412
0-5-2 $53,725 $63,205 $68,260 $75,845 $37,608 $44,244 $47,782 $53,092

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • "Should no longer break when selling any of the first 5 placed"
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into.
— Update notes
  • Buff Overall cost reduced by $125 (due to cost changes for previous tiers)
  • Buff Echosense: maximum stack count increased ― 5 → 10
    • Note: This means the maximum range buff has increased from +30% to +60%
  • Buff Trident: projectile lifespan increased ― 0.5s → 1s
  • Change Description changed ― "Increases range for all Echosense Mermonkeys. Stacks up to 5 times." → "Increases range for all Echosense Mermonkeys. Stacks up to 10 times."
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Echosense Network now works with Mermonkeys converted by Total Transformation
5-0-2
  • Buff Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.

This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes

  • Buff Upgrade cost reduced ― $380 → $280
    • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Range bonus per stack increased ― +6% → +10%
    • Note: Maximum range bonus increased from +60% to +100%
0-3-2, 0-4-2, 0-5-2
  • Buff Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
Echosense's previous change was quite an overbuff and many players felt this invalidated the water placement bonuses so we are lowering this again but not all the way back.
— Update notes
  • Nerf Range bonus per stack reduced ― +10% → +7.5%
    • Note: Maximum range bonus decreased from +100% to +75%
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
  • Nerf Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
0-3-2, 0-4-2, 0-5-2
  • Buff Trident: Turn rate increased ― 143°/s → 169°/s
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Artwork and icons