Super Maelstrom (BTD6): Difference between revisions
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'''Super Maelstrom''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It upgrades the [[Blade Maelstrom (BTD6)|Blade Maelstrom's]] ability to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, and increases the pierce of the ability's blades from 100 to 300. Additionally, its regular attack gains +3 additional damage (5 total) and | '''Super Maelstrom''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It upgrades the [[Blade Maelstrom (BTD6)|Blade Maelstrom's]] ability to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, gains +8 bonus [[Ceramic damage]], and increases the pierce of the ability's blades from 100 to 300. Additionally, its regular attack gains +3 additional damage (5 total), +5 bonus Ceramic damage, and its damage type is changed to {{BTD6 dt|Normal}}. These changes do not apply to the ability. | ||
== Super Maelstrom Ability == | == Super Maelstrom Ability == | ||
[[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]] | [[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]] | ||
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires extra-strong blades in | The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires out four extra-strong blades per shot in an 360° amgle at rapid rates, while spinning the ejection angles at 360° per second clockwise; this creates a spiral pattern with the ejected blades. The ability lasts for 9 seconds. Each blade deals 2 [[Damage#Shatter|Shatter]] damage (+8 bonus damage to [[Ceramic Bloon (BTD6)|ceramics]]), has 300 [[pierce]], and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (e.g. damage, attack speed, pierce). | ||
The ability also receives crosspathing benefits: | The ability also receives crosspathing benefits: | ||
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==Stats== | ==Stats== | ||
{{BTD6 stat list by tiers|Tack Shooter|050}} | {{BTD6 stat list by tiers|Tack Shooter|050}} | ||
==Costs and sell values== | |||
{{BTD6 cost list by upgrade|Tack Shooter|2|5}} | |||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|51.2|section=y}} | ||
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom | With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom is a win condition in [[Race Event]]s. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s spawns, especially in Timed settings. | ||
Elsewhere, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps, but fulfills a niche role in cleaning up Super Ceramics for cheaper than most T5s (e.g. [[The Bloon Solver (BTD6)|The Bloon Solver]]). In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more reliable. It benefits from [[Primary Mentoring (BTD6)|Primary Mentoring]]'s cooldown reduction; {{BTD6|Primary Expertise}} and {{BTD6|Energizer}} are far too expensive. | |||
{{BTD6 | |||
==Update history== | ==Update history== | ||
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BTD6 050-TackShooterInsta.png|[[Insta Monkey]] icon | BTD6 050-TackShooterInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Its portrait resembles that of [[Blade Maelstrom (BTD5)|BTD5 Blade Maelstrom]]. This is ironically not the case with [[Blade Maelstrom (BTD6)|BTD6 Blade Maelstrom]]. | |||
==In other languages== | ==In other languages== | ||