Faster Engineering (BTD6): Difference between revisions

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'''Faster Engineering''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It reduces the [[cooldown]] of the Engineer Monkey's [[Sentry Gun (BTD6)|sentry]]-spawner [[attack]] from 10 seconds to 5 seconds, increasing its production rate by 100%. If [[crosspath]]ed with [[Cleansing Foam (BTD6)|Cleansing Foam]], it reduces the foam gun cooldown by 50%. If crosspathed with [[Bloon Trap (BTD6)|Bloon Trap]], it reduces the time it takes for the Engineer Monkey to stockpile a new trap by 50%, and reduces the replacement delay by 0.7s from the base amount.
'''Faster Engineering''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade reduces the [[cooldown]] of the Engineer Monkey's [[Sentry Gun (BTD6)|sentry]]-spawner [[attack]] from 10 seconds to 5 seconds, increasing its production rate by 100%. If [[crosspath]]ed with [[Cleansing Foam (BTD6)|Cleansing Foam]], it reduces the foam gun cooldown by 50%. If crosspathed with [[Bloon Trap (BTD6)|Bloon Trap]], it reduces the time it takes for the Engineer Monkey to stockpile a new trap by 50%, and reduces the replacement delay by 0.7 seconds from the base amount.<section end="lede" />


==Stats==
==Stats==

Latest revision as of 06:51, 15 September 2026

Faster Engineering
Portrait of Faster Engineering
Icon of Faster EngineeringIncreased efficiency allows the Engineer to produce sentries, foam and bloon traps more often.
Tower Engineer Monkey — Path 1 — Tier 2
XP cost 550
Cash cost $340 — Easy
$400 — Medium
$430 — Hard
$480 — Impoppable

Faster Engineering is the Engineer Monkey's path 1 tier 2 upgrade in Bloons TD 6. This upgrade reduces the cooldown of the Engineer Monkey's sentry-spawner attack from 10 seconds to 5 seconds, increasing its production rate by 100%. If crosspathed with Cleansing Foam, it reduces the foam gun cooldown by 50%. If crosspathed with Bloon Trap, it reduces the time it takes for the Engineer Monkey to stockpile a new trap by 50%, and reduces the replacement delay by 0.7 seconds from the base amount.

Stats

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For a complete list of Engineer Monkey stats, see Stats:Engineer Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range40 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.7s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingDepends on targeting option
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Damage1
Damage typeSharp
Speed375 units/s
Lifespan0.24s
Radius2 units
Filters
  • Cannot hit Camo
Spawner
Cooldown5s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingRandom position
Targeting range40 units
  • Ignores blockers

Sentry

Tower
Display range45 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.95s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range45 units
Filters
  • Cannot target Camo
Projectile
Pierce2
Damage1
Damage typeSharp
Speed300 units/s
Lifespan0.25s
Radius2 units
Filters
  • Cannot hit Camo

2-1-0

Tower
Display range40 units → 60 units
Attack
Targeting range40 units → 60 units
Spawner
Targeting range40 units → 60 units

Sentry

Tower
Display range45 units → 49 units
Attack
Targeting range45 units → 49 units

2-2-0

Attack
Projectile
Damage to MOAB-Class+1
Damage to Fortified+1

Sentry

Attack
Projectile
Damage to MOAB-Class+1
Damage to Fortified+1

2-0-1

Attack
Projectile
Pierce3 → 8
Damage typeSharp → Shatter

Sentry

Attack
Projectile
Pierce2 → 3
Damage typeSharp → Shatter

2-0-2

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers1

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
2-0-0 $1,065 $1,250 $1,350 $1,500 $746 $875 $945 $1,050
2-1-0 $1,275 $1,500 $1,620 $1,800 $893 $1,050 $1,134 $1,260
2-2-0 $1,575 $1,850 $2,000 $2,220 $1,103 $1,295 $1,400 $1,554
2-3-0 $2,340 $2,750 $2,970 $3,300 $1,638 $1,925 $2,079 $2,310
2-4-0 $13,815 $16,250 $17,550 $19,500 $9,671 $11,375 $12,285 $13,650
2-5-0 $75,015 $88,250 $95,310 $105,900 $52,511 $61,775 $66,717 $74,130
2-0-1 $1,450 $1,700 $1,835 $2,040 $1,015 $1,190 $1,285 $1,428
2-0-2 $1,635 $1,920 $2,075 $2,305 $1,145 $1,344 $1,453 $1,614
2-0-3 $2,020 $2,370 $2,560 $2,845 $1,414 $1,659 $1,792 $1,992
2-0-4 $5,080 $5,970 $6,450 $7,165 $3,556 $4,179 $4,515 $5,016
2-0-5 $43,330 $50,970 $55,050 $61,165 $30,331 $35,679 $38,535 $42,816

Strategy

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This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 51.2

Faster Engineering is an effective crosspath for improving the rate of creating sentries, as well as foam or traps. It is more cost-efficient at sentry spawning than its predecessor, allowing up to five sentries (six with Vigilant Sentries Vigilant Sentries) at a time per Engineer instead of two or three. As a crosspath for foams and traps, it's the preferred crosspath if utility is less required.

For Cleansing Foam, the rate boost does better than extra pierce when handling Regrows, in addition to the stronger sentries. For Bloon Trap and XXXL Trap, both benefit from faster trap refreshment rates, but suffer from a lack of trap repositioning and manual collection, and their created sentries may steal possible pops unless the Engineers are placed behind an obstacle.

Update history

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For a complete list of Engineer Monkey changes, see Update history:Engineer Monkey (BTD6).
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  • Buff Sentry: pierce increased ― 1 → 2
  • Nerf Sentry: No longer gains Camo detection after loading a save (bug fix)
  • Buff Sentry spawner: No longer ignores smart placement if the Engineer Monkey cannot reach the track (bug fix)
“
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
— Update notes
”
  • Buff Sentry: Spawn rate increased ― 7s → 6s
2-1-0, 2-2-0, 2-3-0, 2-4-0, 2-5-0
  • Buff Larger Service Area now grants +4 range to Sentries
2-0-1, 2-0-2, 2-0-3, 2-0-4, 2-0-5
  • Buff Oversize Nails now allows Sentries to pop frozen Bloons
  • Buff Oversize Nails now increases Sentry pierce by 1
“
Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.
— Update notes
”
2-2-0, 2-3-0, 2-4-0, 2-5-0
  • Buff Deconstruction now grants all Sentries +1 damage to Fortified or MOAB
    • Note: Does not apply +2 damage to Fortified MOABs
2-0-4, 2-0-5
  • Buff Faster Engineering reduces the delay of the trap attack more ― -20% → -40%
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
2-3-0, 2-4-0, 2-5-0
  • Buff Cleansing Foam now causes Sentry projectiles to remove Camo and Regrow properties
“
The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use [...] the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains.
— Update notes
”
2-2-0, 2-3-0, 2-4-0, 2-5-0
  • Buff Sentry: Deconstruction's bonus damage to MOAB-Class Bloons and Fortified Bloons are no longer mutually exclusive
“
XXXL Trap 205 crosspath hasn’t actually ‘been working’ due to the base attack rate being faster than minimum deployment delay so we have slowed the base rate to make 205 crosspath actually matter.
— Update notes
”
2-0-5
  • Nerf Trap attack: Deploy rate reduced ― 2.8s → 3.48s
    • Note: 2.8s min cooldown is unchanged
“
Sentry placements are slightly changing to improve their reliability, and will now spawn closer to the track depending on how much range the sentry has.
— Update notes
”
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
  • Buff Sentry deployment: Sentries now spawn within 20% of their range to the track
“
Middle crosspath feels too good for Bloontraps because of the massive quality of life it brings, so we’re pushing the DPS more for top crosspath by allowing Double Gun to also double the projectiles of Sentries.
— Update notes
”
2-0-3, 2-0-4, 2-0-5
  • Buff Double Gun Sentries now shoot two projectiles at once
2-0-3, 2-0-4, 2-0-5
  • Buff Double Guns no longer reduces Sentry pierce by 1 (bug fix)
“
This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
— Update notes
”
  • Nerf Nail: No longer has +1 bonus MOAB damage (bug fix)
  • Neutral Overclock and Ultraboost abilities no longer target Engineer sentries
“
Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this.
— Update notes
”
  • Buff Sentry spawner: Attack cooldown reduced ― 6s → 5s (attack speed increased by 20%)
    • Note: Effectively allows one more Sentry at a time without any attack speed buffs
2-3-0, 2-4-0, 2-5-0
  • Buff Faster Engineering reduces the foam attack's cooldown more ― -40% → -50%
2-0-4, 2-0-5
  • Buff Faster Engineering reduces the trap attack's maximum delay more ― -40% → -50%
2-0-5
  • Buff Faster Engineering now reduces the trap attack's minimum delay by 25%
    • Buff Stacks with changes to the non-crosspathed minimum delay; overall minimum delay with this crosspath reduced ― 2.8s → 1.4s
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For more Engineer Monkey images, see Gallery:Engineer Monkey.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic هندسة أسرع
الكفاءة المتزايدة تتيح للمهندس إنتاج الحراس والرغوة والفخاخ للبالونات في كثير من الأحيان.
—
Danish Hurtigere Konstruktion
Forøget effektivitet gør at Tekniker-aben kan producere sensormaskingeværer, skum og bloon-fælder hurtigere.
—
German Schnellere Technik
Die verbesserte Effizienz erlaubt es dem Ingenieur, Wachtürme, Schaum und Bloon-Fallen noch häufiger zu produzieren.
—
Spanish Ingeniería acelerada
El aumento de eficiencia permite que el ingeniero produzca centinelas, espuma y trampas de bloons con mayor frecuencia.
—
Spanish (LA) Ingeniería acelerada
El aumento de eficiencia permite que el ingeniero produzca centinelas, espuma y trampas de bloons con mayor frecuencia.
—
Finnish Nopeampi rakentaminen
Insinöörit voivat tuottaa kasvaneen tehokkuuden ansiosta useammin vartiotorneja, vaahtoa ja bloon-ansoja.
—
French Ingénierie plus rapide
L'efficacité accrue permet à l'ingénieur de produire plus souvent des sentinelles, de la mousse et des pièges à Bloons.
—
Italian Ingegneria accelerata
L'efficienza aumentata permette all'ingegnere di produrre sentinelle, schiuma e trappole per bloon più spesso.
—
Japanese 高速エンジニアリング
効率が改善され、見張り番をもっと頻繁に作り出し、泡立ちとブルーンがより頻繁にとらえられるようになる。
—
Korean 엔지니어링 속도 증가
엔지니어의 능률이 올라 경비 포탑과 거품과 풍선 함정을 더 자주 생산합니다.
—
Dutch Snellere bouwtechniek
Door de grotere efficiëntie kan de Ingenieur vaker geschutskoepels, schuim en Bloon-vallen produceren.
—
Norwegian Raskere ingeniørarbeid
Økt effektivitet gjør det mulig for ingeniøren å produsere vakter, skum og bloonfeller oftere.
—
Polish Szybsza inżynieria
Zwiększona wydajność pozwala i żynierowi na częstszą produkcję strażników, pianki i pułapek.
—
Portuguese (Brazil) Engenharia Mais Rápida
Eficiência aumentada permite que o Engenheiro produza sentinelas, espuma e armadilhas de Bloon com mais frequência.
—
Russian Ускоренная механика
Улучшенная эффективность позволяет инженеру чаще производить турели, пену и шароловы.
—
Swedish Snabbare ingenjörskonst
Ökad effektivitet tillåter Ingenjören att producera vaktkulsprutor, skum och Bloonfällor oftare.
—
Thai งานวิศวกรรมฉับไว
เพิ่มประสิทธิภาพการทำงาน ทำให้วิศวกรผลิตป้อมปืนระวังภัย โฟม และกับดักบลูนได้บ่อยขึ้น
—
Turkish Daha Hızlı Mühendislik
Yüksek yeterlilik Mühendisin; gözcüler, köpük ve bloon tuzaklarını daha sık oluşturmasına olanak tanır.
—
Chinese (simplified) 更快的工程
泡沫剂效果提高使得哨兵放哨更频繁,泡沫剂起作用也更快。
—
Chinese (traditional) 更快施工
效率的提高可頻繁地建造哨兵塔樓和更快速地噴射泡沫。
—
This list was last updated for: version 43.1
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