Golden Justice: Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) Adjusted lede, as the main focus is the new straight line piercing shot |
||
| (26 intermediate revisions by 11 users not shown) | |||
| Line 2: | Line 2: | ||
|id=Golden Justice | |id=Golden Justice | ||
|name | |name =Golden Justice | ||
|icon | |icon =BTD6 Desperado 050UpgradeIcon.png | ||
|image | |image =BTD6 050-Desperado.png | ||
|description | |description=They say Desperado's longarm can hit clean through an army of Bloons. | ||
|tower=Desperado | |tower=Desperado | ||
| Line 12: | Line 11: | ||
|tier =5 | |tier =5 | ||
|cost | |cost=42000 | ||
|xp =40000 | |||
|xp | |||
}} | }} | ||
'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the rifle attack to produce a straight line shot that fires half as fast (every 3.18 seconds) but has practically infinite pierce and deals 280 base damage and +280 damage to Ceramic or Fortified Bloons. Additionally, this upgrade changes the following: | ||
*Increases the [[crit]] damage of all its [[attack]]s from 4× to 8×. | |||
*Improves the pistol attack to now deal 24 base damage, +24 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, mark the target Bloon, and produce an area of effect around the target that hits up to 8 Bloons overlapping the initial shot's centerpoint,<!--0 units--> dealing the same base damage and damage to Ceramic layers as the initial shot. The AoE can hit the same Bloon as the initial shot. | |||
*Increases the base [[attack speed]] of the marking attack from every 6 seconds to every 3 seconds, and reduces its minimum attack cooldown from 3 seconds to 1 second. | |||
*Increases the base damage of its Marked to Pop ability from 30 to 300. Its version of the ability occupies a separate slot from [[Bounty Hunter]]'s.<section end="lede"/> | |||
== Stats == | == Stats == | ||
| Line 32: | Line 28: | ||
==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTD6 last updated|50.2|section=y}} | |||
Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS, despite the capability to directly mark targets. Because of this weakness, Golden Justice is mostly locked to [[Silas (BTD6)|Silas]], which combined with [[Absolute Zero (BTD6)|Absolute Zero]] can keep the most powerful attack active at all times. | |||
2-5-0 is usually preferred, to improve consistency against single targets because of [[Standoff]], and [[Quickdraw (BTD6)|Quickdraw]]'s distance speed buff sees more practical use given its need to fire along long straight lines. If groups of Bloons entering its range is a concern, going 0-5-2 can be considered because of [[Nomad]]'s increased speed per Bloon in range. However, as it has long range, retaining Wanderer buffs is not practical outside of custom challenges. | |||
== Update history == | == Update history == | ||
| Line 43: | Line 43: | ||
BTD6 x5x desperado sc.png|X-5-X Desperado | BTD6 x5x desperado sc.png|X-5-X Desperado | ||
BTD6 golden justice take aim activation.png|Take Aim being used on {{BTD6|Quincy}} | BTD6 golden justice take aim activation.png|Take Aim being used on {{BTD6|Quincy}} | ||
BTD6 golden justice marking.png|Marking attack being used on a [[Test Bloon]] | |||
BTD6 golden justice marked to pop marking.png|Marked to Pop marking {{BTD6|Yellow Bloon}}s | BTD6 golden justice marked to pop marking.png|Marked to Pop marking {{BTD6|Yellow Bloon}}s | ||
BTD6 golden justice marked to pop executing.png|Marked to Pop executing Yellow Bloons | BTD6 golden justice marked to pop executing.png|Marked to Pop executing Yellow Bloons | ||
BTD6 golden justice infinite sub range.png|Granting infinite range to {{BTD6|Advanced Intel}} (pre-49.2) | |||
</gallery> | </gallery> | ||
Latest revision as of 12:34, 10 August 2026
| Tower | Desperado — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 40,000 | |
| Cash cost | $35,700 — Easy $42,000 — Medium $45,360 — Hard $50,400 — Impoppable | |
Golden Justice is the Desperado's path 2 tier 5 upgrade in Bloons TD 6. This upgrade changes the rifle attack to produce a straight line shot that fires half as fast (every 3.18 seconds) but has practically infinite pierce and deals 280 base damage and +280 damage to Ceramic or Fortified Bloons. Additionally, this upgrade changes the following:
- Increases the crit damage of all its attacks from 4× to 8×.
- Improves the pistol attack to now deal 24 base damage, +24 damage to Ceramic Bloons, mark the target Bloon, and produce an area of effect around the target that hits up to 8 Bloons overlapping the initial shot's centerpoint, dealing the same base damage and damage to Ceramic layers as the initial shot. The AoE can hit the same Bloon as the initial shot.
- Increases the base attack speed of the marking attack from every 6 seconds to every 3 seconds, and reduces its minimum attack cooldown from 3 seconds to 1 second.
- Increases the base damage of its Marked to Pop ability from 30 to 300. Its version of the ability occupies a separate slot from Bounty Hunter's.
Stats
[edit | edit source]| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Attack | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||
|
| Rifle attack | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||
|
| Mark attack | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||
|
| Take Aim | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||
|
| Marked to Pop | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
1-5-0
| Attack | ||||
|---|---|---|---|---|
|
| Rifle attack | ||||
|---|---|---|---|---|
|
| Mark attack | ||
|---|---|---|
|
| Marked to Pop | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2-5-0
| Attack | ||||
|---|---|---|---|---|
|
| Rifle attack | ||||
|---|---|---|---|---|
|
| Marked to Pop | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
0-5-1
| Attack | ||||
|---|---|---|---|---|
|
| Rifle attack | ||||
|---|---|---|---|---|
|
| Mark attack | ||
|---|---|---|
|
| Marked to Pop | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
0-5-2
| Attack | ||||
|---|---|---|---|---|
|
| Rifle attack | ||||
|---|---|---|---|---|
|
| Marked to Pop | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Nomad buff | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $44,035 | $51,800 | $55,945 | $62,160 | $30,825 | $36,260 | $39,162 | $43,512 |
| 1-5-0 | $44,205 | $52,000 | $56,160 | $62,400 | $30,944 | $36,400 | $39,312 | $43,680 |
| 2-5-0 | $44,375 | $52,200 | $56,375 | $62,640 | $31,063 | $36,540 | $39,463 | $43,848 |
| 0-5-1 | $44,220 | $52,020 | $56,185 | $62,425 | $30,954 | $36,414 | $39,330 | $43,698 |
| 0-5-2 | $44,460 | $52,300 | $56,485 | $62,760 | $31,122 | $36,610 | $39,540 | $43,932 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS, despite the capability to directly mark targets. Because of this weakness, Golden Justice is mostly locked to Silas, which combined with Absolute Zero can keep the most powerful attack active at all times.
2-5-0 is usually preferred, to improve consistency against single targets because of Standoff, and Quickdraw's distance speed buff sees more practical use given its need to fire along long straight lines. If groups of Bloons entering its range is a concern, going 0-5-2 can be considered because of Nomad's increased speed per Bloon in range. However, as it has long range, retaining Wanderer buffs is not practical outside of custom challenges.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Take Aim: No longer reduces accuracy if crosspathed (bug fix)
Take Aim: Now allows xx2 Mortars to apply Burny Stuff to Black Bloons (bug fix)
No longer grants infinite range to Advanced Intel subs (bug fix)
Take Aim: Now applies to sub-towers (bug fix)
Crit damage multiplier increased ― 4× → 8× (bug fix)
— Update notes
Overall cost reduced by $1,650 (due to cost changes for previous tiers)
Rifle: Damage increased ― 210 → 280
Pistol: Bonus damage to Fortified Bloons increased ― +210 → +280
Mark attack: Cooldown reduced ― 9s → 3s
Pistol: Now marks the main target
Pistol — area of effect: Pierce increased ― 5 → 8
Rifle: No longer ignores Boss immunity windows (bug fix)
- Note: The issue can still happen on certain circumstances
Rifle: No longer fails to hit targets next to a wall (bug fix)
Partially fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Pistol now reloads at the end of the round
- 0-5-1, 0-5-2
- No longer crashes when loading a game save or using Retry Last Round (bug fix)
Overall cost reduced by $500 (due to cost changes for previous tiers)
Mark attack: Pierce increased ― 1 → 2
Rifle: Now deals +280 damage to Ceramic Bloons
- Note: Bonus damage to Creamic Bloons does not apply to the Pistol attack
Mark attack: Minimum cooldown reduced ― 3s → 1s
- Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 1s
Mark attack: Projectile radius increased to match previous tier ― 2 → 18 (bug fix)
— Update notes
Desperados will now prioritize attacking Bloons with the rifle over any pistol target
Rifle attack: No longer targets Bloons in the pistol's range
- Note: This is implemented as a minimum range of 40 units
Pistol attack: Range increased ― 28 units → 40 units
Pistol attack: Range can no longer be buffed
- This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
Can no longer bypass Boss Skull immunity when doing a Crit (bug fix)
- T3 Take Aim buff icon is no longer shown when both T3 and T4 Take Aim effects are active on a tower
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Golden Justice using each attack |
-
X-5-X Desperado
-
Take Aim being used on Quincy
-
Marking attack being used on a Test Bloon
-
Marked to Pop marking Yellow Bloons
-
Marked to Pop executing Yellow Bloons
-
Granting infinite range to Advanced Intel (pre-49.2)
Assets
[edit | edit source]-
Portrait
-
Icon
-
Marked to Pop ability icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | العدالة الذهبية | — |
| Danish | Gylden retfærdighed | — |
| German | Goldene Gerechtigkeit | — |
| Spanish | Justicia dorada | — |
| Spanish (Latin America) | Justicia dorada | — |
| Finnish | Kultainen oikeus | — |
| French | Justice dorée | — |
| Italian | Giustizia dorata | — |
| Japanese | 絶対的ルール | — |
| Korean | 황금빛 정의 | — |
| Dutch | Gouden regel | — |
| Norwegian | Gyllen rettferd | — |
| Polish | Złota sprawiedliwość | — |
| Portuguese (Brazil) | Justiça Áurea | — |
| Russian | Золотая справедливость | — |
| Swedish | Gyllene Rättvisa | — |
| Thai | ความยุติธรรมสีทอง | — |
| Turkish | Altın Adalet | — |
| Chinese (simplified) | 金色正义 | — |
| Chinese (traditional) | 黃金正義 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | يُقال إن ذراع المجرم الطائش الطويلة يمكنها إصابة جيش من البالونات بدقة تامة. | — |
| Danish | De siger, at Desperados riffel kan ramme rent gennem en hær af bloons. | — |
| German | Man sagt, dass das Gewehr des Desperado durch eine ganze Armee von Bloons noch treffen kann. | — |
| Spanish | Dicen que el brazo largo de Desperado puede golpear tranquilamente a un ejército de bloons. | — |
| Spanish (Latin America) | Dicen que el fusil del forajido puede atravesar un ejército de bloons. | — |
| Finnish | Kerrotaan, että desperadon kivääri pystyy ampumaan suoraan bloonilauman läpi. | — |
| French | On dit que les armes du desperado trouvent toujours leur cible, en particulier quand il s'agit d'une armée de Bloons. | — |
| Italian | Si dice che un colpo del fucile di Fuorilegge possa trapassare un intero esercito di bloon. | — |
| Japanese | デスペラードのでっかいライフルは、ブルーンの大群を一撃で倒せるという噂だ。 | — |
| Korean | 데스페라도의 소총이 풍선의 군대도 뚫을 수 있다고 합니다. | — |
| Dutch | Het gerucht gaat dat Desperado met zijn jachtgeweer dwars door een heel leger Bloons heen kan schieten. | — |
| Norwegian | De sier Desperados langvåpen kan skyte gjennom en hær av bloons. | — |
| Polish | Ponoć karabin Desperado potrafi przebijać się przez całe armie blonów. | — |
| Portuguese (Brazil) | Dizem que a espingarda do Pistoleiro pode atravessar um exército de Bloons. | — |
| Russian | Говорят, что длинная рука десперадо может пробить целую армию шаров. | — |
| Swedish | De säger att Desperados långdistansgevär kan rensa upp en hel Bloonarmé. | — |
| Thai | พวกเขาบอกว่าอาวุธระยะไกลของเดสเปราโดโจมตีกองทัพบลูนได้อย่างหมดจด | — |
| Turkish | Derler ki Desperado'nun uzun menzilli silahı, bir Bloon ordusunu baştan sona delip geçebilir. | — |
| Chinese (simplified) | 据说亡命猴的长管枪能一枪穿透整支气球大军。 | — |
| Chinese (traditional) | 據說亡命之猴的長槍可擊穿整支氣球大軍。 | — |
Navigation
[edit | edit source]| Desperado in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats • Strategies • Update history |