Centered Path: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{strategy needed|Elaborate how to centered path micro and the use cases for buying Centered Path over other upgrades}} | {{strategy needed|Elaborate how to centered path micro and the use cases for buying Centered Path over other upgrades}} | ||
{{BTD6 last updated| | {{BTD6 last updated|53.0|section=y}} | ||
Centered Path opens up a new micromanagement style that allows the Ace to travel basically anywhere on screen. The only custom flight path is too big on most map formats, except a few (e.g. [[Park Path (BTD6)|Park Path]]), without micromanagement to keep it above Bloons or the track. | Centered Path opens up a new micromanagement style that allows the Ace to travel basically anywhere on screen. The only custom flight path is too big on most map formats, except a few (e.g. [[Park Path (BTD6)|Park Path]]), without micromanagement to keep it above Bloons or the track. | ||
To micromanage the Ace's Centered Path option optimally, know in advance where the Ace will be during the flight pattern. Position the center where the Ace would be during the flight pattern itself, while accounting for time to fly | To micromanage the Ace's Centered Path option optimally, know in advance where the Ace will be during the flight pattern. Position the center where the Ace would be during the flight pattern itself, while accounting for time to fly towards the new pattern from the old to new center. Reverse flight can assist consistency but shouldn't be relied on due to its relatively long cooldown. | ||
When used as a crosspath, it can assist optimal DPS if repositioned with micro. First-path Aces can maximizing dart pierce and potentially | When used as a crosspath, it can assist optimal DPS if repositioned with micro. First-path Aces can maximizing dart pierce and potentially hit one target with all darts, and second-path Aces can consistently place dropped bombs onto tracks. The higher-tier third-path upgrades can benefit from Centered Path for consistent angling of its shots. | ||
==Update history== | ==Update history== | ||
{{BTD6 change list by upgrade|Monkey Ace|3|2}} | {{BTD6 change list by upgrade|Monkey Ace|3|2}} | ||
== Development == | |||
Internally, this upgrade is referred to as <code>FlightOrders</code> by the upgrade icon's file name. According to Ninja Kiwi's [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 21st July 2020 blog post], it was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [...] overpowered." On the ''Bloons TD 6'' subreddit, [[Ninja Kiwi]] developer Rohan Spibo clarified that the team could not implement a custom-drawn flight pattern system with sufficient restrictions while still making it intuitive for newer players. Furthermore, he stated such a complex system would be "disruptive to the gameplay design [...] for a T2 upgrade".<ref name="rohan-flightpath-feb2026">{{cite|url=https://www.reddit.com/r/btd6/s/VdrXQDlUKA|publisher=Reddit, r/btd6|author=Rohan Spibo (u/rohanspibo)|title=Comment on "Centered path has figure 8 visual, despite being circular pathing" post|date=2026-02-09<!--5:24am 10feb2036 nzdt 13 hours ago, but exact time need desktop version change-->|retrieved=2026-02-10|quote=I mean there was things like it would have needed smarter guardrails to prevent things like drawing a 1px circle with a macro & no one being able to understand how drawing the path worked.<br/>But it was also too disruptive to the gameplay design of the tower for a T2 upgrade, and if that many restrictions have to keep being added to it then it's just not really that good}}</ref> | |||
==Gallery== | ==Gallery== | ||
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BTD6 002-MonkeyAceInsta.png|[[Insta Monkey]] icon | BTD6 002-MonkeyAceInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==In other languages== | ==In other languages== | ||