Riptide Champion is the Mermonkey's path 2 tier 3 upgrade in Bloons TD 6. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like Tidal Chill, Riptide Champion freezes Bloons that are damaged, but for longer.
Each trident has 25 pierce and can pop Lead, but can no longer pop Purples or Whites (damage type changed from Shatter to Frigid), projectiles ignore White Bloons, deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Does increasing accuracy (e.g. Deadeye) also tighten the wavelets, akin to Blade Maelstrom ability?
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2s projectile lifespan.
With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate.
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers
Total cost
Sell value
Easy
Medium
Hard
Impoppable
Easy
Medium
Hard
Impoppable
0-3-0
$2,315
$2,725
$2,945
$3,270
$1,621
$1,908
$2,062
$2,289
1-3-0
$2,440
$2,875
$3,105
$3,450
$1,708
$2,013
$2,174
$2,415
2-3-0
$2,650
$3,125
$3,375
$3,750
$1,855
$2,188
$2,363
$2,625
0-3-1
$2,485
$2,925
$3,160
$3,510
$1,740
$2,048
$2,212
$2,457
0-3-2
$2,725
$3,205
$3,460
$3,845
$1,908
$2,244
$2,422
$2,692
Strategy
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff
Riptide Champion has a fair amount of freezing potential and damage against any non-Purple and non-White Bloon, but has competition with more reliable mid-game and late-game options.
Crosspaths are usually better with Echosense Precision to let the homing scale its damage more reliably, with Echosense Network also improving range. However, the Trident Swiftness's maximized attack speed and projectile speed is preferable if Riptide Champion must deal with denser groups and cannot use the homing scaling.
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play. — Update notes
”
Sub-projectiles can now freeze Bloons in addition to the main projectile
While the Arctic Knight has been popular, Riptide Champion has major pierce issues and is seeing a price reduction as well as a pierce increase to make up for this. — Update notes
”
Upgrade cost reduced ― $2,800 → $2,300
Overall cost reduced by $625 (due to cost changes for previous tiers)
Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping [...] — Update notes
”
Overall cost reduced by $300 (due to cost changes for previous tiers)
Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
Damage type changed ― Energy → Frigid
Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers [...] — Update notes
”
Upgrade cost reduced ― $2,300 → $1,900
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. — Update notes
”
Upgrade cost reduced ― $1,900 → $1,100
Overall cost reduced by $975 (due to cost changes for previous tiers)
Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back and Popseidon which was also performing extremely well will likewise be scaled back — Update notes
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
”
Upgrade cost increased ― $1,400 → $2,000
Overall cost increased by $625 (due to cost changes for previous tiers)
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s