XXXL Trap (BTD6): Difference between revisions

rock bloons can't be instakilled
Strategy: Removed double negative.
 
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== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=y}}
{{BTD6 last updated|49.2|section=y}}
XXXL Trap excels at insta-killing MOAB-Class Bloons, especially for later rounds such as round 81 and above, and on cash-generating game modes it is a solid mid-to-late-game income option when combined with income-per-pop buffs such as [[Monkey City (BTD6)|Monkey City]], [[Rubber to Gold (BTD6)|Rubber to Gold]], and [[Bounty Hunter]] (if used only for MOAB-class). It is better suited to insta-killing slower Bloons such as [[ZOMG (BTD6)|ZOMGs]] and [[BFB (BTD6)|BFBs]] rather than faster Bloons such as [[DDT (BTD6)|DDTs]], which can slip by during the downtime of the traps. Additionaly, it is a great way to accumulate pops for [[Master Builder]], as the XXXL Trap's income bonuses count for extra pops even with income-per-pop buffs.
XXXL Trap excels at insta-killing MOAB-Class Bloons, especially for later rounds such as round 81 and above, and on cash-generating game modes it is a solid mid-to-late-game income option when combined with income-per-pop buffs such as [[Monkey City (BTD6)|Monkey City]], [[Rubber to Gold (BTD6)|Rubber to Gold]], and [[Bounty Hunter]] (if used only for MOAB-class). It favors slower Bloons such as [[ZOMG (BTD6)|ZOMGs]] and [[BFB (BTD6)|BFBs]], rather than faster Bloons such as [[DDT (BTD6)|DDTs]], due to the downtime of the traps. Additionally, its cash generation counts as pops, including income-per-pop buffs, therefore an excellent choice to maximize degrees for [[Master Builder]].


Crosspaths are beneficial to improving its efficiency. 0-1-5 ([[Larger Service Area (BTD6)|Larger Service Area]]) is usually preferred due to its capability to reposition traps, with 0-2-5 ([[Deconstruction (BTD6)|Deconstruction]]) optional versus large amounts of Fortified Bloons. 2-0-5 ([[Faster Engineering (BTD6)|Faster Engineering]]) improves the trap generation rate and lowers the trap's downtime, which is better if repositioning is not needed and rate of trapping is more important than repositioning.
Crosspaths are beneficial to improving its efficiency. 0-1-5 ([[Larger Service Area (BTD6)|Larger Service Area]]) is usually preferred due to its capability to reposition traps, and 0-2-5 ([[Deconstruction (BTD6)|Deconstruction]]) is optional and should only be bought to handle masses of Fortified Bloons. 2-0-5 ([[Faster Engineering (BTD6)|Faster Engineering]]) improves the trap generation rate and lowers the trap's downtime, which is better if repositioning is not needed and rate of trapping is more important than repositioning.


For CHIMPS, XXXL Trap is usable as a rapid instakill against lots of slow-moving blimps, including Round 98, although often difficult to justify for practical CHIMPS runs when many of the T5's around its price range are more efficient.
For CHIMPS, XXXL Trap is usable as a rapid instakill against lots of slow-moving blimps, including Round 98, although often difficult to justify for practical CHIMPS runs when many of the T5's around its price range are more efficient and have superior T4 stepping stones.


==Update history==
==Update history==
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{{main gallery|Engineer Monkey}}
{{main gallery|Engineer Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
 
<gallery>
BTD6 XXXL Trap XX5.png|XXXL Trap for all upgrades
BTD6 XXXL Trap Projectile.gif|XXXL Trap collecting a bloon
BTD6 XXXL Trap Projectile Expire.gif|XXXL Trap becoming full
BTD6 XXXL Trap Projectile Cosmetic.gif|XXXL Trap collecting a bloon with Vampire Hunter cosmetic
BTD6 XXXL Trap Projectile Expire Cosmetic.gif|XXXL Trap becoming full with Vampire Hunter cosmetic
</gallery>


===Assets===
===Assets===