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Sharper Prongs
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Can pop more Bloons with each attack.
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Trident Efficiency is the Mermonkey's path 2 tier 1 upgrade in Bloons TD 6. Increases pierce of the trident to 6 per splash, for up to 12 pierce per trident.
Stats
1-1-0
0-1-1
| Attack |
|---|
|
| Projectile |
|---|
| Seeking distance | 80 units |
|---|
| Seeking angle | 360° |
|---|
| Seeking rotation speed | 260 °/s |
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| Filters | |
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Costs and sell values
| Tiers
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Total cost
|
Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
|
Medium
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Hard
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Impoppable
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| 0-1-0
|
$425 |
$500 |
$540 |
$600 |
$298 |
$350 |
$378 |
$420
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| 1-1-0
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$550 |
$650 |
$700 |
$780 |
$385 |
$455 |
$490 |
$546
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| 2-1-0
|
$760 |
$900 |
$970 |
$1,080 |
$532 |
$630 |
$679 |
$756
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| 3-1-0
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$2,290 |
$2,700 |
$2,915 |
$3,240 |
$1,603 |
$1,890 |
$2,041 |
$2,268
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| 4-1-0
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$5,860 |
$6,900 |
$7,450 |
$8,280 |
$4,102 |
$4,830 |
$5,215 |
$5,796
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| 5-1-0
|
$25,410 |
$29,900 |
$32,290 |
$35,880 |
$17,787 |
$20,930 |
$22,603 |
$25,116
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| 0-1-1
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$595 |
$700 |
$755 |
$840 |
$417 |
$490 |
$529 |
$588
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| 0-1-2
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$835 |
$980 |
$1,055 |
$1,175 |
$585 |
$686 |
$739 |
$823
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| 0-1-3
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$2,535 |
$2,980 |
$3,215 |
$3,575 |
$1,775 |
$2,086 |
$2,251 |
$2,503
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| 0-1-4
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$8,995 |
$10,580 |
$11,425 |
$12,695 |
$6,297 |
$7,406 |
$7,998 |
$8,887
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| 0-1-5
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$30,245 |
$35,580 |
$38,425 |
$42,695 |
$21,172 |
$24,906 |
$26,898 |
$29,887
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Update history
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| “
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As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack. — Update notes
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”
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Overall cost reduced by $125 (due to cost changes for previous tiers)
Trident: projectile lifespan increased ― 0.5s → 1s
Description changed ― "Tridents can pop more Bloons." → "Can pop more Bloons with each attack."
- 3-1-0, 4-1-0, 5-1-0
Sharper Prongs now increases pierce of tentacles by 35%
- 0-1-3, 0-1-4, 0-1-5
Sharper Prongs now increases pierce of allure by +1
- 0-1-3, 0-1-4, 0-1-5
Trance: Pierce increased ― 5 → 6
Upgrade cost reduced ― $300 → $200
Overall cost reduced by $200 (due to cost changes for previous tiers)
| “
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Middle crosspath trident gains extra projectile pierce to improve early game value. — Update notes
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”
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Trident: Pierce increased ― 2 → 3 - Note: Does not affect splash (6)
- X-3-X Riptide Champion unchanged (18)
- 0-1-3, 0-1-4, 0-1-5
Trance: Pierce increased ― 6 → 10
- 5-1-0
Trident: Pierce increased ― 9 → 10 - Note: Does not affect splash (6)
| “
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes
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”
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Range bonus when placed in water increased ― +25% → +35%
Overall cost reduced by $100 (due to cost changes for previous tiers)
- 0-1-3
Trance: Pierce increased ― 6 → 7
- 0-1-4, 0-1-5
Trance: Pierce increased ― 10 → 12
- 3-1-0
Tentacle attack: Pierce reduced ― 32.4 → 27
- 4-1-0
Tentacle attack: Pierce reduced ― 43.2 → 40.5 - Note: 5-1-0+ Lord of the Abyss unchanged (108)
- 0-1-3
Trance: Pierce increased ― 7 → 8
- 0-1-4, 0-1-5
Trance: Pierce increased ― 12 → 14
- 4-1-0
Tentacle attack: Pierce reduced ― 40.5 → 33.75
- 5-1-0
Tentacle attack: Pierce reduced ― 108 → 67.5
| “
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Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
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”
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Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units - Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
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