Deadly Precision (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.0|section=y}} | ||
Deadly Precision is useful at one-shotting Ceramics in the 40s and early 50s, but it is relatively slow and falls apart in later rounds. Generally, its favored targeting priority is [[Strong]] to target Ceramics, but fails it once multiple MOABs arrive. In practice, Deadly Precision tends to be mostly used in [[Race Event]]s and CT Time Attack to instantly pop the last Bloon to spawn, and it is useful for shorter maps (e.g. [[Ouch|#Ouch]]) on [[CHIMPS]] against the 40s and early 50s. | Deadly Precision is useful at one-shotting Ceramics in the 40s and early 50s, but it is relatively slow and falls apart in later rounds, even versus Super Ceramics. Generally, its favored targeting priority is [[Strong]] to target Ceramics, but fails it once multiple MOABs arrive, while set to [[First]] in the late-game to one-shot (two-shot versus Fortified) Super Ceramics. In practice, Deadly Precision tends to be mostly used in [[Race Event]]s and CT Time Attack to instantly pop the last Bloon to spawn, and it is useful for shorter maps (e.g. [[Ouch|#Ouch]]) on [[CHIMPS]] against the 40s and early 50s. | ||
For crosspathing, the bottom crosspath is usually preferred, which improves the one-shot rate and single-target damage. Middle crosspath improves its grouped damage, although the shrapnel damage and pierce are still too low | For crosspathing, the bottom crosspath is usually preferred, which improves the one-shot rate and single-target damage. Middle crosspath improves its grouped damage, although the shrapnel damage and pierce are still too low; it's not recommended unless going for the 4-2-0 [[Maim MOAB (BTD6)|Maim MOAB]]. | ||
==Update history== | ==Update history== | ||