Guided Magic (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) Arctic vaccinator says "The shimmer projectile ignores blockers, but the attack doesn't" and "It can decamo behind walls without guided magic if it can target another bloon that isn't behind walls" |
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{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|49.3|section=y}} | {{BTD6 last updated|49.3|section=y}} | ||
Guided Magic's homing alone is inferior compared to other options like [[Monkey Sub (BTD6)|Monkey Sub]], but it improves the Wizard's consistency against spaced out and faster bloons, allows it to ignore obstacles, and is valuable for [[Wall of Fire (BTD6)|Wall of Fire]] for its full uptime and free placement. [[Shimmer (BTD6)|Shimmer]] only needs Guided Magic if obstacles are a concern, and for [[Necromancer (BTD6)|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] the extra lifespan of Undead Bloons can be helpful for easier reach of targets far beyond its normal range | Guided Magic's homing alone is inferior compared to other options like [[Monkey Sub (BTD6)|Monkey Sub]], but it improves the Wizard's consistency against spaced out and faster bloons, allows it to ignore obstacles, and is valuable for [[Wall of Fire (BTD6)|Wall of Fire]] for its full uptime and free placement. [[Shimmer (BTD6)|Shimmer]] only needs Guided Magic if obstacles are a concern, and for [[Necromancer (BTD6)|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] the extra lifespan of Undead Bloons can be helpful for easier reach of targets far beyond its normal range. | ||
==Update history== | ==Update history== | ||