Barbed Darts (BTD6): Difference between revisions
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==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Monkey Sub|010}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Monkey Sub|2|1}} | {{BTD6 cost list by upgrade|Monkey Sub|2|1}} | ||
==Strategy== | |||
Barbed Darts serves as a relatively strong early-game tower when purchased with {{BTD6|Twin Guns}}. However, it is less cost-efficient compared to one {{BTD6|Airburst Darts}}, which is far more powerful and fares better when purchased with {{BTD6|Advanced Intel}}. As a crosspath, Barbed Darts is useful for {{BTD6|Bloontonium Reactor}} in [[Race Event]]s and in niche scenarios where innate Lead-popping from {{BTD6|Heat-tipped Darts}} is essential, but it is not recommended as a crosspath otherwise. Barbed Darts is serviceable on all T3+ bottom path Subs, but they tend to prefer [[Advanced Intel (BTD6)|Advanced Intel]] due to it synergizing better with external buffs and the longer range targeting Bloons sooner. | |||
==Update history== | ==Update history== | ||