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| This is a list of changes to the [[Desperado (BTD6)|Desperado]] in ''[[Bloons TD 6]]'' post-release. | | This is a list of changes to the [[Desperado (BTD6)|Desperado]] in ''[[Bloons TD 6]]'' post-release. |
| {{BTD6 change list by name|Desperado|header level=2}} | | {{BTD6 change list by name|Desperado|header level=2}} |
Latest revision as of 04:44, 5 April 2026
This is a list of changes to the Desperado in Bloons TD 6 post-release.
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| Tiers |
Changes
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| 2-X-X Standoff
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- Description changed ― Attacks faster the fewer Bloons are in radius. → Attacks faster the fewer Bloons are in range.
- Note: description in other languages is unchanged
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| X-X-1 Wanderer
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- Description changed ― A Wanderer works best alone. Desperado attacks much faster, but not quite as fast the more Monkeys in each weapon's attack range. → A Wanderer works best alone. Desperado attacks much faster, but less so when more Monkeys are in each weapon's attack range.
- Note: description in other languages is unchanged
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| X-X-2 Nomad
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- Description changed ― Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash. → Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash if a Bloon leaked.
- Note: description in other languages is unchanged
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| X-X-2 Nomad (and further upgrades)
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Attack speed scaling with Bloons in radius should work correctly (bug fix)
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| Tiers |
Changes
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0-0-0 base tower 1-0-X Quickdraw (and further upgrades) X-0-1 Wanderer (and further upgrades)
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Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
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4-X-X Twin Sixes 5-X-X The Blazing Sun
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Twin Sixes now correctly doubles shot burst rate (Carries up to T5) ― 0.1s → 0.05s (bug fix)
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| X-4-X Bounty Hunter
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Mark attack: No longer affects all layers if crosspathed (undocumented) (bug fix)
Mark attack: Range no longer reduces to pistol range when crosspathed (undocumented) (bug fix)
- Mark attack: No longer applies Bloontonium Reactor's "radiation" visuals on marked Bloons when crosspathed (bug fix)
Marked to Pop 'Execution' attack: Damage when crosspathed reduced ― 100 → 30 (undocumented) (bug fix)
Marked to Pop 'Execution' attack: Duration when crosspathed reduced ― 3s → 1s (undocumented) (bug fix)
Marked to Pop 'Execution' attack: Attack cooldown is no longer reduced when crosspathed ― 0.1s → 0.05s (undocumented) (bug fix)
Marked to Pop 'Mark' attack: Duration when crosspathed reduced ― 6s → 2s (undocumented) (bug fix)
Marked to Pop 'Mark' attack: No longer affects all layers if crosspathed (undocumented) (bug fix)
Marked to Pop: No longer layer soaks through MOAB-class (undocumented) (bug fix)
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X-4-X Bounty Hunter X-5-X Golden Justice
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Take Aim: No longer reduces accuracy if crosspathed (bug fix)
Take Aim: Now allows xx2 Mortars to apply Burny Stuff to Black Bloons (bug fix)
No longer grants infinite range to Advanced Intel subs (bug fix)
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| X-X-2 Nomad (and further upgrades)
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Cash bonus on Bloon leak should no longer stack per Desperado
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| Tiers |
Changes
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| X-3-X Deadeye (and further upgrades)
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Take Aim: Now applies to sub-towers (bug fix)
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1-3-0 Deadeye + Quickdraw 2-3-0 Deadeye + Standoff 0-3-1 Deadeye + Wanderer 0-3-2 Deadeye + Nomad
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Take Aim ability: Now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
Take Aim: Now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
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| X-5-X Golden Justice
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Crit damage multiplier increased ― 4× → 8× (bug fix)
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1-0-4 Avenger + Quickdraw 2-0-4 Avenger + Standoff
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Shotgun attack: Pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
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“
You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.
Top Path: Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
— Update notes
”
| Tiers |
Changes
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| 1-X-X Quickdraw
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Upgrade cost reduced ― $250 → $200
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| 3-X-X Big Iron (and further upgrades)
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Standoff buff: Maximum attack speed bonus increased ― +60% → +120%
Standoff buff: Attack speed bonus drop per Bloon in range increased ― −15% → −30% - Note: Overall, the attack speed bonus is doubled and drops with the same amount of Bloons
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| 4-X-X Twin Sixes
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Upgrade cost reduced ― $5,800 → $4,800
Overall cost reduced by $1,050 (due to cost changes for previous tiers)
Damage increased ― 5 → 6 - Note: 5-X-X The Blazing Sun unchanged (20)
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| 5-X-X The Blazing Sun
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Area of effect: Pierce increased ― 5 → 8
Area of effect: Radius increased ― 6 → 12
Area of effect: Damage over time increased ― 50 → 75
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“
Middle Path: Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
— Update notes
”
| Tiers |
Changes
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| X-2-X Bullseye
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Upgrade cost reduced ― $500 → $350
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X-3-X Deadeye X-4-X Bounty Hunter
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Rifle: Pierce increased ― 3 → 4 - Note: X-5-X Golden Justice unchanged (∞)
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| X-3-X Deadeye (and further upgrades)
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Rifle: No longer ignores Boss immunity windows (bug fix)- Note: The issue can still happen on certain circumstances
Rifle: No longer fails to hit targets next to a wall (bug fix)
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| X-4-X Bounty Hunter
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Upgrade cost reduced ― $8,000 → $6,500
Overall cost reduced by $1,650 (due to cost changes for previous tiers)
Pistol: Damage increased ― 12 → 16
Pistol: Bonus damage to Ceramic Bloons increased ― +12 → +16 (undocumented) - Note: X-5-X Golden Justice unchanged (24 / +24)
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| X-5-X Golden Justice
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Rifle: Damage increased ― 210 → 280
Pistol: Bonus damage to Fortified Bloons increased ― +210 → +280
Mark attack: Cooldown reduced ― 9s → 3s
Pistol: Now marks the main target
Pistol — area of effect: Pierce increased ― 5 → 8
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“
Bottom Path: After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance.
— Update notes
”
| Tiers |
Changes
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| X-X-1 Wanderer
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Wanderer buff: Maximum attack speed bonus increased ― +30% → +45%
Wanderer buff: Attack speed bonus drop per Monkey in range increased ― −10% → −15% - Note: Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys
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| X-X-2 Nomad
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Nomad buff: Maximum attack speed bonus increased ― +25% → +50%
Nomad buff: Attack speed bonus per Bloon in range increased ― +1% → +2% - Note: Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons
Nomad: Passive ability cooldown can now be affected by external sources (bug fix)- Note: Only a nerf vs Blastapopoulos
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| X-X-3 Enforcer (and further upgrades)
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Shotgun: Attack cooldown increased ― 1.56s → 1.97s (attack speed reduced by 20.81%)
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| X-X-4 Avenger
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Pistol: Damage increased ― 12 → 18
Pistol: Bonus damage to Ceramic Bloons increased ― +12 → +18 (undocumented)
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| X-X-5 The Desert Phantom
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Pistol: Damage increased ― 20 → 50
Pistol: Bonus damage to Ceramic Bloons increased ― +20 → +50
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| Tiers |
Changes
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| X-3-X Deadeye (and further upgrades)
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Partially fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
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| Tiers |
Changes
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| X-3-X Deadeye (and further upgrades)
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Fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
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“
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's
[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. Avenger’s price is going down as it did too little damage for that price range. Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics.
— Update notes”
| Tiers |
Changes
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| All tiers
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Pistol now reloads at the end of the round
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| 5-X-X The Blazing Sun
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Pistol attack: Damage type changed ― Sharp → Normal
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| X-X-1 Wanderer
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| Before
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After
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| X-X-2 Nomad
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| Before
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After
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| X-X-4 Avenger
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Upgrade cost reduced ― $9,500 → $8,500
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| X-X-5 The Desert Phantom
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Shotgun attack: Bonus damage to MOAB-Class Bloons increased ― +10 → +20
Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons
Shrapnel explosion: Bonus damage to Ceramic Bloons increased ― +5 → +15
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1-0-5 The Desert Phantom + Quickdraw 2-0-5 The Desert Phantom + Standoff
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Shrapnel: Now deals +10 damage to Ceramics (undocumented)
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“
Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost.
— Update notes
”
| Tiers |
Changes
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| 4-X-X Twin Sixes
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Upgrade cost increased ― $4,800 → $5,800
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| 5-X-X The Blazing Sun
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Upgrade cost reduced ― $17,500 → $16,500
Overall cost is unchanged (due to cost changes for previous tiers)
Shotgun: Number of shots required for activation decreased ― 55 → 50
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| X-3-X Deadeye
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Rifle: Damage reduced ― 12 → 10 - Note: X-4-X Bounty Hunter unchanged (24)
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| X-X-3 Enforcer
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Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― 0× → -1×
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| X-X-4 Avenger
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Upgrade cost reduced ― $8,500 → $6,500
Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -0.1× → -1×
Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -1× → -2×
Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -1× → -2×
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| X-X-5 The Desert Phantom
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Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -1× → -2×
Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -2× → -3×
Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -2× → -3×
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“
Bottom path’s Avenger was severely underappreciated when it was last buffed, with that buff bringing in so much attention it is time to step back that power. At the same time bottom path Desperado’s low shotgun range is being scaled up to increase their useful placement, and as a fittingness and fun bonus Nomads
[sic] will also be allowed to group up in range of other Nomads
[sic] with no penalty. The Desert Phantom also gains more single target buckshot power as this big weakness holds it back considerably.
— Update notes”
| Tiers |
Changes
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| X-3-X Deadeye
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Rifle attack: Bonus damage to Fortified Bloons reduced ― +12 → +10 - Note: X-4-X Bounty Hunter unchanged (+24)
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| X-X-1 Wanderer (and further upgrades)
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Wanderer buff: Wanderer Desperados in range no longer reduce Wanderer stacks from each other
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| X-X-3 Enforcer (and further upgrades)
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Shotgun attack: Range increased ― 28 → 36 - Note: Also increases the range required to lose Wanderer stacks
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| X-X-4 Avenger
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Upgrade cost increased ― $6,500 → $9,500
Shotgun attack: Knockback multiplier for MOAB-Class Bloons reduced ― -1× → -0.5×
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| X-X-5 The Desert Phantom
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Shotgun main projectile: Bonus damage to MOAB-Class Bloons increased ― +20 → +40
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| Tiers |
Changes
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| 0-3-1 Deadeye + Wanderer (and further upgrades)
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- No longer crashes when loading a game save or using Retry Last Round (bug fix)
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“
Desperado’s middle path did too many things, so we’re streamlining its kit. The base stat improvements have been removed, instead ramping up its passive Bloon Marking debuff which refocuses the path on its bounty hunting identity and interactions.
— Update notes
”
| Tiers |
Changes
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| X-4-X Bounty Hunter
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Upgrade cost reduced ― $6,500 → $6,000
Mark attack: Cooldown reduced ― 9s → 6s
Mark attack: Minimum cooldown reduced ― 9s → 3s - Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 3s
Pistol: Damage reduced ― 16 → 6
Pistol: Bonus damage to Ceramic Bloons reduced ― +16 → +6
Rifle: Damage reduced ― 24 → 10
Rifle: Bonus damage to Fortified Bloons reduced ― +24 → +10
Rifle: Now deals +10 damage to Ceramic Bloons - Note: Bonus damage to Ceramic Bloons does not apply to the Pistol attack
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| X-4-0 Bounty Hunter
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Mark attack: Projectile radius increased ― 2 units → 18 units - Note: Does not affect bottom crosspath
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| X-4-X Bounty Hunter (and further upgrades)
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Mark attack: Pierce increased ― 1 → 2
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| X-5-X Golden Justice
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Rifle: Now deals +280 damage to Ceramic Bloons - Note: Bonus damage to Creamic Bloons does not apply to the Pistol attack
Mark attack: Minimum cooldown reduced ― 3s → 1s - Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 1s
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“
Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius.
— Update notes
”
| Tiers |
Changes
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| X-3-X Deadeye (and further upgrades)
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Desperados will now prioritize attacking Bloons with the rifle over any pistol target
Rifle attack: No longer targets Bloons in the pistol's range - Note: This is implemented as a minimum range of 40 units
Pistol attack: Range increased ― 28 units → 40 units
Pistol attack: Range can no longer be buffed
- This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
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“
To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths. Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look.
— Update notes
”
| Tiers |
Changes
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| 2-X-X Standoff
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Standoff buff: Penalty per Bloon in range reduced ― -15% → -10% - Note: The maximum attack speed remains the same (+60%) but it now takes 7 Bloons in range to fully negate it instead of 5
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| 3-X-X Big Iron
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| Before
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Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range.
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| After
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Upgrades pistol to a 6-shot revolver that can pop Lead Bloons. Attacks even faster the fewer Bloons are in range.
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3-X-X Big Iron 4-X-X Twin Sixes
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Damage type changed ― Sharp → Normal
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| 3-X-X Big Iron (and further upgrades)
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Standoff buff: Penalty per Bloon in range reduced ― -30% → -20% - Note: The maximum attack speed remains the same (+120%) but it now takes 7 Bloons in range to fully negate it instead of 5
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| X-5-X Golden Justice
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Can no longer bypass Boss Skull immunity when doing a Crit (bug fix)
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| X-X-1 Wanderer (and further upgrades)
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Wanderer buff: Penalty per tower in range reduced ― -15% → -9% - Note: The maximum attack speed remains the same (+45%) but it now takes 6 towers in range to fully negate it instead of 4
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| X-X-5 The Desert Phantom
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Shotgun shrapnel: Pierce reduced ― 10 → 6
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| Tiers |
Changes
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| X-3-X Deadeye (and further upgrades)
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- T3 Take Aim buff icon is no longer shown when both T3 and T4 Take Aim effects are active on a tower
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