Golden Justice: Difference between revisions

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Not true infinite.
 
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'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has infinite [[pierce]], and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4x to 8x. The basic marking attack cooldown is reduced from 6 to 3 seconds and its minimum cooldown is reduced from 3 seconds to 1 second.  
'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has 9,999,999 [[pierce]] (approximately infinite pierce), and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from to . The basic marking attack cooldown is reduced from 6 to 3 seconds and its minimum cooldown is reduced from 3 seconds to 1 second.  


Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons.
Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons.
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== Stats ==
== Stats ==
{{cleanup|Add a "min cooldown" part to the main marking attack}}
{{BTD6 stat list by tiers|Desperado|050}}
{{BTD6 stat list by tiers|Desperado|050}}



Latest revision as of 02:54, 17 June 2026

Golden Justice
Portrait of Golden Justice
Icon of Golden Justice They say Desperado's longarm can hit clean through an army of Bloons.
Tower Path Tier
Desperado 2 5
XP cost 40,000
Cash cost $35,700 — Easy
$42,000 — Medium
$45,360 — Hard
$50,400 — Impoppable

Golden Justice is the Desperado's path 2 tier 5 upgrade in Bloons TD 6. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has 9,999,999 pierce (approximately infinite pierce), and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4× to 8×. The basic marking attack cooldown is reduced from 6 to 3 seconds and its minimum cooldown is reduced from 3 seconds to 1 second.

Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint, which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons.

Each rifle shot now does 280 base damage, +280 damage to Ceramic, and +280 damage to Fortified (before the damage multipliers from crits or hitting marked Bloons). However, its attack speed is halved compared to Bounty Hunter (3.18s attack cooldown).

Its own Marked to Pop ability is separated from Tier 4 Bounty Hunters, and does 300 base damage per shot (before the damage multipliers from crits or hitting marked Bloons) instead of 30.

Stats

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The editor who added this notice elaborates: Add a "min cooldown" part to the main marking attack
For a complete list of Desperado stats, see Stats:Desperado (BTD6).
This data was last updated for: version 55.1
Tower
Display range80 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Burst count2
Burst interval0.1s
Cooldown1.2s
Offset (X, Y, Z)
0, 12.65, 11.25
TargetingDepends on targeting option
Targeting range40 units
Crit multiplier×8
Crit base chance2.5%
Crit chance per distance from target+0.25%
Projectile
Pierce1
Damage24
Damage to Ceramic+24
Damage typeNormal
Radius2 units
Filters
  • Can only hit the target
  • Ignores blockers
Mark
Duration∞s
Layers1
Explosion
Pierce8
Damage24
Damage to Ceramic+24
Damage typeNormal
Lifespan0.1s
Persists between rounds1
Radius0 units
  • Ignores blockers
Rifle attack
Cooldown3.18s
Offset (X, Y, Z)
1.51, 15.76, 9.88
TargetingDepends on targeting option
Targeting range80 units
Crit multiplier×8
Crit base chance2.5%
Crit chance per distance from target+0.4%
Projectile
Pierce9,999,999
Damage280
Damage to Ceramic or Fortified+280
Damage typeNormal
Lifespan0.05s
Radius6 units
  • Ignores blockers
Mark attack
Cooldown3s
Offset (X, Y, Z)
0, 12.65, 11.25
TargetingDepends on targeting option
Targeting range80 units
Filters
  • Cannot target Bloons with Marked
Projectile
Pierce2
Max pierce2
Radius18 units
Filters
  • Can only hit the target
  • Ignores blockers
Mark
Duration∞s
Layers1
Take Aim
Cooldown30s
Buff
Range modifier×1.5
Spread modifier×0.2
Immunity overridePurple, Black, White
Lifespan15s
Marked to Pop
Cooldown45s
Lifespan3s
Marking attack
Cooldown0.2s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range∞ units
Filters
  • Cannot target Bloons with Marked
Projectile
Pierce1
Max pierce1
Radius2 units
Filters
  • Can only hit the target
  • Ignores blockers
Mark
Duration∞s
Layers1
Execution attack
Cooldown0.05s
Offset (X, Y, Z)
0, 12.65, 11.25
TargetingDepends on targeting option
Targeting range∞ units
Crit multiplier×8
Crit base chance2.5%
Crit chance per distance from target+0.25%
Filters
  • Cannot target Bloons with Marked
Projectile
Pierce1
Max pierce1
Damage300
Damage typeNormal
Radius2 units
Filters
  • Can only hit the target
  • Ignores blockers

1-5-0

Attack
Speed per distance from target+1%
Speed per distance from target max+50%
Rifle attack
Speed per distance from target+1%
Speed per distance from target max+50%
Mark attack
Offset (X, Y, Z)
0, 12.65, 11.25
1.51, 15.76, 9.88
Marked to Pop
Marking attack
Speed per distance from target+1%
Speed per distance from target max+50%
Execution attack
Offset (X, Y, Z)
0, 12.65, 11.25
0, 0, 0
Speed per distance from target+1%
Speed per distance from target max+50%

2-5-0

Attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%
Rifle attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%
Marked to Pop
Marking attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%
Execution attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%

0-5-1

Attack
Speed with no towers in range+45%
Penalty per tower in range-15%
Rifle attack
Speed with no towers in range+45%
Penalty per tower in range-15%
Mark attack
Offset (X, Y, Z)
0, 12.65, 11.25
1.51, 15.76, 9.88
Marked to Pop
Marking attack
Speed with no towers in range+45%
Penalty per tower in range-15%
Execution attack
Offset (X, Y, Z)
0, 12.65, 11.25
0, 0, 0
Speed with no towers in range+45%
Penalty per tower in range-15%

0-5-2

Attack
Speed per Bloon in range+0% → +2%
Speed per Bloon in range max+0% → +50%
Rifle attack
Speed per Bloon in range+0% → +2%
Speed per Bloon in range max+0% → +50%
Marked to Pop
Marking attack
Speed per Bloon in range+0% → +2%
Speed per Bloon in range max+0% → +50%
Execution attack
Speed per Bloon in range+0% → +2%
Speed per Bloon in range max+0% → +50%
Nomad buff
Cooldown modifier×0.6
Range bonus+16
Lifespan15s
Cooldown60s

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-5-0 $44,025 $51,800 $55,945 $62,160 $30,818 $36,260 $39,162 $43,512
1-5-0 $44,195 $52,000 $56,160 $62,400 $30,937 $36,400 $39,312 $43,680
2-5-0 $44,365 $52,200 $56,375 $62,640 $31,056 $36,540 $39,463 $43,848
0-5-1 $44,210 $52,020 $56,180 $62,425 $30,947 $36,414 $39,326 $43,698
0-5-2 $44,450 $52,300 $56,480 $62,760 $31,115 $36,610 $39,536 $43,932

Strategy

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This section was last updated for: version 50.2

Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS, despite the capability to directly mark targets. Because of this weakness, Golden Justice is mostly locked to Silas, which combined with Absolute Zero can keep the most powerful attack active at all times.

2-5-0 is usually preferred, to improve consistency against single targets because of Standoff, and Quickdraw's distance speed buff sees more practical use given its need to fire along long straight lines. If groups of Bloons entering its range is a concern, going 0-5-2 can be considered because of Nomad's increased speed per Bloon in range. However, as it has long range, retaining Wanderer buffs is not practical outside of custom challenges.

Update history

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For a complete list of Desperado changes, see Update history:Desperado (BTD6).
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  • Buff Take Aim: No longer reduces accuracy if crosspathed (bug fix)
  • Buff Take Aim: Now allows xx2 Mortars to apply Burny Stuff to Black Bloons (bug fix)
  • Nerf No longer grants infinite range to Advanced Intel subs (bug fix)
  • Buff Crit damage multiplier increased ― 4× → 8× (bug fix)
  • Buff Take Aim ability: now applies to sub-towers (bug fix)
[...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
— Update notes
  • Buff Overall cost reduced by $1,650 (due to cost changes for previous tiers)
  • Buff Rifle attack: Damage increased ― 210 → 280
  • Buff Rifle attack: Bonus damage to Fortified Bloons increased ― +210 → +280
  • Buff Mark attack: Cooldown reduced ― 9s → 3s
  • Buff Pistol attack: Now marks the main target
  • Buff Pistol area of effect: Pierce increased ― 5 → 8
  • Nerf Rifle attack: No longer ignores Boss immunity windows (bug fix)
    • Note: The issue can still happen on certain circumstances
  • Buff Rifle attack: No longer fails to hit targets next to a wall (bug fix)
  • Nerf Partially fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
  • Nerf Fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
  • Buff Pistol now reloads at the end of the round
0-5-1, 0-5-2
  • Change No longer crashes when loading a game save or using Retry Last Round (bug fix)
  • Buff Overall cost reduced by $500 (due to cost changes for previous tiers)
  • Buff Mark attack: Pierce increased ― 1 → 2
  • Buff Rifle: Now deals +280 damage to Ceramic Bloons
    • Note: Bonus damage to Creamic Bloons does not apply to the Pistol attack
  • Buff Mark attack: Minimum cooldown reduced ― 3s → 1s
    • Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 1s
  • Buff Mark attack: Projectile radius increased to match previous tier ― 2 → 18 (bug fix)
Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius.
— Update notes
  • Buff Targeting and weapon selection: Desperados will now prioritize attacking Bloons with the Rifle over any pistol target
  • Nerf Rifle attack: Cannot longer target Bloons in the pistol's range
    • Note: This is implemented as a minimum range of 40 units
  • Neutral Pistol attack: Range increased ― 28 units → 40 units
    • Note: Rifle range unchanged (80 units)
  • Neutral Pistol attack: Range cannot longer be buffed
    • This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
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For more Desperado images, see Gallery:Desperado.

Screenshots

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The editor that added this notice elaborates: Golden Justice using each attack

Assets

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In other languages

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Name
Language Text Notes
Arabic العدالة الذهبية
Danish Gylden retfærdighed
German Goldene Gerechtigkeit
Spanish Justicia dorada
Spanish (Latin America) Justicia dorada
Finnish Kultainen oikeus
French Justice dorée
Italian Giustizia dorata
Japanese 絶対的ルール
Korean 황금빛 정의
Dutch Gouden regel
Norwegian Gyllen rettferd
Polish Złota sprawiedliwość
Portuguese (Brazil) Justiça Áurea
Russian Золотая справедливость
Swedish Gyllene Rättvisa
Thai ความยุติธรรมสีทอง
Turkish Altın Adalet
Chinese (simplified) 金色正义
Chinese (traditional) 黃金正義
Description
Language Text Notes
Arabic يُقال إن ذراع المجرم الطائش الطويلة يمكنها إصابة جيش من البالونات بدقة تامة.
Danish De siger, at Desperados riffel kan ramme rent gennem en hær af bloons.
German Man sagt, dass das Gewehr des Desperado durch eine ganze Armee von Bloons noch treffen kann.
Spanish Dicen que el brazo largo de Desperado puede golpear tranquilamente a un ejército de bloons.
Spanish (Latin America) Dicen que el fusil del forajido puede atravesar un ejército de bloons.
Finnish Kerrotaan, että desperadon kivääri pystyy ampumaan suoraan bloonilauman läpi.
French On dit que les armes du desperado trouvent toujours leur cible, en particulier quand il s'agit d'une armée de Bloons.
Italian Si dice che un colpo del fucile di Fuorilegge possa trapassare un intero esercito di bloon.
Japanese デスペラードのでっかいライフルは、ブルーンの大群を一撃で倒せるという噂だ。
Korean 데스페라도의 소총이 풍선의 군대도 뚫을 수 있다고 합니다.
Dutch Het gerucht gaat dat Desperado met zijn jachtgeweer dwars door een heel leger Bloons heen kan schieten.
Norwegian De sier Desperados langvåpen kan skyte gjennom en hær av bloons.
Polish Ponoć karabin Desperado potrafi przebijać się przez całe armie blonów.
Portuguese (Brazil) Dizem que a espingarda do Pistoleiro pode atravessar um exército de Bloons.
Russian Говорят, что длинная рука десперадо может пробить целую армию шаров.
Swedish De säger att Desperados långdistansgevär kan rensa upp en hel Bloonarmé.
Thai พวกเขาบอกว่าอาวุธระยะไกลของเดสเปราโดโจมตีกองทัพบลูนได้อย่างหมดจด
Turkish Derler ki Desperado'nun uzun menzilli silahı, bir Bloon ordusunu baştan sona delip geçebilir.
Chinese (simplified) 据说亡命猴的长管枪能一枪穿透整支气球大军。
Chinese (traditional) 據說亡命之猴的長槍可擊穿整支氣球大軍。
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